class_sky.rst 2.6 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the Sky.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_Sky:
  5. Sky
  6. ===
  7. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  8. **Inherited By:** :ref:`PanoramaSky<class_PanoramaSky>`, :ref:`ProceduralSky<class_ProceduralSky>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. The base class for :ref:`PanoramaSky<class_PanoramaSky>` and :ref:`ProceduralSky<class_ProceduralSky>`.
  13. Properties
  14. ----------
  15. +--------------------------------------------+--------------------------------------------------------+
  16. | :ref:`RadianceSize<enum_Sky_RadianceSize>` | :ref:`radiance_size<class_Sky_property_radiance_size>` |
  17. +--------------------------------------------+--------------------------------------------------------+
  18. Enumerations
  19. ------------
  20. .. _enum_Sky_RadianceSize:
  21. .. _class_Sky_constant_RADIANCE_SIZE_32:
  22. .. _class_Sky_constant_RADIANCE_SIZE_64:
  23. .. _class_Sky_constant_RADIANCE_SIZE_128:
  24. .. _class_Sky_constant_RADIANCE_SIZE_256:
  25. .. _class_Sky_constant_RADIANCE_SIZE_512:
  26. .. _class_Sky_constant_RADIANCE_SIZE_1024:
  27. .. _class_Sky_constant_RADIANCE_SIZE_2048:
  28. .. _class_Sky_constant_RADIANCE_SIZE_MAX:
  29. enum **RadianceSize**:
  30. - **RADIANCE_SIZE_32** = **0** --- Radiance texture size is 32x32 pixels.
  31. - **RADIANCE_SIZE_64** = **1** --- Radiance texture size is 64x64 pixels.
  32. - **RADIANCE_SIZE_128** = **2** --- Radiance texture size is 128x128 pixels.
  33. - **RADIANCE_SIZE_256** = **3** --- Radiance texture size is 256x256 pixels.
  34. - **RADIANCE_SIZE_512** = **4** --- Radiance texture size is 512x512 pixels.
  35. - **RADIANCE_SIZE_1024** = **5** --- Radiance texture size is 1024x1024 pixels.
  36. - **RADIANCE_SIZE_2048** = **6** --- Radiance texture size is 2048x2048 pixels.
  37. - **RADIANCE_SIZE_MAX** = **7** --- Radiance texture size is the largest size it can be.
  38. Description
  39. -----------
  40. The base class for :ref:`PanoramaSky<class_PanoramaSky>` and :ref:`ProceduralSky<class_ProceduralSky>`.
  41. Property Descriptions
  42. ---------------------
  43. .. _class_Sky_property_radiance_size:
  44. - :ref:`RadianceSize<enum_Sky_RadianceSize>` **radiance_size**
  45. +----------+--------------------------+
  46. | *Setter* | set_radiance_size(value) |
  47. +----------+--------------------------+
  48. | *Getter* | get_radiance_size() |
  49. +----------+--------------------------+
  50. The Sky's radiance map size.
  51. The higher the radiance map size, the more detailed the lighting from the Sky will be.
  52. See RADIANCE_SIZE\_\* constants for values. Default size is RADIANCE_SIZE_512.