class_texturerect.rst 4.3 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the TextureRect.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_TextureRect:
  5. TextureRect
  6. ===========
  7. **Inherits:** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Control for drawing textures.
  12. Properties
  13. ----------
  14. +--------------------------------------------------+--------------------------------------------------------------+
  15. | :ref:`bool<class_bool>` | :ref:`expand<class_TextureRect_property_expand>` |
  16. +--------------------------------------------------+--------------------------------------------------------------+
  17. | :ref:`StretchMode<enum_TextureRect_StretchMode>` | :ref:`stretch_mode<class_TextureRect_property_stretch_mode>` |
  18. +--------------------------------------------------+--------------------------------------------------------------+
  19. | :ref:`Texture<class_Texture>` | :ref:`texture<class_TextureRect_property_texture>` |
  20. +--------------------------------------------------+--------------------------------------------------------------+
  21. Enumerations
  22. ------------
  23. .. _enum_TextureRect_StretchMode:
  24. .. _class_TextureRect_constant_STRETCH_SCALE_ON_EXPAND:
  25. .. _class_TextureRect_constant_STRETCH_SCALE:
  26. .. _class_TextureRect_constant_STRETCH_TILE:
  27. .. _class_TextureRect_constant_STRETCH_KEEP:
  28. .. _class_TextureRect_constant_STRETCH_KEEP_CENTERED:
  29. .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT:
  30. .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_CENTERED:
  31. .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_COVERED:
  32. enum **StretchMode**:
  33. - **STRETCH_SCALE_ON_EXPAND** = **0** --- Scale to fit the node's bounding rectangle, only if ``expand`` is ``true``. Default ``stretch_mode``, for backwards compatibility. Until you set ``expand`` to ``true``, the texture will behave like ``STRETCH_KEEP``.
  34. - **STRETCH_SCALE** = **1** --- Scale to fit the node's bounding rectangle.
  35. - **STRETCH_TILE** = **2** --- Tile inside the node's bounding rectangle.
  36. - **STRETCH_KEEP** = **3** --- The texture keeps its original size and stays in the bounding rectangle's top-left corner.
  37. - **STRETCH_KEEP_CENTERED** = **4** --- The texture keeps its original size and stays centered in the node's bounding rectangle.
  38. - **STRETCH_KEEP_ASPECT** = **5** --- Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
  39. - **STRETCH_KEEP_ASPECT_CENTERED** = **6** --- Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
  40. - **STRETCH_KEEP_ASPECT_COVERED** = **7** --- Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
  41. Description
  42. -----------
  43. Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the :ref:`stretch_mode<class_TextureRect_property_stretch_mode>` property. It can scale, tile, or stay centered inside its bounding rectangle.
  44. Property Descriptions
  45. ---------------------
  46. .. _class_TextureRect_property_expand:
  47. - :ref:`bool<class_bool>` **expand**
  48. +----------+-------------------+
  49. | *Setter* | set_expand(value) |
  50. +----------+-------------------+
  51. | *Getter* | has_expand() |
  52. +----------+-------------------+
  53. If ``true``, the texture scales to fit its bounding rectangle. Default value: ``false``.
  54. .. _class_TextureRect_property_stretch_mode:
  55. - :ref:`StretchMode<enum_TextureRect_StretchMode>` **stretch_mode**
  56. +----------+-------------------------+
  57. | *Setter* | set_stretch_mode(value) |
  58. +----------+-------------------------+
  59. | *Getter* | get_stretch_mode() |
  60. +----------+-------------------------+
  61. Controls the texture's behavior when resizing the node's bounding rectangle. See :ref:`StretchMode<enum_TextureRect_StretchMode>`.
  62. .. _class_TextureRect_property_texture:
  63. - :ref:`Texture<class_Texture>` **texture**
  64. +----------+--------------------+
  65. | *Setter* | set_texture(value) |
  66. +----------+--------------------+
  67. | *Getter* | get_texture() |
  68. +----------+--------------------+
  69. The node's :ref:`Texture<class_Texture>` resource.