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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AtlasTexture.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AtlasTexture:
- AtlasTexture
- ============
- **Inherits:** :ref:`Texture<class_texture>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
- Member Functions
- ----------------
- +--------------------------------+--------------------------------------------------------------------------------------------------+
- | :ref:`Texture<class_texture>` | :ref:`get_atlas<class_AtlasTexture_get_atlas>` **(** **)** const |
- +--------------------------------+--------------------------------------------------------------------------------------------------+
- | :ref:`Rect2<class_rect2>` | :ref:`get_margin<class_AtlasTexture_get_margin>` **(** **)** const |
- +--------------------------------+--------------------------------------------------------------------------------------------------+
- | :ref:`Rect2<class_rect2>` | :ref:`get_region<class_AtlasTexture_get_region>` **(** **)** const |
- +--------------------------------+--------------------------------------------------------------------------------------------------+
- | void | :ref:`set_atlas<class_AtlasTexture_set_atlas>` **(** :ref:`Texture<class_texture>` atlas **)** |
- +--------------------------------+--------------------------------------------------------------------------------------------------+
- | void | :ref:`set_margin<class_AtlasTexture_set_margin>` **(** :ref:`Rect2<class_rect2>` margin **)** |
- +--------------------------------+--------------------------------------------------------------------------------------------------+
- | void | :ref:`set_region<class_AtlasTexture_set_region>` **(** :ref:`Rect2<class_rect2>` region **)** |
- +--------------------------------+--------------------------------------------------------------------------------------------------+
- Member Variables
- ----------------
- - :ref:`Texture<class_texture>` **atlas** - The texture that contains the atlas. Can be any [Texture] subtype.
- - :ref:`Rect2<class_rect2>` **margin** - The margin around the region. The [Rect2]'s 'size' parameter ('w' and 'h' in the editor) resizes the texture so it fits within the margin.
- - :ref:`Rect2<class_rect2>` **region** - The AtlasTexture's used region.
- Description
- -----------
- :ref:`Texture<class_texture>` resource aimed at managing big textures files that pack multiple smaller textures. Consists of a :ref:`Texture<class_texture>`, a margin that defines the border width,
- and a region that defines the actual area of the AtlasTexture.
- Member Function Description
- ---------------------------
- .. _class_AtlasTexture_get_atlas:
- - :ref:`Texture<class_texture>` **get_atlas** **(** **)** const
- .. _class_AtlasTexture_get_margin:
- - :ref:`Rect2<class_rect2>` **get_margin** **(** **)** const
- .. _class_AtlasTexture_get_region:
- - :ref:`Rect2<class_rect2>` **get_region** **(** **)** const
- .. _class_AtlasTexture_set_atlas:
- - void **set_atlas** **(** :ref:`Texture<class_texture>` atlas **)**
- .. _class_AtlasTexture_set_margin:
- - void **set_margin** **(** :ref:`Rect2<class_rect2>` margin **)**
- .. _class_AtlasTexture_set_region:
- - void **set_region** **(** :ref:`Rect2<class_rect2>` region **)**
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