class_canvaslayer.rst 8.6 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the CanvasLayer.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_CanvasLayer:
  5. CanvasLayer
  6. ===========
  7. **Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  8. **Inherited By:** :ref:`ParallaxBackground<class_parallaxbackground>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Canvas drawing layer.
  13. Member Functions
  14. ----------------
  15. +----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
  16. | :ref:`Node<class_node>` | :ref:`get_custom_viewport<class_CanvasLayer_get_custom_viewport>` **(** **)** const |
  17. +----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
  18. | :ref:`int<class_int>` | :ref:`get_layer<class_CanvasLayer_get_layer>` **(** **)** const |
  19. +----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`Vector2<class_vector2>` | :ref:`get_offset<class_CanvasLayer_get_offset>` **(** **)** const |
  21. +----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`float<class_float>` | :ref:`get_rotation<class_CanvasLayer_get_rotation>` **(** **)** const |
  23. +----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`float<class_float>` | :ref:`get_rotationd<class_CanvasLayer_get_rotationd>` **(** **)** const |
  25. +----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`Vector2<class_vector2>` | :ref:`get_scale<class_CanvasLayer_get_scale>` **(** **)** const |
  27. +----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`Transform2D<class_transform2d>` | :ref:`get_transform<class_CanvasLayer_get_transform>` **(** **)** const |
  29. +----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`World2D<class_world2d>` | :ref:`get_world_2d<class_CanvasLayer_get_world_2d>` **(** **)** const |
  31. +----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
  32. | void | :ref:`set_custom_viewport<class_CanvasLayer_set_custom_viewport>` **(** :ref:`Node<class_node>` viewport **)** |
  33. +----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
  34. | void | :ref:`set_layer<class_CanvasLayer_set_layer>` **(** :ref:`int<class_int>` layer **)** |
  35. +----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
  36. | void | :ref:`set_offset<class_CanvasLayer_set_offset>` **(** :ref:`Vector2<class_vector2>` offset **)** |
  37. +----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
  38. | void | :ref:`set_rotation<class_CanvasLayer_set_rotation>` **(** :ref:`float<class_float>` radians **)** |
  39. +----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
  40. | void | :ref:`set_rotationd<class_CanvasLayer_set_rotationd>` **(** :ref:`float<class_float>` degrees **)** |
  41. +----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
  42. | void | :ref:`set_scale<class_CanvasLayer_set_scale>` **(** :ref:`Vector2<class_vector2>` scale **)** |
  43. +----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
  44. | void | :ref:`set_transform<class_CanvasLayer_set_transform>` **(** :ref:`Transform2D<class_transform2d>` transform **)** |
  45. +----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
  46. Member Variables
  47. ----------------
  48. - :ref:`int<class_int>` **layer** - Layer index for draw order. Lower values are drawn first. Default value: [code]1[/code].
  49. - :ref:`Vector2<class_vector2>` **offset** - The layer's base offset.
  50. - :ref:`float<class_float>` **rotation** - The layer's rotation in degrees.
  51. - :ref:`Vector2<class_vector2>` **scale** - The layer's scale.
  52. Description
  53. -----------
  54. Canvas drawing layer. :ref:`CanvasItem<class_canvasitem>` nodes that are direct or indirect children of a :ref:`CanvasLayer<class_canvaslayer>` will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a :ref:`CanvasLayer<class_canvaslayer>` with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
  55. Member Function Description
  56. ---------------------------
  57. .. _class_CanvasLayer_get_custom_viewport:
  58. - :ref:`Node<class_node>` **get_custom_viewport** **(** **)** const
  59. .. _class_CanvasLayer_get_layer:
  60. - :ref:`int<class_int>` **get_layer** **(** **)** const
  61. Return the layer index, determines the draw order, a lower value will be below a higher one.
  62. .. _class_CanvasLayer_get_offset:
  63. - :ref:`Vector2<class_vector2>` **get_offset** **(** **)** const
  64. Return the base offset for this layer (helper).
  65. .. _class_CanvasLayer_get_rotation:
  66. - :ref:`float<class_float>` **get_rotation** **(** **)** const
  67. Return the base rotation for this layer in radians (helper).
  68. .. _class_CanvasLayer_get_rotationd:
  69. - :ref:`float<class_float>` **get_rotationd** **(** **)** const
  70. Return the base rotation for this layer in degrees.
  71. .. _class_CanvasLayer_get_scale:
  72. - :ref:`Vector2<class_vector2>` **get_scale** **(** **)** const
  73. Return the base scale for this layer (helper).
  74. .. _class_CanvasLayer_get_transform:
  75. - :ref:`Transform2D<class_transform2d>` **get_transform** **(** **)** const
  76. Return the base transform for this layer.
  77. .. _class_CanvasLayer_get_world_2d:
  78. - :ref:`World2D<class_world2d>` **get_world_2d** **(** **)** const
  79. Return the :ref:`World2D<class_world2d>` used by this layer.
  80. .. _class_CanvasLayer_set_custom_viewport:
  81. - void **set_custom_viewport** **(** :ref:`Node<class_node>` viewport **)**
  82. .. _class_CanvasLayer_set_layer:
  83. - void **set_layer** **(** :ref:`int<class_int>` layer **)**
  84. Set the layer index, determines the draw order, a lower value will be below a higher one.
  85. .. _class_CanvasLayer_set_offset:
  86. - void **set_offset** **(** :ref:`Vector2<class_vector2>` offset **)**
  87. Set the base offset for this layer (helper).
  88. .. _class_CanvasLayer_set_rotation:
  89. - void **set_rotation** **(** :ref:`float<class_float>` radians **)**
  90. Set the base rotation for this layer in radians (helper).
  91. .. _class_CanvasLayer_set_rotationd:
  92. - void **set_rotationd** **(** :ref:`float<class_float>` degrees **)**
  93. Set the base rotation for this layer in degrees (helper).
  94. .. _class_CanvasLayer_set_scale:
  95. - void **set_scale** **(** :ref:`Vector2<class_vector2>` scale **)**
  96. Set the base scale for this layer (helper).
  97. .. _class_CanvasLayer_set_transform:
  98. - void **set_transform** **(** :ref:`Transform2D<class_transform2d>` transform **)**
  99. Set the base transform for this layer.