class_collisionpolygon.rst 4.2 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the CollisionPolygon.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_CollisionPolygon:
  5. CollisionPolygon
  6. ================
  7. **Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Editor-only class for defining a collision polygon in 3D space.
  12. Member Functions
  13. ----------------
  14. +--------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  15. | :ref:`float<class_float>` | :ref:`get_depth<class_CollisionPolygon_get_depth>` **(** **)** const |
  16. +--------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  17. | :ref:`PoolVector2Array<class_poolvector2array>` | :ref:`get_polygon<class_CollisionPolygon_get_polygon>` **(** **)** const |
  18. +--------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`bool<class_bool>` | :ref:`is_disabled<class_CollisionPolygon_is_disabled>` **(** **)** const |
  20. +--------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  21. | void | :ref:`set_depth<class_CollisionPolygon_set_depth>` **(** :ref:`float<class_float>` depth **)** |
  22. +--------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  23. | void | :ref:`set_disabled<class_CollisionPolygon_set_disabled>` **(** :ref:`bool<class_bool>` disabled **)** |
  24. +--------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  25. | void | :ref:`set_polygon<class_CollisionPolygon_set_polygon>` **(** :ref:`PoolVector2Array<class_poolvector2array>` polygon **)** |
  26. +--------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  27. Member Variables
  28. ----------------
  29. - :ref:`float<class_float>` **depth** - Length that the resulting collision extends in either direction perpendicular to its polygon.
  30. - :ref:`bool<class_bool>` **disabled** - If true, no collision will be produced.
  31. - :ref:`PoolVector2Array<class_poolvector2array>` **polygon** - Array of vertices which define the polygon.
  32. Description
  33. -----------
  34. Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a :ref:`Shape<class_shape>` for gameplay. Properties modified during gameplay will have no effect.
  35. Member Function Description
  36. ---------------------------
  37. .. _class_CollisionPolygon_get_depth:
  38. - :ref:`float<class_float>` **get_depth** **(** **)** const
  39. .. _class_CollisionPolygon_get_polygon:
  40. - :ref:`PoolVector2Array<class_poolvector2array>` **get_polygon** **(** **)** const
  41. .. _class_CollisionPolygon_is_disabled:
  42. - :ref:`bool<class_bool>` **is_disabled** **(** **)** const
  43. .. _class_CollisionPolygon_set_depth:
  44. - void **set_depth** **(** :ref:`float<class_float>` depth **)**
  45. .. _class_CollisionPolygon_set_disabled:
  46. - void **set_disabled** **(** :ref:`bool<class_bool>` disabled **)**
  47. .. _class_CollisionPolygon_set_polygon:
  48. - void **set_polygon** **(** :ref:`PoolVector2Array<class_poolvector2array>` polygon **)**