class_translationserver.rst 4.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394
  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the TranslationServer.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_TranslationServer:
  5. TranslationServer
  6. =================
  7. **Inherits:** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Server that manages all translations.
  12. Methods
  13. -------
  14. +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  15. | void | :ref:`add_translation<class_TranslationServer_method_add_translation>` **(** :ref:`Translation<class_Translation>` translation **)** |
  16. +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  17. | void | :ref:`clear<class_TranslationServer_method_clear>` **(** **)** |
  18. +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`String<class_String>` | :ref:`get_locale<class_TranslationServer_method_get_locale>` **(** **)** const |
  20. +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`String<class_String>` | :ref:`get_locale_name<class_TranslationServer_method_get_locale_name>` **(** :ref:`String<class_String>` locale **)** const |
  22. +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  23. | void | :ref:`remove_translation<class_TranslationServer_method_remove_translation>` **(** :ref:`Translation<class_Translation>` translation **)** |
  24. +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  25. | void | :ref:`set_locale<class_TranslationServer_method_set_locale>` **(** :ref:`String<class_String>` locale **)** |
  26. +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  27. | :ref:`String<class_String>` | :ref:`translate<class_TranslationServer_method_translate>` **(** :ref:`String<class_String>` message **)** const |
  28. +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
  29. Description
  30. -----------
  31. Server that manages all translations. Translations can be set to it and removed from it.
  32. Tutorials
  33. ---------
  34. - :doc:`../tutorials/i18n/internationalizing_games`
  35. - :doc:`../tutorials/i18n/locales`
  36. Method Descriptions
  37. -------------------
  38. .. _class_TranslationServer_method_add_translation:
  39. - void **add_translation** **(** :ref:`Translation<class_Translation>` translation **)**
  40. Adds a :ref:`Translation<class_Translation>` resource.
  41. .. _class_TranslationServer_method_clear:
  42. - void **clear** **(** **)**
  43. Clears the server from all translations.
  44. .. _class_TranslationServer_method_get_locale:
  45. - :ref:`String<class_String>` **get_locale** **(** **)** const
  46. Returns the current locale of the game.
  47. .. _class_TranslationServer_method_get_locale_name:
  48. - :ref:`String<class_String>` **get_locale_name** **(** :ref:`String<class_String>` locale **)** const
  49. Returns a locale's language and its variant (e.g. "en_US" would return "English (United States)").
  50. .. _class_TranslationServer_method_remove_translation:
  51. - void **remove_translation** **(** :ref:`Translation<class_Translation>` translation **)**
  52. Removes the given translation from the server.
  53. .. _class_TranslationServer_method_set_locale:
  54. - void **set_locale** **(** :ref:`String<class_String>` locale **)**
  55. Sets the locale of the game.
  56. .. _class_TranslationServer_method_translate:
  57. - :ref:`String<class_String>` **translate** **(** :ref:`String<class_String>` message **)** const
  58. Returns the current locale's translation for the given message (key).