123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158 |
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AnimationNodeStateMachine.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AnimationNodeStateMachine:
- AnimationNodeStateMachine
- =========================
- **Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Methods
- -------
- +----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_node<class_AnimationNodeStateMachine_add_node>` **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`Vector2<class_Vector2>` position=Vector2( 0, 0 ) **)** |
- +----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_transition<class_AnimationNodeStateMachine_add_transition>` **(** :ref:`String<class_String>` from, :ref:`String<class_String>` to, :ref:`AnimationNodeStateMachineTransition<class_AnimationNodeStateMachineTransition>` transition **)** |
- +----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`get_end_node<class_AnimationNodeStateMachine_get_end_node>` **(** **)** const |
- +----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`get_graph_offset<class_AnimationNodeStateMachine_get_graph_offset>` **(** **)** const |
- +----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`AnimationNode<class_AnimationNode>` | :ref:`get_node<class_AnimationNodeStateMachine_get_node>` **(** :ref:`String<class_String>` name **)** const |
- +----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`get_node_name<class_AnimationNodeStateMachine_get_node_name>` **(** :ref:`AnimationNode<class_AnimationNode>` node **)** const |
- +----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`get_node_position<class_AnimationNodeStateMachine_get_node_position>` **(** :ref:`String<class_String>` name **)** const |
- +----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`get_start_node<class_AnimationNodeStateMachine_get_start_node>` **(** **)** const |
- +----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`AnimationNodeStateMachineTransition<class_AnimationNodeStateMachineTransition>` | :ref:`get_transition<class_AnimationNodeStateMachine_get_transition>` **(** :ref:`int<class_int>` idx **)** const |
- +----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_transition_count<class_AnimationNodeStateMachine_get_transition_count>` **(** **)** const |
- +----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`get_transition_from<class_AnimationNodeStateMachine_get_transition_from>` **(** :ref:`int<class_int>` idx **)** const |
- +----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`get_transition_to<class_AnimationNodeStateMachine_get_transition_to>` **(** :ref:`int<class_int>` idx **)** const |
- +----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_node<class_AnimationNodeStateMachine_has_node>` **(** :ref:`String<class_String>` name **)** const |
- +----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_transition<class_AnimationNodeStateMachine_has_transition>` **(** :ref:`String<class_String>` from, :ref:`String<class_String>` to **)** const |
- +----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_node<class_AnimationNodeStateMachine_remove_node>` **(** :ref:`String<class_String>` name **)** |
- +----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_transition<class_AnimationNodeStateMachine_remove_transition>` **(** :ref:`String<class_String>` from, :ref:`String<class_String>` to **)** |
- +----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_transition_by_index<class_AnimationNodeStateMachine_remove_transition_by_index>` **(** :ref:`int<class_int>` idx **)** |
- +----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`rename_node<class_AnimationNodeStateMachine_rename_node>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` new_name **)** |
- +----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_end_node<class_AnimationNodeStateMachine_set_end_node>` **(** :ref:`String<class_String>` name **)** |
- +----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_graph_offset<class_AnimationNodeStateMachine_set_graph_offset>` **(** :ref:`Vector2<class_Vector2>` name **)** |
- +----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_node_position<class_AnimationNodeStateMachine_set_node_position>` **(** :ref:`String<class_String>` name, :ref:`Vector2<class_Vector2>` position **)** |
- +----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_start_node<class_AnimationNodeStateMachine_set_start_node>` **(** :ref:`String<class_String>` name **)** |
- +----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Method Descriptions
- -------------------
- .. _class_AnimationNodeStateMachine_add_node:
- - void **add_node** **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`Vector2<class_Vector2>` position=Vector2( 0, 0 ) **)**
- .. _class_AnimationNodeStateMachine_add_transition:
- - void **add_transition** **(** :ref:`String<class_String>` from, :ref:`String<class_String>` to, :ref:`AnimationNodeStateMachineTransition<class_AnimationNodeStateMachineTransition>` transition **)**
- .. _class_AnimationNodeStateMachine_get_end_node:
- - :ref:`String<class_String>` **get_end_node** **(** **)** const
- .. _class_AnimationNodeStateMachine_get_graph_offset:
- - :ref:`Vector2<class_Vector2>` **get_graph_offset** **(** **)** const
- .. _class_AnimationNodeStateMachine_get_node:
- - :ref:`AnimationNode<class_AnimationNode>` **get_node** **(** :ref:`String<class_String>` name **)** const
- .. _class_AnimationNodeStateMachine_get_node_name:
- - :ref:`String<class_String>` **get_node_name** **(** :ref:`AnimationNode<class_AnimationNode>` node **)** const
- .. _class_AnimationNodeStateMachine_get_node_position:
- - :ref:`Vector2<class_Vector2>` **get_node_position** **(** :ref:`String<class_String>` name **)** const
- .. _class_AnimationNodeStateMachine_get_start_node:
- - :ref:`String<class_String>` **get_start_node** **(** **)** const
- .. _class_AnimationNodeStateMachine_get_transition:
- - :ref:`AnimationNodeStateMachineTransition<class_AnimationNodeStateMachineTransition>` **get_transition** **(** :ref:`int<class_int>` idx **)** const
- .. _class_AnimationNodeStateMachine_get_transition_count:
- - :ref:`int<class_int>` **get_transition_count** **(** **)** const
- .. _class_AnimationNodeStateMachine_get_transition_from:
- - :ref:`String<class_String>` **get_transition_from** **(** :ref:`int<class_int>` idx **)** const
- .. _class_AnimationNodeStateMachine_get_transition_to:
- - :ref:`String<class_String>` **get_transition_to** **(** :ref:`int<class_int>` idx **)** const
- .. _class_AnimationNodeStateMachine_has_node:
- - :ref:`bool<class_bool>` **has_node** **(** :ref:`String<class_String>` name **)** const
- .. _class_AnimationNodeStateMachine_has_transition:
- - :ref:`bool<class_bool>` **has_transition** **(** :ref:`String<class_String>` from, :ref:`String<class_String>` to **)** const
- .. _class_AnimationNodeStateMachine_remove_node:
- - void **remove_node** **(** :ref:`String<class_String>` name **)**
- .. _class_AnimationNodeStateMachine_remove_transition:
- - void **remove_transition** **(** :ref:`String<class_String>` from, :ref:`String<class_String>` to **)**
- .. _class_AnimationNodeStateMachine_remove_transition_by_index:
- - void **remove_transition_by_index** **(** :ref:`int<class_int>` idx **)**
- .. _class_AnimationNodeStateMachine_rename_node:
- - void **rename_node** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` new_name **)**
- .. _class_AnimationNodeStateMachine_set_end_node:
- - void **set_end_node** **(** :ref:`String<class_String>` name **)**
- .. _class_AnimationNodeStateMachine_set_graph_offset:
- - void **set_graph_offset** **(** :ref:`Vector2<class_Vector2>` name **)**
- .. _class_AnimationNodeStateMachine_set_node_position:
- - void **set_node_position** **(** :ref:`String<class_String>` name, :ref:`Vector2<class_Vector2>` position **)**
- .. _class_AnimationNodeStateMachine_set_start_node:
- - void **set_start_node** **(** :ref:`String<class_String>` name **)**
|