class_audiostreamplayer3d.rst 17 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the AudioStreamPlayer3D.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_AudioStreamPlayer3D:
  5. AudioStreamPlayer3D
  6. ===================
  7. **Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Plays 3D sound in 3D space.
  12. Properties
  13. ----------
  14. +--------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+
  15. | :ref:`int<class_int>` | :ref:`area_mask<class_AudioStreamPlayer3D_area_mask>` |
  16. +--------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+
  17. | :ref:`float<class_float>` | :ref:`attenuation_filter_cutoff_hz<class_AudioStreamPlayer3D_attenuation_filter_cutoff_hz>` |
  18. +--------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+
  19. | :ref:`float<class_float>` | :ref:`attenuation_filter_db<class_AudioStreamPlayer3D_attenuation_filter_db>` |
  20. +--------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+
  21. | :ref:`AttenuationModel<enum_AudioStreamPlayer3D_AttenuationModel>` | :ref:`attenuation_model<class_AudioStreamPlayer3D_attenuation_model>` |
  22. +--------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+
  23. | :ref:`bool<class_bool>` | :ref:`autoplay<class_AudioStreamPlayer3D_autoplay>` |
  24. +--------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+
  25. | :ref:`String<class_String>` | :ref:`bus<class_AudioStreamPlayer3D_bus>` |
  26. +--------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+
  27. | :ref:`DopplerTracking<enum_AudioStreamPlayer3D_DopplerTracking>` | :ref:`doppler_tracking<class_AudioStreamPlayer3D_doppler_tracking>` |
  28. +--------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+
  29. | :ref:`float<class_float>` | :ref:`emission_angle_degrees<class_AudioStreamPlayer3D_emission_angle_degrees>` |
  30. +--------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+
  31. | :ref:`bool<class_bool>` | :ref:`emission_angle_enabled<class_AudioStreamPlayer3D_emission_angle_enabled>` |
  32. +--------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+
  33. | :ref:`float<class_float>` | :ref:`emission_angle_filter_attenuation_db<class_AudioStreamPlayer3D_emission_angle_filter_attenuation_db>` |
  34. +--------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+
  35. | :ref:`float<class_float>` | :ref:`max_db<class_AudioStreamPlayer3D_max_db>` |
  36. +--------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+
  37. | :ref:`float<class_float>` | :ref:`max_distance<class_AudioStreamPlayer3D_max_distance>` |
  38. +--------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+
  39. | :ref:`OutOfRangeMode<enum_AudioStreamPlayer3D_OutOfRangeMode>` | :ref:`out_of_range_mode<class_AudioStreamPlayer3D_out_of_range_mode>` |
  40. +--------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+
  41. | :ref:`float<class_float>` | :ref:`pitch_scale<class_AudioStreamPlayer3D_pitch_scale>` |
  42. +--------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+
  43. | :ref:`bool<class_bool>` | :ref:`playing<class_AudioStreamPlayer3D_playing>` |
  44. +--------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+
  45. | :ref:`AudioStream<class_AudioStream>` | :ref:`stream<class_AudioStreamPlayer3D_stream>` |
  46. +--------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+
  47. | :ref:`bool<class_bool>` | :ref:`stream_paused<class_AudioStreamPlayer3D_stream_paused>` |
  48. +--------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+
  49. | :ref:`float<class_float>` | :ref:`unit_db<class_AudioStreamPlayer3D_unit_db>` |
  50. +--------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+
  51. | :ref:`float<class_float>` | :ref:`unit_size<class_AudioStreamPlayer3D_unit_size>` |
  52. +--------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+
  53. Methods
  54. -------
  55. +----------------------------+-----------------------------------------------------------------------------------------------------+
  56. | :ref:`float<class_float>` | :ref:`get_playback_position<class_AudioStreamPlayer3D_get_playback_position>` **(** **)** |
  57. +----------------------------+-----------------------------------------------------------------------------------------------------+
  58. | void | :ref:`play<class_AudioStreamPlayer3D_play>` **(** :ref:`float<class_float>` from_position=0.0 **)** |
  59. +----------------------------+-----------------------------------------------------------------------------------------------------+
  60. | void | :ref:`seek<class_AudioStreamPlayer3D_seek>` **(** :ref:`float<class_float>` to_position **)** |
  61. +----------------------------+-----------------------------------------------------------------------------------------------------+
  62. | void | :ref:`stop<class_AudioStreamPlayer3D_stop>` **(** **)** |
  63. +----------------------------+-----------------------------------------------------------------------------------------------------+
  64. Signals
  65. -------
  66. .. _class_AudioStreamPlayer3D_finished:
  67. - **finished** **(** **)**
  68. Fires when the audio stops playing.
  69. Enumerations
  70. ------------
  71. .. _enum_AudioStreamPlayer3D_DopplerTracking:
  72. enum **DopplerTracking**:
  73. - **DOPPLER_TRACKING_DISABLED** = **0** --- Disables doppler tracking.
  74. - **DOPPLER_TRACKING_IDLE_STEP** = **1** --- Executes doppler tracking in idle step.
  75. - **DOPPLER_TRACKING_PHYSICS_STEP** = **2** --- Executes doppler tracking in physics step.
  76. .. _enum_AudioStreamPlayer3D_OutOfRangeMode:
  77. enum **OutOfRangeMode**:
  78. - **OUT_OF_RANGE_MIX** = **0** --- Mix this audio in, even when it's out of range.
  79. - **OUT_OF_RANGE_PAUSE** = **1** --- Pause this audio when it gets out of range.
  80. .. _enum_AudioStreamPlayer3D_AttenuationModel:
  81. enum **AttenuationModel**:
  82. - **ATTENUATION_INVERSE_DISTANCE** = **0** --- Linear dampening of loudness according to distance.
  83. - **ATTENUATION_INVERSE_SQUARE_DISTANCE** = **1** --- Squared dampening of loudness according to distance.
  84. - **ATTENUATION_LOGARITHMIC** = **2** --- Logarithmic dampening of loudness according to distance.
  85. Description
  86. -----------
  87. Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space.
  88. Tutorials
  89. ---------
  90. - :doc:`../learning/features/audio/index`
  91. - :doc:`../tutorials/audio/audio_streams`
  92. Property Descriptions
  93. ---------------------
  94. .. _class_AudioStreamPlayer3D_area_mask:
  95. - :ref:`int<class_int>` **area_mask**
  96. +----------+----------------------+
  97. | *Setter* | set_area_mask(value) |
  98. +----------+----------------------+
  99. | *Getter* | get_area_mask() |
  100. +----------+----------------------+
  101. Areas in which this sound plays.
  102. .. _class_AudioStreamPlayer3D_attenuation_filter_cutoff_hz:
  103. - :ref:`float<class_float>` **attenuation_filter_cutoff_hz**
  104. +----------+-----------------------------------------+
  105. | *Setter* | set_attenuation_filter_cutoff_hz(value) |
  106. +----------+-----------------------------------------+
  107. | *Getter* | get_attenuation_filter_cutoff_hz() |
  108. +----------+-----------------------------------------+
  109. Dampens audio above this frequency, in Hz.
  110. .. _class_AudioStreamPlayer3D_attenuation_filter_db:
  111. - :ref:`float<class_float>` **attenuation_filter_db**
  112. +----------+----------------------------------+
  113. | *Setter* | set_attenuation_filter_db(value) |
  114. +----------+----------------------------------+
  115. | *Getter* | get_attenuation_filter_db() |
  116. +----------+----------------------------------+
  117. Amount how much the filter affects the loudness, in dB.
  118. .. _class_AudioStreamPlayer3D_attenuation_model:
  119. - :ref:`AttenuationModel<enum_AudioStreamPlayer3D_AttenuationModel>` **attenuation_model**
  120. +----------+------------------------------+
  121. | *Setter* | set_attenuation_model(value) |
  122. +----------+------------------------------+
  123. | *Getter* | get_attenuation_model() |
  124. +----------+------------------------------+
  125. Decides if audio should get quieter with distance linearly, quadratically or logarithmically.
  126. .. _class_AudioStreamPlayer3D_autoplay:
  127. - :ref:`bool<class_bool>` **autoplay**
  128. +----------+-----------------------+
  129. | *Setter* | set_autoplay(value) |
  130. +----------+-----------------------+
  131. | *Getter* | is_autoplay_enabled() |
  132. +----------+-----------------------+
  133. If ``true`` audio plays when added to scene tree. Default value: ``false``.
  134. .. _class_AudioStreamPlayer3D_bus:
  135. - :ref:`String<class_String>` **bus**
  136. +----------+----------------+
  137. | *Setter* | set_bus(value) |
  138. +----------+----------------+
  139. | *Getter* | get_bus() |
  140. +----------+----------------+
  141. Bus on which this audio is playing.
  142. .. _class_AudioStreamPlayer3D_doppler_tracking:
  143. - :ref:`DopplerTracking<enum_AudioStreamPlayer3D_DopplerTracking>` **doppler_tracking**
  144. +----------+-----------------------------+
  145. | *Setter* | set_doppler_tracking(value) |
  146. +----------+-----------------------------+
  147. | *Getter* | get_doppler_tracking() |
  148. +----------+-----------------------------+
  149. Decides in which step the Doppler effect should be calculated.
  150. .. _class_AudioStreamPlayer3D_emission_angle_degrees:
  151. - :ref:`float<class_float>` **emission_angle_degrees**
  152. +----------+---------------------------+
  153. | *Setter* | set_emission_angle(value) |
  154. +----------+---------------------------+
  155. | *Getter* | get_emission_angle() |
  156. +----------+---------------------------+
  157. The angle in which the audio reaches cameras undampened.
  158. .. _class_AudioStreamPlayer3D_emission_angle_enabled:
  159. - :ref:`bool<class_bool>` **emission_angle_enabled**
  160. +----------+-----------------------------------+
  161. | *Setter* | set_emission_angle_enabled(value) |
  162. +----------+-----------------------------------+
  163. | *Getter* | is_emission_angle_enabled() |
  164. +----------+-----------------------------------+
  165. If ``true`` the audio should be dampened according to the direction of the sound.
  166. .. _class_AudioStreamPlayer3D_emission_angle_filter_attenuation_db:
  167. - :ref:`float<class_float>` **emission_angle_filter_attenuation_db**
  168. +----------+-------------------------------------------------+
  169. | *Setter* | set_emission_angle_filter_attenuation_db(value) |
  170. +----------+-------------------------------------------------+
  171. | *Getter* | get_emission_angle_filter_attenuation_db() |
  172. +----------+-------------------------------------------------+
  173. dampens audio if camera is outside of 'emission_angle_degrees' and 'emission_angle_enabled' is set by this factor, in dB.
  174. .. _class_AudioStreamPlayer3D_max_db:
  175. - :ref:`float<class_float>` **max_db**
  176. +----------+-------------------+
  177. | *Setter* | set_max_db(value) |
  178. +----------+-------------------+
  179. | *Getter* | get_max_db() |
  180. +----------+-------------------+
  181. Sets the absolute maximum of the soundlevel, in dB.
  182. .. _class_AudioStreamPlayer3D_max_distance:
  183. - :ref:`float<class_float>` **max_distance**
  184. +----------+-------------------------+
  185. | *Setter* | set_max_distance(value) |
  186. +----------+-------------------------+
  187. | *Getter* | get_max_distance() |
  188. +----------+-------------------------+
  189. Sets the distance from which the 'out_of_range_mode' takes effect. Has no effect if set to 0.
  190. .. _class_AudioStreamPlayer3D_out_of_range_mode:
  191. - :ref:`OutOfRangeMode<enum_AudioStreamPlayer3D_OutOfRangeMode>` **out_of_range_mode**
  192. +----------+------------------------------+
  193. | *Setter* | set_out_of_range_mode(value) |
  194. +----------+------------------------------+
  195. | *Getter* | get_out_of_range_mode() |
  196. +----------+------------------------------+
  197. Decides if audio should pause when source is outside of 'max_distance' range.
  198. .. _class_AudioStreamPlayer3D_pitch_scale:
  199. - :ref:`float<class_float>` **pitch_scale**
  200. +----------+------------------------+
  201. | *Setter* | set_pitch_scale(value) |
  202. +----------+------------------------+
  203. | *Getter* | get_pitch_scale() |
  204. +----------+------------------------+
  205. Changes the pitch and the tempo of the audio.
  206. .. _class_AudioStreamPlayer3D_playing:
  207. - :ref:`bool<class_bool>` **playing**
  208. +----------+--------------+
  209. | *Getter* | is_playing() |
  210. +----------+--------------+
  211. If ``true``, audio is playing.
  212. .. _class_AudioStreamPlayer3D_stream:
  213. - :ref:`AudioStream<class_AudioStream>` **stream**
  214. +----------+-------------------+
  215. | *Setter* | set_stream(value) |
  216. +----------+-------------------+
  217. | *Getter* | get_stream() |
  218. +----------+-------------------+
  219. The :ref:`AudioStream<class_AudioStream>` object to be played.
  220. .. _class_AudioStreamPlayer3D_stream_paused:
  221. - :ref:`bool<class_bool>` **stream_paused**
  222. +----------+--------------------------+
  223. | *Setter* | set_stream_paused(value) |
  224. +----------+--------------------------+
  225. | *Getter* | get_stream_paused() |
  226. +----------+--------------------------+
  227. .. _class_AudioStreamPlayer3D_unit_db:
  228. - :ref:`float<class_float>` **unit_db**
  229. +----------+--------------------+
  230. | *Setter* | set_unit_db(value) |
  231. +----------+--------------------+
  232. | *Getter* | get_unit_db() |
  233. +----------+--------------------+
  234. Base sound level unaffected by dampening, in dB.
  235. .. _class_AudioStreamPlayer3D_unit_size:
  236. - :ref:`float<class_float>` **unit_size**
  237. +----------+----------------------+
  238. | *Setter* | set_unit_size(value) |
  239. +----------+----------------------+
  240. | *Getter* | get_unit_size() |
  241. +----------+----------------------+
  242. Factor for the attenuation effect.
  243. Method Descriptions
  244. -------------------
  245. .. _class_AudioStreamPlayer3D_get_playback_position:
  246. - :ref:`float<class_float>` **get_playback_position** **(** **)**
  247. Returns the position in the :ref:`AudioStream<class_AudioStream>`.
  248. .. _class_AudioStreamPlayer3D_play:
  249. - void **play** **(** :ref:`float<class_float>` from_position=0.0 **)**
  250. Plays the audio from the given position 'from_position', in seconds.
  251. .. _class_AudioStreamPlayer3D_seek:
  252. - void **seek** **(** :ref:`float<class_float>` to_position **)**
  253. Sets the position from which audio will be played, in seconds.
  254. .. _class_AudioStreamPlayer3D_stop:
  255. - void **stop** **(** **)**
  256. Stops the audio.