compiling_for_x11.rst 9.3 KB

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  1. .. _doc_compiling_for_x11:
  2. Compiling for X11 (Linux, \*BSD)
  3. ================================
  4. .. highlight:: shell
  5. Requirements
  6. ------------
  7. For compiling under Linux or other Unix variants, the following is
  8. required:
  9. - GCC or Clang
  10. - Python 2.7+ (Python 3 only supported as of SCons 3.0)
  11. - SCons build system
  12. - pkg-config (used to detect the dependencies below)
  13. - X11, Xcursor, Xinerama, Xi and XRandR development libraries
  14. - MesaGL development libraries
  15. - ALSA development libraries
  16. - PulseAudio development libraries (for sound support)
  17. - Freetype (for the editor)
  18. - OpenSSL (for HTTPS and TLS)
  19. - *Optional* - libudev (build with ``udev=yes``)
  20. - *Optional* - yasm (for WebM SIMD optimizations)
  21. .. seealso:: For a general overview of SCons usage for Godot, see
  22. :ref:`doc_introduction_to_the_buildsystem`.
  23. Distro-specific oneliners
  24. ^^^^^^^^^^^^^^^^^^^^^^^^^
  25. +---------------+------------------------------------------------------------------------------------------------------------+
  26. | **Arch** | :: |
  27. | | |
  28. | | pacman -S scons libxcursor libxinerama libxi libxrandr mesa glu alsa-lib pulseaudio freetype2 yasm |
  29. +---------------+------------------------------------------------------------------------------------------------------------+
  30. | **Debian** / | :: |
  31. | **Ubuntu** | |
  32. | | sudo apt-get install build-essential scons pkg-config libx11-dev libxcursor-dev libxinerama-dev \ |
  33. | | libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libfreetype6-dev libssl-dev libudev-dev \ |
  34. | | libxi-dev libxrandr-dev yasm |
  35. +---------------+------------------------------------------------------------------------------------------------------------+
  36. | **Fedora** | :: |
  37. | | |
  38. | | sudo dnf install scons pkgconfig libX11-devel libXcursor-devel libXrandr-devel libXinerama-devel \ |
  39. | | libXi-devel mesa-libGL-devel alsa-lib-devel pulseaudio-libs-devel freetype-devel openssl-devel \ |
  40. | | libudev-devel mesa-libGLU-devel yasm |
  41. +---------------+------------------------------------------------------------------------------------------------------------+
  42. | **FreeBSD** | :: |
  43. | | |
  44. | | sudo pkg install scons pkg-config xorg-libraries libXcursor libXrandr libXi xineramaproto libglapi \ |
  45. | | libGLU freetype2 openssl yasm |
  46. +---------------+------------------------------------------------------------------------------------------------------------+
  47. | **Gentoo** | :: |
  48. | | |
  49. | | emerge -an dev-util/scons x11-libs/libX11 x11-libs/libXcursor x11-libs/libXinerama x11-libs/libXi \ |
  50. | | media-libs/mesa media-libs/glu media-libs/alsa-lib media-sound/pulseaudio media-libs/freetype \ |
  51. | | dev-lang/yasm |
  52. +---------------+------------------------------------------------------------------------------------------------------------+
  53. | **Mageia** | :: |
  54. | | |
  55. | | urpmi scons task-c++-devel pkgconfig "pkgconfig(alsa)" "pkgconfig(freetype2)" "pkgconfig(glu)" \ |
  56. | | "pkgconfig(libpulse)" "pkgconfig(openssl)" "pkgconfig(udev)" "pkgconfig(x11)" "pkgconfig(xcursor)"\|
  57. | | "pkgconfig(xinerama)" "pkgconfig(xi)" "pkgconfig(xrandr)" "pkgconfig(zlib)" yasm |
  58. +---------------+------------------------------------------------------------------------------------------------------------+
  59. | **OpenBSD** | :: |
  60. | | |
  61. | | pkg_add python scons png llvm yasm |
  62. +---------------+------------------------------------------------------------------------------------------------------------+
  63. | **openSUSE** | :: |
  64. | | |
  65. | | sudo zypper install scons pkgconfig libX11-devel libXcursor-devel libXrandr-devel libXinerama-devel \ |
  66. | | libXi-devel Mesa-libGL-devel alsa-devel libpulse-devel freetype2-devel openssl-devel \ |
  67. | | libudev-devel libGLU1 libpng-devel yasm |
  68. +---------------+------------------------------------------------------------------------------------------------------------+
  69. | **Solus** | :: |
  70. | | |
  71. | | sudo eopkg install -c system.devel scons libxcursor-devel libxinerama-devel libxi-devel \ |
  72. | | libxrandr-devel mesalib-devel libglu alsa-lib pulseaudio freetype2-devel pulseaudio-devel yasm |
  73. +---------------+------------------------------------------------------------------------------------------------------------+
  74. Compiling
  75. ---------
  76. Start a terminal, go to the root dir of the engine source code and type:
  77. ::
  78. user@host:~/godot$ scons -j8 platform=x11
  79. A good rule of thumb for the ``-j`` (*jobs*) flag, is to have at least as many
  80. threads compiling Godot as you have cores in your CPU, if not one or two more.
  81. Feel free to add the ``-j`` option to any SCons command you see below.
  82. If all goes well, the resulting binary executable will be placed in the
  83. "bin" subdirectory. This executable file contains the whole engine and
  84. runs without any dependencies. Executing it will bring up the project
  85. manager.
  86. .. note::
  87. If you wish to compile using Clang rather than GCC, use this command:
  88. ::
  89. user@host:~/godot$ scons platform=x11 use_llvm=yes
  90. Using Clang appears to be a requirement for OpenBSD, otherwise fonts
  91. would not build.
  92. .. note:: If you are compiling Godot for production use, then you can
  93. make the final executable smaller and faster by adding the
  94. SCons option ``target=release_debug``.
  95. Building export templates
  96. -------------------------
  97. To build X11 (Linux, \*BSD) export templates, run the build system with the
  98. following parameters:
  99. - (32 bits)
  100. ::
  101. user@host:~/godot$ scons platform=x11 tools=no target=release bits=32
  102. user@host:~/godot$ scons platform=x11 tools=no target=release_debug bits=32
  103. - (64 bits)
  104. ::
  105. user@host:~/godot$ scons platform=x11 tools=no target=release bits=64
  106. user@host:~/godot$ scons platform=x11 tools=no target=release_debug bits=64
  107. Note that cross compiling for the opposite bits (64/32) as your host
  108. platform is not always straight-forward and might need a chroot environment.
  109. To create standard export templates, the resulting files must be copied to:
  110. ::
  111. /home/[username]/.local/share/godot/templates/[gd-version]/
  112. and named like this (even for \*BSD which is seen as "Linux X11" by Godot):
  113. ::
  114. linux_x11_32_debug
  115. linux_x11_32_release
  116. linux_x11_64_debug
  117. linux_x11_64_release
  118. However, if you are writing your custom modules or custom C++ code, you
  119. might instead want to configure your binaries as custom export templates
  120. here:
  121. .. image:: img/lintemplates.png
  122. You don't even need to copy them, you can just reference the resulting
  123. files in the bin/ directory of your Godot source folder, so the next
  124. time you build you automatically have the custom templates referenced.