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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualScriptLocalVar.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualScriptLocalVar:
- VisualScriptLocalVar
- ====================
- **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Gets a local variable's value.
- Properties
- ----------
- +-----------------------------------------------------+---------------------------------------------------------------+
- | :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` | :ref:`type<class_VisualScriptLocalVar_property_type>` |
- +-----------------------------------------------------+---------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`var_name<class_VisualScriptLocalVar_property_var_name>` |
- +-----------------------------------------------------+---------------------------------------------------------------+
- Description
- -----------
- Returns a local variable's value. "Var Name" must be supplied, with an optional type.
- **Input Ports:**
- none
- **Output Ports:**
- - Data (variant): ``get``
- Property Descriptions
- ---------------------
- .. _class_VisualScriptLocalVar_property_type:
- - :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **type**
- +----------+---------------------+
- | *Setter* | set_var_type(value) |
- +----------+---------------------+
- | *Getter* | get_var_type() |
- +----------+---------------------+
- The local variable's type.
- .. _class_VisualScriptLocalVar_property_var_name:
- - :ref:`String<class_String>` **var_name**
- +----------+---------------------+
- | *Setter* | set_var_name(value) |
- +----------+---------------------+
- | *Getter* | get_var_name() |
- +----------+---------------------+
- The local variable's name.
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