class_omnilight3d.rst 6.3 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/OmniLight3D.xml.
  6. .. _class_OmniLight3D:
  7. OmniLight3D
  8. ===========
  9. **Inherits:** :ref:`Light3D<class_Light3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Omnidirectional light, such as a light bulb or a candle.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. An Omnidirectional light is a type of :ref:`Light3D<class_Light3D>` that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters.
  15. .. rst-class:: classref-introduction-group
  16. Tutorials
  17. ---------
  18. - :doc:`3D lights and shadows <../tutorials/3d/lights_and_shadows>`
  19. .. rst-class:: classref-reftable-group
  20. Properties
  21. ----------
  22. .. table::
  23. :widths: auto
  24. +------------------------------------------------+----------------------------------------------------------------------+-------------------------------------------------------------------------------+
  25. | :ref:`float<class_float>` | :ref:`omni_attenuation<class_OmniLight3D_property_omni_attenuation>` | ``1.0`` |
  26. +------------------------------------------------+----------------------------------------------------------------------+-------------------------------------------------------------------------------+
  27. | :ref:`float<class_float>` | :ref:`omni_range<class_OmniLight3D_property_omni_range>` | ``5.0`` |
  28. +------------------------------------------------+----------------------------------------------------------------------+-------------------------------------------------------------------------------+
  29. | :ref:`ShadowMode<enum_OmniLight3D_ShadowMode>` | :ref:`omni_shadow_mode<class_OmniLight3D_property_omni_shadow_mode>` | ``1`` |
  30. +------------------------------------------------+----------------------------------------------------------------------+-------------------------------------------------------------------------------+
  31. | :ref:`float<class_float>` | shadow_normal_bias | ``1.0`` (overrides :ref:`Light3D<class_Light3D_property_shadow_normal_bias>`) |
  32. +------------------------------------------------+----------------------------------------------------------------------+-------------------------------------------------------------------------------+
  33. .. rst-class:: classref-section-separator
  34. ----
  35. .. rst-class:: classref-descriptions-group
  36. Enumerations
  37. ------------
  38. .. _enum_OmniLight3D_ShadowMode:
  39. .. rst-class:: classref-enumeration
  40. enum **ShadowMode**:
  41. .. _class_OmniLight3D_constant_SHADOW_DUAL_PARABOLOID:
  42. .. rst-class:: classref-enumeration-constant
  43. :ref:`ShadowMode<enum_OmniLight3D_ShadowMode>` **SHADOW_DUAL_PARABOLOID** = ``0``
  44. Shadows are rendered to a dual-paraboloid texture. Faster than :ref:`SHADOW_CUBE<class_OmniLight3D_constant_SHADOW_CUBE>`, but lower-quality.
  45. .. _class_OmniLight3D_constant_SHADOW_CUBE:
  46. .. rst-class:: classref-enumeration-constant
  47. :ref:`ShadowMode<enum_OmniLight3D_ShadowMode>` **SHADOW_CUBE** = ``1``
  48. Shadows are rendered to a cubemap. Slower than :ref:`SHADOW_DUAL_PARABOLOID<class_OmniLight3D_constant_SHADOW_DUAL_PARABOLOID>`, but higher-quality.
  49. .. rst-class:: classref-section-separator
  50. ----
  51. .. rst-class:: classref-descriptions-group
  52. Property Descriptions
  53. ---------------------
  54. .. _class_OmniLight3D_property_omni_attenuation:
  55. .. rst-class:: classref-property
  56. :ref:`float<class_float>` **omni_attenuation** = ``1.0``
  57. .. rst-class:: classref-property-setget
  58. - void **set_param** **(** :ref:`float<class_float>` value **)**
  59. - :ref:`float<class_float>` **get_param** **(** **)**
  60. The light's attenuation (drop-off) curve. A number of presets are available in the **Inspector** by right-clicking the curve.
  61. .. rst-class:: classref-item-separator
  62. ----
  63. .. _class_OmniLight3D_property_omni_range:
  64. .. rst-class:: classref-property
  65. :ref:`float<class_float>` **omni_range** = ``5.0``
  66. .. rst-class:: classref-property-setget
  67. - void **set_param** **(** :ref:`float<class_float>` value **)**
  68. - :ref:`float<class_float>` **get_param** **(** **)**
  69. The light's radius. Note that the effectively lit area may appear to be smaller depending on the :ref:`omni_attenuation<class_OmniLight3D_property_omni_attenuation>` in use. No matter the :ref:`omni_attenuation<class_OmniLight3D_property_omni_attenuation>` in use, the light will never reach anything outside this radius.
  70. \ **Note:** :ref:`omni_range<class_OmniLight3D_property_omni_range>` is not affected by :ref:`Node3D.scale<class_Node3D_property_scale>` (the light's scale or its parent's scale).
  71. .. rst-class:: classref-item-separator
  72. ----
  73. .. _class_OmniLight3D_property_omni_shadow_mode:
  74. .. rst-class:: classref-property
  75. :ref:`ShadowMode<enum_OmniLight3D_ShadowMode>` **omni_shadow_mode** = ``1``
  76. .. rst-class:: classref-property-setget
  77. - void **set_shadow_mode** **(** :ref:`ShadowMode<enum_OmniLight3D_ShadowMode>` value **)**
  78. - :ref:`ShadowMode<enum_OmniLight3D_ShadowMode>` **get_shadow_mode** **(** **)**
  79. See :ref:`ShadowMode<enum_OmniLight3D_ShadowMode>`.
  80. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  81. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  82. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  83. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  84. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  85. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`