class_visualshadernodetexture.rst 3.2 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeTexture.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_VisualShaderNodeTexture:
  5. VisualShaderNodeTexture
  6. =======================
  7. **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Properties
  12. ----------
  13. +--------------------------------------------------------------+--------------------------------------------------------------------------+
  14. | :ref:`Source<enum_VisualShaderNodeTexture_Source>` | :ref:`source<class_VisualShaderNodeTexture_property_source>` |
  15. +--------------------------------------------------------------+--------------------------------------------------------------------------+
  16. | :ref:`Texture<class_Texture>` | :ref:`texture<class_VisualShaderNodeTexture_property_texture>` |
  17. +--------------------------------------------------------------+--------------------------------------------------------------------------+
  18. | :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` | :ref:`texture_type<class_VisualShaderNodeTexture_property_texture_type>` |
  19. +--------------------------------------------------------------+--------------------------------------------------------------------------+
  20. Enumerations
  21. ------------
  22. .. _enum_VisualShaderNodeTexture_Source:
  23. .. _class_VisualShaderNodeTexture_constant_SOURCE_TEXTURE:
  24. .. _class_VisualShaderNodeTexture_constant_SOURCE_SCREEN:
  25. .. _class_VisualShaderNodeTexture_constant_SOURCE_2D_TEXTURE:
  26. .. _class_VisualShaderNodeTexture_constant_SOURCE_2D_NORMAL:
  27. enum **Source**:
  28. - **SOURCE_TEXTURE** = **0**
  29. - **SOURCE_SCREEN** = **1**
  30. - **SOURCE_2D_TEXTURE** = **2**
  31. - **SOURCE_2D_NORMAL** = **3**
  32. .. _enum_VisualShaderNodeTexture_TextureType:
  33. .. _class_VisualShaderNodeTexture_constant_TYPE_DATA:
  34. .. _class_VisualShaderNodeTexture_constant_TYPE_COLOR:
  35. .. _class_VisualShaderNodeTexture_constant_TYPE_NORMALMAP:
  36. enum **TextureType**:
  37. - **TYPE_DATA** = **0**
  38. - **TYPE_COLOR** = **1**
  39. - **TYPE_NORMALMAP** = **2**
  40. Property Descriptions
  41. ---------------------
  42. .. _class_VisualShaderNodeTexture_property_source:
  43. - :ref:`Source<enum_VisualShaderNodeTexture_Source>` **source**
  44. +----------+-------------------+
  45. | *Setter* | set_source(value) |
  46. +----------+-------------------+
  47. | *Getter* | get_source() |
  48. +----------+-------------------+
  49. .. _class_VisualShaderNodeTexture_property_texture:
  50. - :ref:`Texture<class_Texture>` **texture**
  51. +----------+--------------------+
  52. | *Setter* | set_texture(value) |
  53. +----------+--------------------+
  54. | *Getter* | get_texture() |
  55. +----------+--------------------+
  56. .. _class_VisualShaderNodeTexture_property_texture_type:
  57. - :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` **texture_type**
  58. +----------+-------------------------+
  59. | *Setter* | set_texture_type(value) |
  60. +----------+-------------------------+
  61. | *Getter* | get_texture_type() |
  62. +----------+-------------------------+