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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the TranslationServer.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_TranslationServer:
- TranslationServer
- =================
- **Inherits:** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Server that manages all translations.
- Methods
- -------
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_translation<class_TranslationServer_method_add_translation>` **(** :ref:`Translation<class_Translation>` translation **)** |
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`clear<class_TranslationServer_method_clear>` **(** **)** |
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`get_locale<class_TranslationServer_method_get_locale>` **(** **)** const |
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`get_locale_name<class_TranslationServer_method_get_locale_name>` **(** :ref:`String<class_String>` locale **)** const |
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_translation<class_TranslationServer_method_remove_translation>` **(** :ref:`Translation<class_Translation>` translation **)** |
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_locale<class_TranslationServer_method_set_locale>` **(** :ref:`String<class_String>` locale **)** |
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`translate<class_TranslationServer_method_translate>` **(** :ref:`String<class_String>` message **)** const |
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
- Description
- -----------
- Server that manages all translations. Translations can be set to it and removed from it.
- Tutorials
- ---------
- - :doc:`../tutorials/i18n/internationalizing_games`
- - :doc:`../tutorials/i18n/locales`
- Method Descriptions
- -------------------
- .. _class_TranslationServer_method_add_translation:
- - void **add_translation** **(** :ref:`Translation<class_Translation>` translation **)**
- Adds a :ref:`Translation<class_Translation>` resource.
- .. _class_TranslationServer_method_clear:
- - void **clear** **(** **)**
- Clears the server from all translations.
- .. _class_TranslationServer_method_get_locale:
- - :ref:`String<class_String>` **get_locale** **(** **)** const
- Returns the current locale of the game.
- .. _class_TranslationServer_method_get_locale_name:
- - :ref:`String<class_String>` **get_locale_name** **(** :ref:`String<class_String>` locale **)** const
- Returns a locale's language and its variant (e.g. "en_US" would return "English (United States)").
- .. _class_TranslationServer_method_remove_translation:
- - void **remove_translation** **(** :ref:`Translation<class_Translation>` translation **)**
- Removes the given translation from the server.
- .. _class_TranslationServer_method_set_locale:
- - void **set_locale** **(** :ref:`String<class_String>` locale **)**
- Sets the locale of the game.
- .. _class_TranslationServer_method_translate:
- - :ref:`String<class_String>` **translate** **(** :ref:`String<class_String>` message **)** const
- Returns the current locale's translation for the given message (key).
|