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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the BoxShape.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_BoxShape:
- BoxShape
- ========
- **Inherits:** :ref:`Shape<class_shape>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Box shape resource.
- Member Functions
- ----------------
- +--------------------------------+----------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_vector3>` | :ref:`get_extents<class_BoxShape_get_extents>` **(** **)** const |
- +--------------------------------+----------------------------------------------------------------------------------------------------+
- | void | :ref:`set_extents<class_BoxShape_set_extents>` **(** :ref:`Vector3<class_vector3>` extents **)** |
- +--------------------------------+----------------------------------------------------------------------------------------------------+
- Member Variables
- ----------------
- - :ref:`Vector3<class_vector3>` **extents** - The shape's half extents.
- Description
- -----------
- 3D box shape that can be a child of a :ref:`PhysicsBody<class_physicsbody>` or :ref:`Area<class_area>`.
- Member Function Description
- ---------------------------
- .. _class_BoxShape_get_extents:
- - :ref:`Vector3<class_vector3>` **get_extents** **(** **)** const
- Return the half extents of the shape.
- .. _class_BoxShape_set_extents:
- - void **set_extents** **(** :ref:`Vector3<class_vector3>` extents **)**
- Set the half extents for the shape.
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