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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualShaderNodeColorConstant.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualShaderNodeColorConstant:
- VisualShaderNodeColorConstant
- =============================
- **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- A :ref:`Color<class_Color>` constant to be used within the visual shader graph.
- Description
- -----------
- Has two output ports representing RGB and alpha channels of :ref:`Color<class_Color>`.
- Translated to ``vec3 rgb`` and ``float alpha`` in the shader language.
- Properties
- ----------
- +---------------------------+------------------------------------------------------------------------+-------------------------+
- | :ref:`Color<class_Color>` | :ref:`constant<class_VisualShaderNodeColorConstant_property_constant>` | ``Color( 1, 1, 1, 1 )`` |
- +---------------------------+------------------------------------------------------------------------+-------------------------+
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeColorConstant_property_constant:
- - :ref:`Color<class_Color>` **constant**
- +-----------+-------------------------+
- | *Default* | ``Color( 1, 1, 1, 1 )`` |
- +-----------+-------------------------+
- | *Setter* | set_constant(value) |
- +-----------+-------------------------+
- | *Getter* | get_constant() |
- +-----------+-------------------------+
- A :ref:`Color<class_Color>` constant which represents a state of this node.
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