class_editorscript.rst 2.4 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the EditorScript.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_EditorScript:
  5. EditorScript
  6. ============
  7. **Inherits:** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Simple script to perform changes in the currently edited scene.
  12. Member Functions
  13. ----------------
  14. +------------------------------------------------+---------------------------------------------------------------------------------------------------+
  15. | void | :ref:`_run<class_EditorScript__run>` **(** **)** virtual |
  16. +------------------------------------------------+---------------------------------------------------------------------------------------------------+
  17. | void | :ref:`add_root_node<class_EditorScript_add_root_node>` **(** :ref:`Node<class_node>` node **)** |
  18. +------------------------------------------------+---------------------------------------------------------------------------------------------------+
  19. | :ref:`EditorInterface<class_editorinterface>` | :ref:`get_editor_interface<class_EditorScript_get_editor_interface>` **(** **)** |
  20. +------------------------------------------------+---------------------------------------------------------------------------------------------------+
  21. | :ref:`Node<class_node>` | :ref:`get_scene<class_EditorScript_get_scene>` **(** **)** |
  22. +------------------------------------------------+---------------------------------------------------------------------------------------------------+
  23. Description
  24. -----------
  25. This script can be run from the Scene -> Run Script menu option.
  26. Member Function Description
  27. ---------------------------
  28. .. _class_EditorScript__run:
  29. - void **_run** **(** **)** virtual
  30. .. _class_EditorScript_add_root_node:
  31. - void **add_root_node** **(** :ref:`Node<class_node>` node **)**
  32. .. _class_EditorScript_get_editor_interface:
  33. - :ref:`EditorInterface<class_editorinterface>` **get_editor_interface** **(** **)**
  34. .. _class_EditorScript_get_scene:
  35. - :ref:`Node<class_node>` **get_scene** **(** **)**