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class_visualscriptcustomnode.rst 14 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the VisualScriptCustomNode.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_VisualScriptCustomNode:
  5. VisualScriptCustomNode
  6. ======================
  7. **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. A scripted Visual Script node.
  12. Methods
  13. -------
  14. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  15. | :ref:`String<class_String>` | :ref:`_get_caption<class_VisualScriptCustomNode_method__get_caption>` **(** **)** virtual |
  16. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  17. | :ref:`String<class_String>` | :ref:`_get_category<class_VisualScriptCustomNode_method__get_category>` **(** **)** virtual |
  18. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`int<class_int>` | :ref:`_get_input_value_port_count<class_VisualScriptCustomNode_method__get_input_value_port_count>` **(** **)** virtual |
  20. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`String<class_String>` | :ref:`_get_input_value_port_name<class_VisualScriptCustomNode_method__get_input_value_port_name>` **(** :ref:`int<class_int>` idx **)** virtual |
  22. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | :ref:`int<class_int>` | :ref:`_get_input_value_port_type<class_VisualScriptCustomNode_method__get_input_value_port_type>` **(** :ref:`int<class_int>` idx **)** virtual |
  24. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | :ref:`int<class_int>` | :ref:`_get_output_sequence_port_count<class_VisualScriptCustomNode_method__get_output_sequence_port_count>` **(** **)** virtual |
  26. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | :ref:`String<class_String>` | :ref:`_get_output_sequence_port_text<class_VisualScriptCustomNode_method__get_output_sequence_port_text>` **(** :ref:`int<class_int>` idx **)** virtual |
  28. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`int<class_int>` | :ref:`_get_output_value_port_count<class_VisualScriptCustomNode_method__get_output_value_port_count>` **(** **)** virtual |
  30. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`String<class_String>` | :ref:`_get_output_value_port_name<class_VisualScriptCustomNode_method__get_output_value_port_name>` **(** :ref:`int<class_int>` idx **)** virtual |
  32. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | :ref:`int<class_int>` | :ref:`_get_output_value_port_type<class_VisualScriptCustomNode_method__get_output_value_port_type>` **(** :ref:`int<class_int>` idx **)** virtual |
  34. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | :ref:`String<class_String>` | :ref:`_get_text<class_VisualScriptCustomNode_method__get_text>` **(** **)** virtual |
  36. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`int<class_int>` | :ref:`_get_working_memory_size<class_VisualScriptCustomNode_method__get_working_memory_size>` **(** **)** virtual |
  38. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | :ref:`bool<class_bool>` | :ref:`_has_input_sequence_port<class_VisualScriptCustomNode_method__has_input_sequence_port>` **(** **)** virtual |
  40. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`Variant<class_Variant>` | :ref:`_step<class_VisualScriptCustomNode_method__step>` **(** :ref:`Array<class_Array>` inputs, :ref:`Array<class_Array>` outputs, :ref:`int<class_int>` start_mode, :ref:`Array<class_Array>` working_mem **)** virtual |
  42. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. Enumerations
  44. ------------
  45. .. _enum_VisualScriptCustomNode_StartMode:
  46. .. _class_VisualScriptCustomNode_constant_START_MODE_BEGIN_SEQUENCE:
  47. .. _class_VisualScriptCustomNode_constant_START_MODE_CONTINUE_SEQUENCE:
  48. .. _class_VisualScriptCustomNode_constant_START_MODE_RESUME_YIELD:
  49. enum **StartMode**:
  50. - **START_MODE_BEGIN_SEQUENCE** = **0** --- The start mode used the first time when :ref:`_step<class_VisualScriptCustomNode_method__step>` is called.
  51. - **START_MODE_CONTINUE_SEQUENCE** = **1** --- The start mode used when :ref:`_step<class_VisualScriptCustomNode_method__step>` is called after coming back from a STEP_PUSH_STACK_BIT.
  52. - **START_MODE_RESUME_YIELD** = **2** --- The start mode used when :ref:`_step<class_VisualScriptCustomNode_method__step>` is called after resuming from STEP_YIELD_BIT.
  53. Constants
  54. ---------
  55. .. _class_VisualScriptCustomNode_constant_STEP_PUSH_STACK_BIT:
  56. .. _class_VisualScriptCustomNode_constant_STEP_GO_BACK_BIT:
  57. .. _class_VisualScriptCustomNode_constant_STEP_NO_ADVANCE_BIT:
  58. .. _class_VisualScriptCustomNode_constant_STEP_EXIT_FUNCTION_BIT:
  59. .. _class_VisualScriptCustomNode_constant_STEP_YIELD_BIT:
  60. - **STEP_PUSH_STACK_BIT** = **16777216** --- Hint used by :ref:`_step<class_VisualScriptCustomNode_method__step>` to tell that control should return to it when there is no other node left to execute.
  61. This is used by :ref:`VisualScriptCondition<class_VisualScriptCondition>` to redirect the sequence to the "Done" port after the true/false branch has finished execution.
  62. - **STEP_GO_BACK_BIT** = **33554432** --- Hint used by :ref:`_step<class_VisualScriptCustomNode_method__step>` to tell that control should return back, either hitting a previous STEP_PUSH_STACK_BIT or exiting the function.
  63. - **STEP_NO_ADVANCE_BIT** = **67108864**
  64. - **STEP_EXIT_FUNCTION_BIT** = **134217728** --- Hint used by :ref:`_step<class_VisualScriptCustomNode_method__step>` to tell that control should stop and exit the function.
  65. - **STEP_YIELD_BIT** = **268435456** --- Hint used by :ref:`_step<class_VisualScriptCustomNode_method__step>` to tell that the function should be yielded.
  66. Using this requires you to have at least one working memory slot, which is used for the :ref:`VisualScriptFunctionState<class_VisualScriptFunctionState>`.
  67. Description
  68. -----------
  69. A custom Visual Script node which can be scripted in powerful ways.
  70. Method Descriptions
  71. -------------------
  72. .. _class_VisualScriptCustomNode_method__get_caption:
  73. - :ref:`String<class_String>` **_get_caption** **(** **)** virtual
  74. Return the node's title.
  75. .. _class_VisualScriptCustomNode_method__get_category:
  76. - :ref:`String<class_String>` **_get_category** **(** **)** virtual
  77. Return the node's category.
  78. .. _class_VisualScriptCustomNode_method__get_input_value_port_count:
  79. - :ref:`int<class_int>` **_get_input_value_port_count** **(** **)** virtual
  80. Return the count of input value ports.
  81. .. _class_VisualScriptCustomNode_method__get_input_value_port_name:
  82. - :ref:`String<class_String>` **_get_input_value_port_name** **(** :ref:`int<class_int>` idx **)** virtual
  83. Return the specified input port's name.
  84. .. _class_VisualScriptCustomNode_method__get_input_value_port_type:
  85. - :ref:`int<class_int>` **_get_input_value_port_type** **(** :ref:`int<class_int>` idx **)** virtual
  86. Return the specified input port's type. See the TYPE\_\* enum in :ref:`@GlobalScope<class_@GlobalScope>`.
  87. .. _class_VisualScriptCustomNode_method__get_output_sequence_port_count:
  88. - :ref:`int<class_int>` **_get_output_sequence_port_count** **(** **)** virtual
  89. Return the amount of output **sequence** ports.
  90. .. _class_VisualScriptCustomNode_method__get_output_sequence_port_text:
  91. - :ref:`String<class_String>` **_get_output_sequence_port_text** **(** :ref:`int<class_int>` idx **)** virtual
  92. Return the specified **sequence** output's name.
  93. .. _class_VisualScriptCustomNode_method__get_output_value_port_count:
  94. - :ref:`int<class_int>` **_get_output_value_port_count** **(** **)** virtual
  95. Return the amount of output value ports.
  96. .. _class_VisualScriptCustomNode_method__get_output_value_port_name:
  97. - :ref:`String<class_String>` **_get_output_value_port_name** **(** :ref:`int<class_int>` idx **)** virtual
  98. Return the specified output's name.
  99. .. _class_VisualScriptCustomNode_method__get_output_value_port_type:
  100. - :ref:`int<class_int>` **_get_output_value_port_type** **(** :ref:`int<class_int>` idx **)** virtual
  101. Return the specified output's type. See the TYPE\_\* enum in :ref:`@GlobalScope<class_@GlobalScope>`.
  102. .. _class_VisualScriptCustomNode_method__get_text:
  103. - :ref:`String<class_String>` **_get_text** **(** **)** virtual
  104. Return the custom node's text, which is shown right next to the input **sequence** port (if there is none, on the place that is usually taken by it).
  105. .. _class_VisualScriptCustomNode_method__get_working_memory_size:
  106. - :ref:`int<class_int>` **_get_working_memory_size** **(** **)** virtual
  107. Return the size of the custom node's working memory. See :ref:`_step<class_VisualScriptCustomNode_method__step>` for more details.
  108. .. _class_VisualScriptCustomNode_method__has_input_sequence_port:
  109. - :ref:`bool<class_bool>` **_has_input_sequence_port** **(** **)** virtual
  110. Return whether the custom node has an input **sequence** port.
  111. .. _class_VisualScriptCustomNode_method__step:
  112. - :ref:`Variant<class_Variant>` **_step** **(** :ref:`Array<class_Array>` inputs, :ref:`Array<class_Array>` outputs, :ref:`int<class_int>` start_mode, :ref:`Array<class_Array>` working_mem **)** virtual
  113. Execute the custom node's logic, returning the index of the output sequence port to use or a :ref:`String<class_String>` when there is an error.
  114. The ``inputs`` array contains the values of the input ports.
  115. ``outputs`` is an array whose indices should be set to the respective outputs.
  116. The ``start_mode`` is usually ``START_MODE_BEGIN_SEQUENCE``, unless you have used the STEP\_\* constants.
  117. ``working_mem`` is an array which can be used to persist information between runs of the custom node.
  118. When returning, you can mask the returned value with one of the STEP\_\* constants.