class_audioeffectreverb.rst 9.1 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the AudioEffectReverb.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_AudioEffectReverb:
  5. AudioEffectReverb
  6. =================
  7. **Inherits:** :ref:`AudioEffect<class_audioeffect>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Adds a Reverb audio effect to an Audio bus.
  12. Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
  13. Member Functions
  14. ----------------
  15. +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
  16. | :ref:`float<class_float>` | :ref:`get_damping<class_AudioEffectReverb_get_damping>` **(** **)** const |
  17. +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
  18. | :ref:`float<class_float>` | :ref:`get_dry<class_AudioEffectReverb_get_dry>` **(** **)** const |
  19. +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`float<class_float>` | :ref:`get_hpf<class_AudioEffectReverb_get_hpf>` **(** **)** const |
  21. +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`float<class_float>` | :ref:`get_predelay_feedback<class_AudioEffectReverb_get_predelay_feedback>` **(** **)** const |
  23. +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`float<class_float>` | :ref:`get_predelay_msec<class_AudioEffectReverb_get_predelay_msec>` **(** **)** const |
  25. +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`float<class_float>` | :ref:`get_room_size<class_AudioEffectReverb_get_room_size>` **(** **)** const |
  27. +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`float<class_float>` | :ref:`get_spread<class_AudioEffectReverb_get_spread>` **(** **)** const |
  29. +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`float<class_float>` | :ref:`get_wet<class_AudioEffectReverb_get_wet>` **(** **)** const |
  31. +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
  32. | void | :ref:`set_damping<class_AudioEffectReverb_set_damping>` **(** :ref:`float<class_float>` amount **)** |
  33. +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
  34. | void | :ref:`set_dry<class_AudioEffectReverb_set_dry>` **(** :ref:`float<class_float>` amount **)** |
  35. +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
  36. | void | :ref:`set_hpf<class_AudioEffectReverb_set_hpf>` **(** :ref:`float<class_float>` amount **)** |
  37. +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
  38. | void | :ref:`set_predelay_feedback<class_AudioEffectReverb_set_predelay_feedback>` **(** :ref:`float<class_float>` feedback **)** |
  39. +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
  40. | void | :ref:`set_predelay_msec<class_AudioEffectReverb_set_predelay_msec>` **(** :ref:`float<class_float>` msec **)** |
  41. +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
  42. | void | :ref:`set_room_size<class_AudioEffectReverb_set_room_size>` **(** :ref:`float<class_float>` size **)** |
  43. +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
  44. | void | :ref:`set_spread<class_AudioEffectReverb_set_spread>` **(** :ref:`float<class_float>` amount **)** |
  45. +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
  46. | void | :ref:`set_wet<class_AudioEffectReverb_set_wet>` **(** :ref:`float<class_float>` amount **)** |
  47. +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
  48. Member Variables
  49. ----------------
  50. - :ref:`float<class_float>` **damping** - Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: [code]1[/code].
  51. - :ref:`float<class_float>` **dry** - Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: [code]1[/code].
  52. - :ref:`float<class_float>` **hipass** - High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. Default value: [code]0[/code].
  53. - :ref:`float<class_float>` **predelay_feedback** - Output percent of predelay. Value can range from 0 to 1. Default value: [code]1[/code].
  54. - :ref:`float<class_float>` **predelay_msec** - Time between the original signal and the early reflections of the reverb signal. Default value: [code]150ms[/code].
  55. - :ref:`float<class_float>` **room_size** - Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value: [code]0.8[/code].
  56. - :ref:`float<class_float>` **spread** - Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: [code]1[/code].
  57. - :ref:`float<class_float>` **wet** - Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. Default value: [code]0.5[/code].
  58. Description
  59. -----------
  60. Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.
  61. Member Function Description
  62. ---------------------------
  63. .. _class_AudioEffectReverb_get_damping:
  64. - :ref:`float<class_float>` **get_damping** **(** **)** const
  65. .. _class_AudioEffectReverb_get_dry:
  66. - :ref:`float<class_float>` **get_dry** **(** **)** const
  67. .. _class_AudioEffectReverb_get_hpf:
  68. - :ref:`float<class_float>` **get_hpf** **(** **)** const
  69. .. _class_AudioEffectReverb_get_predelay_feedback:
  70. - :ref:`float<class_float>` **get_predelay_feedback** **(** **)** const
  71. .. _class_AudioEffectReverb_get_predelay_msec:
  72. - :ref:`float<class_float>` **get_predelay_msec** **(** **)** const
  73. .. _class_AudioEffectReverb_get_room_size:
  74. - :ref:`float<class_float>` **get_room_size** **(** **)** const
  75. .. _class_AudioEffectReverb_get_spread:
  76. - :ref:`float<class_float>` **get_spread** **(** **)** const
  77. .. _class_AudioEffectReverb_get_wet:
  78. - :ref:`float<class_float>` **get_wet** **(** **)** const
  79. .. _class_AudioEffectReverb_set_damping:
  80. - void **set_damping** **(** :ref:`float<class_float>` amount **)**
  81. .. _class_AudioEffectReverb_set_dry:
  82. - void **set_dry** **(** :ref:`float<class_float>` amount **)**
  83. .. _class_AudioEffectReverb_set_hpf:
  84. - void **set_hpf** **(** :ref:`float<class_float>` amount **)**
  85. .. _class_AudioEffectReverb_set_predelay_feedback:
  86. - void **set_predelay_feedback** **(** :ref:`float<class_float>` feedback **)**
  87. .. _class_AudioEffectReverb_set_predelay_msec:
  88. - void **set_predelay_msec** **(** :ref:`float<class_float>` msec **)**
  89. .. _class_AudioEffectReverb_set_room_size:
  90. - void **set_room_size** **(** :ref:`float<class_float>` size **)**
  91. .. _class_AudioEffectReverb_set_spread:
  92. - void **set_spread** **(** :ref:`float<class_float>` amount **)**
  93. .. _class_AudioEffectReverb_set_wet:
  94. - void **set_wet** **(** :ref:`float<class_float>` amount **)**