class_editorresourcepreview.rst 5.7 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the EditorResourcePreview.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_EditorResourcePreview:
  5. EditorResourcePreview
  6. =====================
  7. **Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Helper to generate previews of reources or files.
  12. Member Functions
  13. ----------------
  14. +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  15. | void | :ref:`add_preview_generator<class_EditorResourcePreview_add_preview_generator>` **(** :ref:`EditorResourcePreviewGenerator<class_editorresourcepreviewgenerator>` generator **)** |
  16. +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  17. | void | :ref:`check_for_invalidation<class_EditorResourcePreview_check_for_invalidation>` **(** :ref:`String<class_string>` path **)** |
  18. +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  19. | void | :ref:`queue_edited_resource_preview<class_EditorResourcePreview_queue_edited_resource_preview>` **(** :ref:`Resource<class_resource>` resource, :ref:`Object<class_object>` receiver, :ref:`String<class_string>` receiver_func, :ref:`Variant<class_variant>` userdata **)** |
  20. +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  21. | void | :ref:`queue_resource_preview<class_EditorResourcePreview_queue_resource_preview>` **(** :ref:`String<class_string>` path, :ref:`Object<class_object>` receiver, :ref:`String<class_string>` receiver_func, :ref:`Variant<class_variant>` userdata **)** |
  22. +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | void | :ref:`remove_preview_generator<class_EditorResourcePreview_remove_preview_generator>` **(** :ref:`EditorResourcePreviewGenerator<class_editorresourcepreviewgenerator>` generator **)** |
  24. +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. Signals
  26. -------
  27. - **preview_invalidated** **(** :ref:`String<class_string>` path **)**
  28. If a preview was invalidated (changed) this signal will emit (using the path of the preview)
  29. Description
  30. -----------
  31. This object is used to generate previews for resources of files.
  32. Member Function Description
  33. ---------------------------
  34. .. _class_EditorResourcePreview_add_preview_generator:
  35. - void **add_preview_generator** **(** :ref:`EditorResourcePreviewGenerator<class_editorresourcepreviewgenerator>` generator **)**
  36. Create an own, custom preview generator.
  37. .. _class_EditorResourcePreview_check_for_invalidation:
  38. - void **check_for_invalidation** **(** :ref:`String<class_string>` path **)**
  39. Check if the resource changed, if so it will be invalidated and the corresponding signal emitted.
  40. .. _class_EditorResourcePreview_queue_edited_resource_preview:
  41. - void **queue_edited_resource_preview** **(** :ref:`Resource<class_resource>` resource, :ref:`Object<class_object>` receiver, :ref:`String<class_string>` receiver_func, :ref:`Variant<class_variant>` userdata **)**
  42. Queue a resource being edited for preview (using an instance). Once the preview is ready, your receiver.receiver_func will be called either containing the preview texture or an empty texture (if no preview was possible). Callback must have the format: (path,texture,userdata). Userdata can be anything.
  43. .. _class_EditorResourcePreview_queue_resource_preview:
  44. - void **queue_resource_preview** **(** :ref:`String<class_string>` path, :ref:`Object<class_object>` receiver, :ref:`String<class_string>` receiver_func, :ref:`Variant<class_variant>` userdata **)**
  45. Queue a resource file for preview (using a path). Once the preview is ready, your receiver.receiver_func will be called either containing the preview texture or an empty texture (if no preview was possible). Callback must have the format: (path,texture,userdata). Userdata can be anything.
  46. .. _class_EditorResourcePreview_remove_preview_generator:
  47. - void **remove_preview_generator** **(** :ref:`EditorResourcePreviewGenerator<class_editorresourcepreviewgenerator>` generator **)**
  48. Remove a custom preview generator.