class_visualshadernodeinput.rst 1.3 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeInput.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_VisualShaderNodeInput:
  5. VisualShaderNodeInput
  6. =====================
  7. **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Properties
  12. ----------
  13. +-----------------------------+--------------------------------------------------------------------+
  14. | :ref:`String<class_String>` | :ref:`input_name<class_VisualShaderNodeInput_property_input_name>` |
  15. +-----------------------------+--------------------------------------------------------------------+
  16. Signals
  17. -------
  18. .. _class_VisualShaderNodeInput_signal_input_type_changed:
  19. - **input_type_changed** **(** **)**
  20. Property Descriptions
  21. ---------------------
  22. .. _class_VisualShaderNodeInput_property_input_name:
  23. - :ref:`String<class_String>` **input_name**
  24. +----------+-----------------------+
  25. | *Setter* | set_input_name(value) |
  26. +----------+-----------------------+
  27. | *Getter* | get_input_name() |
  28. +----------+-----------------------+