class_animationplayer.rst 26 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the AnimationPlayer.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_AnimationPlayer:
  5. AnimationPlayer
  6. ===============
  7. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Container and player of :ref:`Animation<class_Animation>` resources.
  12. Properties
  13. ----------
  14. +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
  15. | :ref:`String<class_String>` | :ref:`assigned_animation<class_AnimationPlayer_assigned_animation>` |
  16. +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
  17. | :ref:`String<class_String>` | :ref:`autoplay<class_AnimationPlayer_autoplay>` |
  18. +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
  19. | :ref:`String<class_String>` | :ref:`current_animation<class_AnimationPlayer_current_animation>` |
  20. +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
  21. | :ref:`float<class_float>` | :ref:`current_animation_length<class_AnimationPlayer_current_animation_length>` |
  22. +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
  23. | :ref:`float<class_float>` | :ref:`current_animation_position<class_AnimationPlayer_current_animation_position>` |
  24. +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
  25. | :ref:`bool<class_bool>` | :ref:`playback_active<class_AnimationPlayer_playback_active>` |
  26. +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
  27. | :ref:`float<class_float>` | :ref:`playback_default_blend_time<class_AnimationPlayer_playback_default_blend_time>` |
  28. +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
  29. | :ref:`AnimationProcessMode<enum_AnimationPlayer_AnimationProcessMode>` | :ref:`playback_process_mode<class_AnimationPlayer_playback_process_mode>` |
  30. +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
  31. | :ref:`float<class_float>` | :ref:`playback_speed<class_AnimationPlayer_playback_speed>` |
  32. +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
  33. | :ref:`NodePath<class_NodePath>` | :ref:`root_node<class_AnimationPlayer_root_node>` |
  34. +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
  35. Methods
  36. -------
  37. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`add_animation<class_AnimationPlayer_add_animation>` **(** :ref:`String<class_String>` name, :ref:`Animation<class_Animation>` animation **)** |
  39. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | void | :ref:`advance<class_AnimationPlayer_advance>` **(** :ref:`float<class_float>` delta **)** |
  41. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`String<class_String>` | :ref:`animation_get_next<class_AnimationPlayer_animation_get_next>` **(** :ref:`String<class_String>` anim_from **)** const |
  43. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | void | :ref:`animation_set_next<class_AnimationPlayer_animation_set_next>` **(** :ref:`String<class_String>` anim_from, :ref:`String<class_String>` anim_to **)** |
  45. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | void | :ref:`clear_caches<class_AnimationPlayer_clear_caches>` **(** **)** |
  47. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | void | :ref:`clear_queue<class_AnimationPlayer_clear_queue>` **(** **)** |
  49. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`String<class_String>` | :ref:`find_animation<class_AnimationPlayer_find_animation>` **(** :ref:`Animation<class_Animation>` animation **)** const |
  51. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | :ref:`Animation<class_Animation>` | :ref:`get_animation<class_AnimationPlayer_get_animation>` **(** :ref:`String<class_String>` name **)** const |
  53. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_animation_list<class_AnimationPlayer_get_animation_list>` **(** **)** const |
  55. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | :ref:`float<class_float>` | :ref:`get_blend_time<class_AnimationPlayer_get_blend_time>` **(** :ref:`String<class_String>` anim_from, :ref:`String<class_String>` anim_to **)** const |
  57. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | :ref:`float<class_float>` | :ref:`get_playing_speed<class_AnimationPlayer_get_playing_speed>` **(** **)** const |
  59. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`bool<class_bool>` | :ref:`has_animation<class_AnimationPlayer_has_animation>` **(** :ref:`String<class_String>` name **)** const |
  61. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`bool<class_bool>` | :ref:`is_playing<class_AnimationPlayer_is_playing>` **(** **)** const |
  63. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | void | :ref:`play<class_AnimationPlayer_play>` **(** :ref:`String<class_String>` name="", :ref:`float<class_float>` custom_blend=-1, :ref:`float<class_float>` custom_speed=1.0, :ref:`bool<class_bool>` from_end=false **)** |
  65. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | void | :ref:`play_backwards<class_AnimationPlayer_play_backwards>` **(** :ref:`String<class_String>` name="", :ref:`float<class_float>` custom_blend=-1 **)** |
  67. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | void | :ref:`queue<class_AnimationPlayer_queue>` **(** :ref:`String<class_String>` name **)** |
  69. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | void | :ref:`remove_animation<class_AnimationPlayer_remove_animation>` **(** :ref:`String<class_String>` name **)** |
  71. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | void | :ref:`rename_animation<class_AnimationPlayer_rename_animation>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` newname **)** |
  73. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | void | :ref:`seek<class_AnimationPlayer_seek>` **(** :ref:`float<class_float>` seconds, :ref:`bool<class_bool>` update=false **)** |
  75. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | void | :ref:`set_blend_time<class_AnimationPlayer_set_blend_time>` **(** :ref:`String<class_String>` anim_from, :ref:`String<class_String>` anim_to, :ref:`float<class_float>` sec **)** |
  77. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | void | :ref:`stop<class_AnimationPlayer_stop>` **(** :ref:`bool<class_bool>` reset=true **)** |
  79. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. Signals
  81. -------
  82. .. _class_AnimationPlayer_animation_changed:
  83. - **animation_changed** **(** :ref:`String<class_String>` old_name, :ref:`String<class_String>` new_name **)**
  84. If the currently being played animation changes, this signal will notify of such change.
  85. .. _class_AnimationPlayer_animation_finished:
  86. - **animation_finished** **(** :ref:`String<class_String>` anim_name **)**
  87. Notifies when an animation finished playing.
  88. .. _class_AnimationPlayer_animation_started:
  89. - **animation_started** **(** :ref:`String<class_String>` anim_name **)**
  90. Notifies when an animation starts playing.
  91. .. _class_AnimationPlayer_caches_cleared:
  92. - **caches_cleared** **(** **)**
  93. Enumerations
  94. ------------
  95. .. _enum_AnimationPlayer_AnimationProcessMode:
  96. enum **AnimationProcessMode**:
  97. - **ANIMATION_PROCESS_PHYSICS** = **0** --- Process animation during the physics process. This is especially useful when animating physics bodies.
  98. - **ANIMATION_PROCESS_IDLE** = **1** --- Process animation during the idle process.
  99. - **ANIMATION_PROCESS_MANUAL** = **2** --- Do not process animation. Use the 'advance' method to process the animation manually.
  100. Description
  101. -----------
  102. An animation player is used for general purpose playback of :ref:`Animation<class_Animation>` resources. It contains a dictionary of animations (referenced by name) and custom blend times between their transitions. Additionally, animations can be played and blended in different channels.
  103. Tutorials
  104. ---------
  105. - :doc:`../getting_started/step_by_step/animations`
  106. - :doc:`../tutorials/animation/index`
  107. Property Descriptions
  108. ---------------------
  109. .. _class_AnimationPlayer_assigned_animation:
  110. - :ref:`String<class_String>` **assigned_animation**
  111. +----------+-------------------------------+
  112. | *Setter* | set_assigned_animation(value) |
  113. +----------+-------------------------------+
  114. | *Getter* | get_assigned_animation() |
  115. +----------+-------------------------------+
  116. If playing, the current animation; otherwise, the animation last played. When set, would change the animation, but would not play it unless currently playing. See also :ref:`current_animation<class_AnimationPlayer_current_animation>`.
  117. .. _class_AnimationPlayer_autoplay:
  118. - :ref:`String<class_String>` **autoplay**
  119. +----------+---------------------+
  120. | *Setter* | set_autoplay(value) |
  121. +----------+---------------------+
  122. | *Getter* | get_autoplay() |
  123. +----------+---------------------+
  124. The name of the animation to play when the scene loads. Default value: ``""``.
  125. .. _class_AnimationPlayer_current_animation:
  126. - :ref:`String<class_String>` **current_animation**
  127. +----------+------------------------------+
  128. | *Setter* | set_current_animation(value) |
  129. +----------+------------------------------+
  130. | *Getter* | get_current_animation() |
  131. +----------+------------------------------+
  132. The name of the current animation, "" if not playing anything. When being set, does not restart the animation. See also :ref:`play<class_AnimationPlayer_play>`. Default value: ``""``.
  133. .. _class_AnimationPlayer_current_animation_length:
  134. - :ref:`float<class_float>` **current_animation_length**
  135. +----------+--------------------------------+
  136. | *Getter* | get_current_animation_length() |
  137. +----------+--------------------------------+
  138. The length (in seconds) of the currently being played animation.
  139. .. _class_AnimationPlayer_current_animation_position:
  140. - :ref:`float<class_float>` **current_animation_position**
  141. +----------+----------------------------------+
  142. | *Getter* | get_current_animation_position() |
  143. +----------+----------------------------------+
  144. The position (in seconds) of the currently playing animation.
  145. .. _class_AnimationPlayer_playback_active:
  146. - :ref:`bool<class_bool>` **playback_active**
  147. +----------+-------------------+
  148. | *Setter* | set_active(value) |
  149. +----------+-------------------+
  150. | *Getter* | is_active() |
  151. +----------+-------------------+
  152. If ``true``, updates animations in response to process-related notifications. Default value: ``true``.
  153. .. _class_AnimationPlayer_playback_default_blend_time:
  154. - :ref:`float<class_float>` **playback_default_blend_time**
  155. +----------+-------------------------------+
  156. | *Setter* | set_default_blend_time(value) |
  157. +----------+-------------------------------+
  158. | *Getter* | get_default_blend_time() |
  159. +----------+-------------------------------+
  160. The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision. Default value: ``0``.
  161. .. _class_AnimationPlayer_playback_process_mode:
  162. - :ref:`AnimationProcessMode<enum_AnimationPlayer_AnimationProcessMode>` **playback_process_mode**
  163. +----------+-----------------------------------+
  164. | *Setter* | set_animation_process_mode(value) |
  165. +----------+-----------------------------------+
  166. | *Getter* | get_animation_process_mode() |
  167. +----------+-----------------------------------+
  168. The process notification in which to update animations. Default value: :ref:`ANIMATION_PROCESS_IDLE<enum_@GlobalScope_ANIMATION_PROCESS_IDLE>`.
  169. .. _class_AnimationPlayer_playback_speed:
  170. - :ref:`float<class_float>` **playback_speed**
  171. +----------+------------------------+
  172. | *Setter* | set_speed_scale(value) |
  173. +----------+------------------------+
  174. | *Getter* | get_speed_scale() |
  175. +----------+------------------------+
  176. The speed scaling ratio. For instance, if this value is 1 then the animation plays at normal speed. If it's 0.5 then it plays at half speed. If it's 2 then it plays at double speed. Default value: ``1``.
  177. .. _class_AnimationPlayer_root_node:
  178. - :ref:`NodePath<class_NodePath>` **root_node**
  179. +----------+-----------------+
  180. | *Setter* | set_root(value) |
  181. +----------+-----------------+
  182. | *Getter* | get_root() |
  183. +----------+-----------------+
  184. The node from which node path references will travel. Default value: ``".."``.
  185. Method Descriptions
  186. -------------------
  187. .. _class_AnimationPlayer_add_animation:
  188. - :ref:`Error<enum_@GlobalScope_Error>` **add_animation** **(** :ref:`String<class_String>` name, :ref:`Animation<class_Animation>` animation **)**
  189. Adds ``animation`` to the player accessible with the key ``name``.
  190. .. _class_AnimationPlayer_advance:
  191. - void **advance** **(** :ref:`float<class_float>` delta **)**
  192. Shifts position in the animation timeline. Delta is the time in seconds to shift.
  193. .. _class_AnimationPlayer_animation_get_next:
  194. - :ref:`String<class_String>` **animation_get_next** **(** :ref:`String<class_String>` anim_from **)** const
  195. Returns the name of the next animation in the queue.
  196. .. _class_AnimationPlayer_animation_set_next:
  197. - void **animation_set_next** **(** :ref:`String<class_String>` anim_from, :ref:`String<class_String>` anim_to **)**
  198. Triggers the ``anim_to`` animation when the ``anim_from`` animation completes.
  199. .. _class_AnimationPlayer_clear_caches:
  200. - void **clear_caches** **(** **)**
  201. ``AnimationPlayer`` caches animated nodes. It may not notice if a node disappears, so clear_caches forces it to update the cache again.
  202. .. _class_AnimationPlayer_clear_queue:
  203. - void **clear_queue** **(** **)**
  204. Clears all queued, unplayed animations.
  205. .. _class_AnimationPlayer_find_animation:
  206. - :ref:`String<class_String>` **find_animation** **(** :ref:`Animation<class_Animation>` animation **)** const
  207. Returns the name of ``animation`` or empty string if not found.
  208. .. _class_AnimationPlayer_get_animation:
  209. - :ref:`Animation<class_Animation>` **get_animation** **(** :ref:`String<class_String>` name **)** const
  210. Returns the :ref:`Animation<class_Animation>` with key ``name`` or ``null`` if not found.
  211. .. _class_AnimationPlayer_get_animation_list:
  212. - :ref:`PoolStringArray<class_PoolStringArray>` **get_animation_list** **(** **)** const
  213. Returns the list of stored animation names.
  214. .. _class_AnimationPlayer_get_blend_time:
  215. - :ref:`float<class_float>` **get_blend_time** **(** :ref:`String<class_String>` anim_from, :ref:`String<class_String>` anim_to **)** const
  216. Get the blend time (in seconds) between two animations, referenced by their names.
  217. .. _class_AnimationPlayer_get_playing_speed:
  218. - :ref:`float<class_float>` **get_playing_speed** **(** **)** const
  219. Get the actual playing speed of current animation or 0 if not playing. This speed is the ``playback_speed`` property multiplied by ``custom_speed`` argument specified when calling the ``play`` method.
  220. .. _class_AnimationPlayer_has_animation:
  221. - :ref:`bool<class_bool>` **has_animation** **(** :ref:`String<class_String>` name **)** const
  222. Returns ``true`` if the ``AnimationPlayer`` stores an :ref:`Animation<class_Animation>` with key ``name``.
  223. .. _class_AnimationPlayer_is_playing:
  224. - :ref:`bool<class_bool>` **is_playing** **(** **)** const
  225. Returns ``true`` if playing an animation.
  226. .. _class_AnimationPlayer_play:
  227. - void **play** **(** :ref:`String<class_String>` name="", :ref:`float<class_float>` custom_blend=-1, :ref:`float<class_float>` custom_speed=1.0, :ref:`bool<class_bool>` from_end=false **)**
  228. Play the animation with key ``name``. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being true can play the animation backwards.
  229. .. _class_AnimationPlayer_play_backwards:
  230. - void **play_backwards** **(** :ref:`String<class_String>` name="", :ref:`float<class_float>` custom_blend=-1 **)**
  231. Play the animation with key ``name`` in reverse.
  232. .. _class_AnimationPlayer_queue:
  233. - void **queue** **(** :ref:`String<class_String>` name **)**
  234. Queue an animation for playback once the current one is done.
  235. .. _class_AnimationPlayer_remove_animation:
  236. - void **remove_animation** **(** :ref:`String<class_String>` name **)**
  237. Remove the animation with key ``name``.
  238. .. _class_AnimationPlayer_rename_animation:
  239. - void **rename_animation** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` newname **)**
  240. Rename an existing animation with key ``name`` to ``newname``.
  241. .. _class_AnimationPlayer_seek:
  242. - void **seek** **(** :ref:`float<class_float>` seconds, :ref:`bool<class_bool>` update=false **)**
  243. Seek the animation to the ``seconds`` point in time (in seconds). If ``update`` is ``true``, the animation updates too, otherwise it updates at process time.
  244. .. _class_AnimationPlayer_set_blend_time:
  245. - void **set_blend_time** **(** :ref:`String<class_String>` anim_from, :ref:`String<class_String>` anim_to, :ref:`float<class_float>` sec **)**
  246. Specify a blend time (in seconds) between two animations, referenced by their names.
  247. .. _class_AnimationPlayer_stop:
  248. - void **stop** **(** :ref:`bool<class_bool>` reset=true **)**
  249. Stop the currently playing animation. If ``reset`` is ``true``, the anim position is reset to ``0``.