class_primitivemesh.rst 8.3 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PrimitiveMesh.xml.
  6. .. _class_PrimitiveMesh:
  7. PrimitiveMesh
  8. =============
  9. **Inherits:** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`BoxMesh<class_BoxMesh>`, :ref:`CapsuleMesh<class_CapsuleMesh>`, :ref:`CylinderMesh<class_CylinderMesh>`, :ref:`PlaneMesh<class_PlaneMesh>`, :ref:`PointMesh<class_PointMesh>`, :ref:`PrismMesh<class_PrismMesh>`, :ref:`RibbonTrailMesh<class_RibbonTrailMesh>`, :ref:`SphereMesh<class_SphereMesh>`, :ref:`TextMesh<class_TextMesh>`, :ref:`TorusMesh<class_TorusMesh>`, :ref:`TubeTrailMesh<class_TubeTrailMesh>`
  11. Base class for all primitive meshes. Handles applying a :ref:`Material<class_Material>` to a primitive mesh.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. Base class for all primitive meshes. Handles applying a :ref:`Material<class_Material>` to a primitive mesh. Examples include :ref:`BoxMesh<class_BoxMesh>`, :ref:`CapsuleMesh<class_CapsuleMesh>`, :ref:`CylinderMesh<class_CylinderMesh>`, :ref:`PlaneMesh<class_PlaneMesh>`, :ref:`PrismMesh<class_PrismMesh>`, and :ref:`SphereMesh<class_SphereMesh>`.
  16. .. rst-class:: classref-reftable-group
  17. Properties
  18. ----------
  19. .. table::
  20. :widths: auto
  21. +---------------------------------+--------------------------------------------------------------+----------------------------+
  22. | :ref:`bool<class_bool>` | :ref:`add_uv2<class_PrimitiveMesh_property_add_uv2>` | ``false`` |
  23. +---------------------------------+--------------------------------------------------------------+----------------------------+
  24. | :ref:`AABB<class_AABB>` | :ref:`custom_aabb<class_PrimitiveMesh_property_custom_aabb>` | ``AABB(0, 0, 0, 0, 0, 0)`` |
  25. +---------------------------------+--------------------------------------------------------------+----------------------------+
  26. | :ref:`bool<class_bool>` | :ref:`flip_faces<class_PrimitiveMesh_property_flip_faces>` | ``false`` |
  27. +---------------------------------+--------------------------------------------------------------+----------------------------+
  28. | :ref:`Material<class_Material>` | :ref:`material<class_PrimitiveMesh_property_material>` | |
  29. +---------------------------------+--------------------------------------------------------------+----------------------------+
  30. | :ref:`float<class_float>` | :ref:`uv2_padding<class_PrimitiveMesh_property_uv2_padding>` | ``2.0`` |
  31. +---------------------------------+--------------------------------------------------------------+----------------------------+
  32. .. rst-class:: classref-reftable-group
  33. Methods
  34. -------
  35. .. table::
  36. :widths: auto
  37. +---------------------------+--------------------------------------------------------------------------------------------------------+
  38. | :ref:`Array<class_Array>` | :ref:`_create_mesh_array<class_PrimitiveMesh_method__create_mesh_array>` **(** **)** |virtual| |const| |
  39. +---------------------------+--------------------------------------------------------------------------------------------------------+
  40. | :ref:`Array<class_Array>` | :ref:`get_mesh_arrays<class_PrimitiveMesh_method_get_mesh_arrays>` **(** **)** |const| |
  41. +---------------------------+--------------------------------------------------------------------------------------------------------+
  42. .. rst-class:: classref-section-separator
  43. ----
  44. .. rst-class:: classref-descriptions-group
  45. Property Descriptions
  46. ---------------------
  47. .. _class_PrimitiveMesh_property_add_uv2:
  48. .. rst-class:: classref-property
  49. :ref:`bool<class_bool>` **add_uv2** = ``false``
  50. .. rst-class:: classref-property-setget
  51. - void **set_add_uv2** **(** :ref:`bool<class_bool>` value **)**
  52. - :ref:`bool<class_bool>` **get_add_uv2** **(** **)**
  53. If set, generates UV2 UV coordinates applying a padding using the :ref:`uv2_padding<class_PrimitiveMesh_property_uv2_padding>` setting. UV2 is needed for lightmapping.
  54. .. rst-class:: classref-item-separator
  55. ----
  56. .. _class_PrimitiveMesh_property_custom_aabb:
  57. .. rst-class:: classref-property
  58. :ref:`AABB<class_AABB>` **custom_aabb** = ``AABB(0, 0, 0, 0, 0, 0)``
  59. .. rst-class:: classref-property-setget
  60. - void **set_custom_aabb** **(** :ref:`AABB<class_AABB>` value **)**
  61. - :ref:`AABB<class_AABB>` **get_custom_aabb** **(** **)**
  62. Overrides the :ref:`AABB<class_AABB>` with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
  63. .. rst-class:: classref-item-separator
  64. ----
  65. .. _class_PrimitiveMesh_property_flip_faces:
  66. .. rst-class:: classref-property
  67. :ref:`bool<class_bool>` **flip_faces** = ``false``
  68. .. rst-class:: classref-property-setget
  69. - void **set_flip_faces** **(** :ref:`bool<class_bool>` value **)**
  70. - :ref:`bool<class_bool>` **get_flip_faces** **(** **)**
  71. If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
  72. This gives the same result as using :ref:`BaseMaterial3D.CULL_FRONT<class_BaseMaterial3D_constant_CULL_FRONT>` in :ref:`BaseMaterial3D.cull_mode<class_BaseMaterial3D_property_cull_mode>`.
  73. .. rst-class:: classref-item-separator
  74. ----
  75. .. _class_PrimitiveMesh_property_material:
  76. .. rst-class:: classref-property
  77. :ref:`Material<class_Material>` **material**
  78. .. rst-class:: classref-property-setget
  79. - void **set_material** **(** :ref:`Material<class_Material>` value **)**
  80. - :ref:`Material<class_Material>` **get_material** **(** **)**
  81. The current :ref:`Material<class_Material>` of the primitive mesh.
  82. .. rst-class:: classref-item-separator
  83. ----
  84. .. _class_PrimitiveMesh_property_uv2_padding:
  85. .. rst-class:: classref-property
  86. :ref:`float<class_float>` **uv2_padding** = ``2.0``
  87. .. rst-class:: classref-property-setget
  88. - void **set_uv2_padding** **(** :ref:`float<class_float>` value **)**
  89. - :ref:`float<class_float>` **get_uv2_padding** **(** **)**
  90. If :ref:`add_uv2<class_PrimitiveMesh_property_add_uv2>` is set, specifies the padding in pixels applied along seams of the mesh. If at generation the size of the lightmap texture can't be determined, the UVs are calculated assuming a texture size of 1024x1024.
  91. .. rst-class:: classref-section-separator
  92. ----
  93. .. rst-class:: classref-descriptions-group
  94. Method Descriptions
  95. -------------------
  96. .. _class_PrimitiveMesh_method__create_mesh_array:
  97. .. rst-class:: classref-method
  98. :ref:`Array<class_Array>` **_create_mesh_array** **(** **)** |virtual| |const|
  99. .. container:: contribute
  100. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  101. .. rst-class:: classref-item-separator
  102. ----
  103. .. _class_PrimitiveMesh_method_get_mesh_arrays:
  104. .. rst-class:: classref-method
  105. :ref:`Array<class_Array>` **get_mesh_arrays** **(** **)** |const|
  106. Returns mesh arrays used to constitute surface of :ref:`Mesh<class_Mesh>`. The result can be passed to :ref:`ArrayMesh.add_surface_from_arrays<class_ArrayMesh_method_add_surface_from_arrays>` to create a new surface. For example:
  107. .. tabs::
  108. .. code-tab:: gdscript
  109. var c = CylinderMesh.new()
  110. var arr_mesh = ArrayMesh.new()
  111. arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, c.get_mesh_arrays())
  112. .. code-tab:: csharp
  113. var c = new CylinderMesh();
  114. var arrMesh = new ArrayMesh();
  115. arrMesh.AddSurfaceFromArrays(Mesh.PrimitiveType.Triangles, c.GetMeshArrays());
  116. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  117. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  118. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  119. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  120. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  121. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`