class_timer.rst 6.1 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the Timer.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_Timer:
  5. Timer
  6. =====
  7. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. A countdown timer.
  12. Properties
  13. ----------
  14. +------------------------------------------------------+--------------------------------------------------------+
  15. | :ref:`bool<class_bool>` | :ref:`autostart<class_Timer_property_autostart>` |
  16. +------------------------------------------------------+--------------------------------------------------------+
  17. | :ref:`bool<class_bool>` | :ref:`one_shot<class_Timer_property_one_shot>` |
  18. +------------------------------------------------------+--------------------------------------------------------+
  19. | :ref:`bool<class_bool>` | :ref:`paused<class_Timer_property_paused>` |
  20. +------------------------------------------------------+--------------------------------------------------------+
  21. | :ref:`TimerProcessMode<enum_Timer_TimerProcessMode>` | :ref:`process_mode<class_Timer_property_process_mode>` |
  22. +------------------------------------------------------+--------------------------------------------------------+
  23. | :ref:`float<class_float>` | :ref:`time_left<class_Timer_property_time_left>` |
  24. +------------------------------------------------------+--------------------------------------------------------+
  25. | :ref:`float<class_float>` | :ref:`wait_time<class_Timer_property_wait_time>` |
  26. +------------------------------------------------------+--------------------------------------------------------+
  27. Methods
  28. -------
  29. +-------------------------+------------------------------------------------------------------------------------------+
  30. | :ref:`bool<class_bool>` | :ref:`is_stopped<class_Timer_method_is_stopped>` **(** **)** const |
  31. +-------------------------+------------------------------------------------------------------------------------------+
  32. | void | :ref:`start<class_Timer_method_start>` **(** :ref:`float<class_float>` time_sec=-1 **)** |
  33. +-------------------------+------------------------------------------------------------------------------------------+
  34. | void | :ref:`stop<class_Timer_method_stop>` **(** **)** |
  35. +-------------------------+------------------------------------------------------------------------------------------+
  36. Signals
  37. -------
  38. .. _class_Timer_signal_timeout:
  39. - **timeout** **(** **)**
  40. Emitted when the timer reaches 0.
  41. Enumerations
  42. ------------
  43. .. _enum_Timer_TimerProcessMode:
  44. .. _class_Timer_constant_TIMER_PROCESS_PHYSICS:
  45. .. _class_Timer_constant_TIMER_PROCESS_IDLE:
  46. enum **TimerProcessMode**:
  47. - **TIMER_PROCESS_PHYSICS** = **0** --- Update the timer during the physics step at each frame (fixed framerate processing).
  48. - **TIMER_PROCESS_IDLE** = **1** --- Update the timer during the idle time at each frame.
  49. Description
  50. -----------
  51. Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one shot" mode.
  52. Property Descriptions
  53. ---------------------
  54. .. _class_Timer_property_autostart:
  55. - :ref:`bool<class_bool>` **autostart**
  56. +----------+----------------------+
  57. | *Setter* | set_autostart(value) |
  58. +----------+----------------------+
  59. | *Getter* | has_autostart() |
  60. +----------+----------------------+
  61. If ``true``, the timer will automatically start when entering the scene tree. Default value: ``false``.
  62. .. _class_Timer_property_one_shot:
  63. - :ref:`bool<class_bool>` **one_shot**
  64. +----------+---------------------+
  65. | *Setter* | set_one_shot(value) |
  66. +----------+---------------------+
  67. | *Getter* | is_one_shot() |
  68. +----------+---------------------+
  69. If ``true``, the timer will stop when reaching 0. If ``false``, it will restart. Default value: ``false``.
  70. .. _class_Timer_property_paused:
  71. - :ref:`bool<class_bool>` **paused**
  72. +----------+-------------------+
  73. | *Setter* | set_paused(value) |
  74. +----------+-------------------+
  75. | *Getter* | is_paused() |
  76. +----------+-------------------+
  77. If ``true``, the timer is paused and will not process until it is unpaused again, even if :ref:`start<class_Timer_method_start>` is called.
  78. .. _class_Timer_property_process_mode:
  79. - :ref:`TimerProcessMode<enum_Timer_TimerProcessMode>` **process_mode**
  80. +----------+-------------------------------+
  81. | *Setter* | set_timer_process_mode(value) |
  82. +----------+-------------------------------+
  83. | *Getter* | get_timer_process_mode() |
  84. +----------+-------------------------------+
  85. Processing mode. See :ref:`TimerProcessMode<enum_Timer_TimerProcessMode>`.
  86. .. _class_Timer_property_time_left:
  87. - :ref:`float<class_float>` **time_left**
  88. +----------+-----------------+
  89. | *Getter* | get_time_left() |
  90. +----------+-----------------+
  91. The timer's remaining time in seconds. Returns 0 if the timer is inactive.
  92. Note: You cannot set this value. To change the timer's remaining time, use :ref:`wait_time<class_Timer_property_wait_time>`.
  93. .. _class_Timer_property_wait_time:
  94. - :ref:`float<class_float>` **wait_time**
  95. +----------+----------------------+
  96. | *Setter* | set_wait_time(value) |
  97. +----------+----------------------+
  98. | *Getter* | get_wait_time() |
  99. +----------+----------------------+
  100. Wait time in seconds.
  101. Method Descriptions
  102. -------------------
  103. .. _class_Timer_method_is_stopped:
  104. - :ref:`bool<class_bool>` **is_stopped** **(** **)** const
  105. Returns ``true`` if the timer is stopped.
  106. .. _class_Timer_method_start:
  107. - void **start** **(** :ref:`float<class_float>` time_sec=-1 **)**
  108. Starts the timer. Sets ``wait_time`` to ``time_sec`` if ``time_sec > 0``. This also resets the remaining time to ``wait_time``.
  109. Note: this method will not resume a paused timer. See :ref:`paused<class_Timer_property_paused>`.
  110. .. _class_Timer_method_stop:
  111. - void **stop** **(** **)**
  112. Stops the timer.