class_inputeventscreentouch.rst 4.6 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/InputEventScreenTouch.xml.
  6. .. _class_InputEventScreenTouch:
  7. InputEventScreenTouch
  8. =====================
  9. **Inherits:** :ref:`InputEventFromWindow<class_InputEventFromWindow>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Input event type for screen touch events.
  11. (only available on mobile devices)
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. Stores multi-touch press/release information. Supports touch press, touch release and :ref:`index<class_InputEventScreenTouch_property_index>` for multi-touch count and order.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`InputEvent <../tutorials/inputs/inputevent>`
  20. .. rst-class:: classref-reftable-group
  21. Properties
  22. ----------
  23. .. table::
  24. :widths: auto
  25. +-------------------------------+--------------------------------------------------------------------+-------------------+
  26. | :ref:`bool<class_bool>` | :ref:`double_tap<class_InputEventScreenTouch_property_double_tap>` | ``false`` |
  27. +-------------------------------+--------------------------------------------------------------------+-------------------+
  28. | :ref:`int<class_int>` | :ref:`index<class_InputEventScreenTouch_property_index>` | ``0`` |
  29. +-------------------------------+--------------------------------------------------------------------+-------------------+
  30. | :ref:`Vector2<class_Vector2>` | :ref:`position<class_InputEventScreenTouch_property_position>` | ``Vector2(0, 0)`` |
  31. +-------------------------------+--------------------------------------------------------------------+-------------------+
  32. | :ref:`bool<class_bool>` | :ref:`pressed<class_InputEventScreenTouch_property_pressed>` | ``false`` |
  33. +-------------------------------+--------------------------------------------------------------------+-------------------+
  34. .. rst-class:: classref-section-separator
  35. ----
  36. .. rst-class:: classref-descriptions-group
  37. Property Descriptions
  38. ---------------------
  39. .. _class_InputEventScreenTouch_property_double_tap:
  40. .. rst-class:: classref-property
  41. :ref:`bool<class_bool>` **double_tap** = ``false``
  42. .. rst-class:: classref-property-setget
  43. - void **set_double_tap** **(** :ref:`bool<class_bool>` value **)**
  44. - :ref:`bool<class_bool>` **is_double_tap** **(** **)**
  45. If ``true``, the touch's state is a double tap.
  46. .. rst-class:: classref-item-separator
  47. ----
  48. .. _class_InputEventScreenTouch_property_index:
  49. .. rst-class:: classref-property
  50. :ref:`int<class_int>` **index** = ``0``
  51. .. rst-class:: classref-property-setget
  52. - void **set_index** **(** :ref:`int<class_int>` value **)**
  53. - :ref:`int<class_int>` **get_index** **(** **)**
  54. The touch index in the case of a multi-touch event. One index = one finger.
  55. .. rst-class:: classref-item-separator
  56. ----
  57. .. _class_InputEventScreenTouch_property_position:
  58. .. rst-class:: classref-property
  59. :ref:`Vector2<class_Vector2>` **position** = ``Vector2(0, 0)``
  60. .. rst-class:: classref-property-setget
  61. - void **set_position** **(** :ref:`Vector2<class_Vector2>` value **)**
  62. - :ref:`Vector2<class_Vector2>` **get_position** **(** **)**
  63. The touch position, in screen (global) coordinates.
  64. .. rst-class:: classref-item-separator
  65. ----
  66. .. _class_InputEventScreenTouch_property_pressed:
  67. .. rst-class:: classref-property
  68. :ref:`bool<class_bool>` **pressed** = ``false``
  69. .. rst-class:: classref-property-setget
  70. - void **set_pressed** **(** :ref:`bool<class_bool>` value **)**
  71. - :ref:`bool<class_bool>` **is_pressed** **(** **)**
  72. If ``true``, the touch's state is pressed. If ``false``, the touch's state is released.
  73. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  74. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  75. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  76. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  77. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  78. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`