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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the ParticlesMaterial.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_ParticlesMaterial:
- ParticlesMaterial
- =================
- **Inherits:** :ref:`Material<class_material>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Particle properties for :ref:`Particles<class_particles>` and :ref:`Particles2D<class_particles2d>` nodes.
- Member Functions
- ----------------
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Color<class_color>` | :ref:`get_color<class_ParticlesMaterial_get_color>` **(** **)** const |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Texture<class_texture>` | :ref:`get_color_ramp<class_ParticlesMaterial_get_color_ramp>` **(** **)** const |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_vector3>` | :ref:`get_emission_box_extents<class_ParticlesMaterial_get_emission_box_extents>` **(** **)** const |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Texture<class_texture>` | :ref:`get_emission_color_texture<class_ParticlesMaterial_get_emission_color_texture>` **(** **)** const |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Texture<class_texture>` | :ref:`get_emission_normal_texture<class_ParticlesMaterial_get_emission_normal_texture>` **(** **)** const |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_emission_point_count<class_ParticlesMaterial_get_emission_point_count>` **(** **)** const |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Texture<class_texture>` | :ref:`get_emission_point_texture<class_ParticlesMaterial_get_emission_point_texture>` **(** **)** const |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_emission_shape<class_ParticlesMaterial_get_emission_shape>` **(** **)** const |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_emission_sphere_radius<class_ParticlesMaterial_get_emission_sphere_radius>` **(** **)** const |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`get_flag<class_ParticlesMaterial_get_flag>` **(** :ref:`int<class_int>` flag **)** const |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_flatness<class_ParticlesMaterial_get_flatness>` **(** **)** const |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_vector3>` | :ref:`get_gravity<class_ParticlesMaterial_get_gravity>` **(** **)** const |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_param<class_ParticlesMaterial_get_param>` **(** :ref:`int<class_int>` param **)** const |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_param_randomness<class_ParticlesMaterial_get_param_randomness>` **(** :ref:`int<class_int>` param **)** const |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Texture<class_texture>` | :ref:`get_param_texture<class_ParticlesMaterial_get_param_texture>` **(** :ref:`int<class_int>` param **)** const |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_spread<class_ParticlesMaterial_get_spread>` **(** **)** const |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`GradientTexture<class_gradienttexture>` | :ref:`get_trail_color_modifier<class_ParticlesMaterial_get_trail_color_modifier>` **(** **)** const |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_trail_divisor<class_ParticlesMaterial_get_trail_divisor>` **(** **)** const |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`CurveTexture<class_curvetexture>` | :ref:`get_trail_size_modifier<class_ParticlesMaterial_get_trail_size_modifier>` **(** **)** const |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_color<class_ParticlesMaterial_set_color>` **(** :ref:`Color<class_color>` color **)** |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_color_ramp<class_ParticlesMaterial_set_color_ramp>` **(** :ref:`Texture<class_texture>` ramp **)** |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_emission_box_extents<class_ParticlesMaterial_set_emission_box_extents>` **(** :ref:`Vector3<class_vector3>` extents **)** |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_emission_color_texture<class_ParticlesMaterial_set_emission_color_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_emission_normal_texture<class_ParticlesMaterial_set_emission_normal_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_emission_point_count<class_ParticlesMaterial_set_emission_point_count>` **(** :ref:`int<class_int>` point_count **)** |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_emission_point_texture<class_ParticlesMaterial_set_emission_point_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_emission_shape<class_ParticlesMaterial_set_emission_shape>` **(** :ref:`int<class_int>` shape **)** |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_emission_sphere_radius<class_ParticlesMaterial_set_emission_sphere_radius>` **(** :ref:`float<class_float>` radius **)** |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_flag<class_ParticlesMaterial_set_flag>` **(** :ref:`int<class_int>` flag, :ref:`bool<class_bool>` enable **)** |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_flatness<class_ParticlesMaterial_set_flatness>` **(** :ref:`float<class_float>` amount **)** |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_gravity<class_ParticlesMaterial_set_gravity>` **(** :ref:`Vector3<class_vector3>` accel_vec **)** |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_param<class_ParticlesMaterial_set_param>` **(** :ref:`int<class_int>` param, :ref:`float<class_float>` value **)** |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_param_randomness<class_ParticlesMaterial_set_param_randomness>` **(** :ref:`int<class_int>` param, :ref:`float<class_float>` randomness **)** |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_param_texture<class_ParticlesMaterial_set_param_texture>` **(** :ref:`int<class_int>` param, :ref:`Texture<class_texture>` texture **)** |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_spread<class_ParticlesMaterial_set_spread>` **(** :ref:`float<class_float>` degrees **)** |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_trail_color_modifier<class_ParticlesMaterial_set_trail_color_modifier>` **(** :ref:`GradientTexture<class_gradienttexture>` texture **)** |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_trail_divisor<class_ParticlesMaterial_set_trail_divisor>` **(** :ref:`int<class_int>` divisor **)** |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_trail_size_modifier<class_ParticlesMaterial_set_trail_size_modifier>` **(** :ref:`CurveTexture<class_curvetexture>` texture **)** |
- +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- Member Variables
- ----------------
- - :ref:`float<class_float>` **angle** - Initial rotation applied to each particle.
- - :ref:`Texture<class_texture>` **angle_curve** - Each particle's rotation will be animated along this [CurveTexture].
- - :ref:`float<class_float>` **angle_random** - Rotation randomness ratio. Default value: [code]0[/code].
- - :ref:`float<class_float>` **angular_velocity** - Initial angular velocity applied to each particle.
- - :ref:`Texture<class_texture>` **angular_velocity_curve** - Each particle's angular velocity will vary along this [CurveTexture].
- - :ref:`float<class_float>` **angular_velocity_random** - Angular velocity randomness ratio. Default value: [code]0[/code].
- - :ref:`bool<class_bool>` **anim_loop** - If [code]true[/code] animation will loop. Default value: [code]false[/code].
- - :ref:`float<class_float>` **anim_offset** - Particle animation offset.
- - :ref:`Texture<class_texture>` **anim_offset_curve** - Each particle's animation offset will vary along this [CurveTexture].
- - :ref:`float<class_float>` **anim_offset_random** - Animation offset randomness ratio. Default value: [code]0[/code].
- - :ref:`float<class_float>` **anim_speed** - Particle animation speed.
- - :ref:`Texture<class_texture>` **anim_speed_curve** - Each particle's animation speed will vary along this [CurveTexture].
- - :ref:`float<class_float>` **anim_speed_random** - Animation speed randomness ratio. Default value: [code]0[/code].
- - :ref:`Color<class_color>` **color** - Each particle's initial color. If the [Particle2D]'s [code]texture[/code] is defined, it will be multiplied by this color.
- - :ref:`Texture<class_texture>` **color_ramp** - Each particle's color will vary along this [GradientTexture].
- - :ref:`float<class_float>` **damping** - The rate at which particles lose velocity.
- - :ref:`Texture<class_texture>` **damping_curve** - Damping will vary along this [CurveTexture].
- - :ref:`float<class_float>` **damping_random** - Damping randomness ratio. Default value: [code]0[/code].
- - :ref:`Vector3<class_vector3>` **emission_box_extents** - The box's extents if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_BOX[/code].
- - :ref:`Texture<class_texture>` **emission_color_texture**
- - :ref:`Texture<class_texture>` **emission_normal_texture**
- - :ref:`int<class_int>` **emission_point_count** - The number of emission points if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_POINTS[/code] or [code]EMISSION_SHAPE_DIRECTED_POINTS[/code].
- - :ref:`Texture<class_texture>` **emission_point_texture**
- - :ref:`int<class_int>` **emission_shape** - Particles will be emitted inside this region. Use [code]EMISSION_SHAPE_*[/code] constants for values. Default value: [code]EMISSION_SHAPE_POINT[/code].
- - :ref:`float<class_float>` **emission_sphere_radius** - The sphere's radius if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_SPHERE[/code].
- - :ref:`bool<class_bool>` **flag_align_y**
- - :ref:`bool<class_bool>` **flag_disable_z** - If [code]true[/code] particles will not move on the z axis. Default value: [code]true[/code] for [Particles2D], [code]false[/code] for [Particles].
- - :ref:`bool<class_bool>` **flag_rotate_y**
- - :ref:`float<class_float>` **flatness**
- - :ref:`Vector3<class_vector3>` **gravity** - Gravity applied to every particle. Default value: [code](0, 98, 0)[/code].
- - :ref:`float<class_float>` **hue_variation** - Initial hue variation applied to each particle.
- - :ref:`Texture<class_texture>` **hue_variation_curve** - Each particle's hue will vary along this [CurveTexture].
- - :ref:`float<class_float>` **hue_variation_random** - Hue variation randomness ratio. Default value: [code]0[/code].
- - :ref:`float<class_float>` **initial_velocity** - Initial velocity for each particle.
- - :ref:`float<class_float>` **initial_velocity_random** - Initial velocity randomness ratio. Default value: [code]0[/code].
- - :ref:`float<class_float>` **linear_accel** - Linear acceleration applied to each particle.
- - :ref:`Texture<class_texture>` **linear_accel_curve** - Each particle's linear acceleration will vary along this [CurveTexture].
- - :ref:`float<class_float>` **linear_accel_random** - Linear acceleration randomness ratio. Default value: [code]0[/code].
- - :ref:`float<class_float>` **orbit_velocity** - Orbital velocity applied to each particle.
- - :ref:`Texture<class_texture>` **orbit_velocity_curve** - Each particle's orbital velocity will vary along this [CurveTexture].
- - :ref:`float<class_float>` **orbit_velocity_random** - Orbital velocity randomness ratio. Default value: [code]0[/code].
- - :ref:`float<class_float>` **radial_accel** - Linear acceleration applied to each particle.
- - :ref:`Texture<class_texture>` **radial_accel_curve** - Each particle's radial acceleration will vary along this [CurveTexture].
- - :ref:`float<class_float>` **radial_accel_random** - Radial acceleration randomness ratio. Default value: [code]0[/code].
- - :ref:`float<class_float>` **scale** - Initial scale applied to each particle.
- - :ref:`Texture<class_texture>` **scale_curve** - Each particle's scale will vary along this [CurveTexture].
- - :ref:`float<class_float>` **scale_random** - Scale randomness ratio. Default value: [code]0[/code].
- - :ref:`float<class_float>` **spread** - Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code].
- - :ref:`float<class_float>` **tangential_accel** - Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity.
- - :ref:`Texture<class_texture>` **tangential_accel_curve** - Each particle's tangential acceleration will vary along this [CurveTexture].
- - :ref:`float<class_float>` **tangential_accel_random** - Tangential acceleration randomness ratio. Default value: [code]0[/code].
- - :ref:`GradientTexture<class_gradienttexture>` **trail_color_modifier** - Trail particles' color will vary along this [GradientTexture].
- - :ref:`int<class_int>` **trail_divisor** - Emitter will emit [code]amount[/code] divided by [code]trail_divisor[/code] particles. The remaining particles will be used as trail(s).
- - :ref:`CurveTexture<class_curvetexture>` **trail_size_modifier** - Trail particles' size will vary along this [CurveTexture].
- Numeric Constants
- -----------------
- - **PARAM_INITIAL_LINEAR_VELOCITY** = **0** --- Use with :ref:`set_param<class_ParticlesMaterial_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_set_param_texture>` to set initial velocity properties.
- - **PARAM_ANGULAR_VELOCITY** = **1** --- Use with :ref:`set_param<class_ParticlesMaterial_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_set_param_texture>` to set angular velocity properties.
- - **PARAM_ORBIT_VELOCITY** = **2** --- Use with :ref:`set_param<class_ParticlesMaterial_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_set_param_texture>` to set orbital_velocity properties.
- - **PARAM_LINEAR_ACCEL** = **3** --- Use with :ref:`set_param<class_ParticlesMaterial_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_set_param_texture>` to set linear acceleration properties.
- - **PARAM_RADIAL_ACCEL** = **4** --- Use with :ref:`set_param<class_ParticlesMaterial_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_set_param_texture>` to set radial acceleration properties.
- - **PARAM_TANGENTIAL_ACCEL** = **5** --- Use with :ref:`set_param<class_ParticlesMaterial_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_set_param_texture>` to set tangential acceleration properties.
- - **PARAM_DAMPING** = **6** --- Use with :ref:`set_param<class_ParticlesMaterial_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_set_param_texture>` to set damping properties.
- - **PARAM_ANGLE** = **7** --- Use with :ref:`set_param<class_ParticlesMaterial_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_set_param_texture>` to set angle properties.
- - **PARAM_SCALE** = **8** --- Use with :ref:`set_param<class_ParticlesMaterial_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_set_param_texture>` to set scale properties.
- - **PARAM_HUE_VARIATION** = **9** --- Use with :ref:`set_param<class_ParticlesMaterial_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_set_param_texture>` to set hue_variation properties.
- - **PARAM_ANIM_SPEED** = **10** --- Use with :ref:`set_param<class_ParticlesMaterial_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_set_param_texture>` to set animation speed properties.
- - **PARAM_ANIM_OFFSET** = **11** --- Use with :ref:`set_param<class_ParticlesMaterial_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_set_param_texture>` to set animation offset properties.
- - **PARAM_MAX** = **12**
- - **FLAG_ALIGN_Y_TO_VELOCITY** = **0** --- Use with :ref:`set_flag<class_ParticlesMaterial_set_flag>` to set member flag_align_y.
- - **FLAG_ROTATE_Y** = **1** --- Use with :ref:`set_flag<class_ParticlesMaterial_set_flag>` to set member flag_rotate_y
- - **FLAG_MAX** = **4**
- - **EMISSION_SHAPE_POINT** = **0** --- All particles will be emitted from a single point.
- - **EMISSION_SHAPE_SPHERE** = **1** --- Particles will be emitted in the volume of a sphere.
- - **EMISSION_SHAPE_BOX** = **2** --- Particles will be emitted in the volume of a box.
- - **EMISSION_SHAPE_POINTS** = **3**
- - **EMISSION_SHAPE_DIRECTED_POINTS** = **4**
- Description
- -----------
- ParticlesMaterial defines particle properties and behavior. It is used in the ``process_material`` of :ref:`Particles<class_particles>` and :ref:`Particles2D<class_particles2d>` emitter nodes.
- Some of this material's properties are applied to each particle when emitted, while others can have a :ref:`CurveTexture<class_curvetexture>` applied to vary values over the lifetime of the particle.
- Member Function Description
- ---------------------------
- .. _class_ParticlesMaterial_get_color:
- - :ref:`Color<class_color>` **get_color** **(** **)** const
- .. _class_ParticlesMaterial_get_color_ramp:
- - :ref:`Texture<class_texture>` **get_color_ramp** **(** **)** const
- .. _class_ParticlesMaterial_get_emission_box_extents:
- - :ref:`Vector3<class_vector3>` **get_emission_box_extents** **(** **)** const
- .. _class_ParticlesMaterial_get_emission_color_texture:
- - :ref:`Texture<class_texture>` **get_emission_color_texture** **(** **)** const
- .. _class_ParticlesMaterial_get_emission_normal_texture:
- - :ref:`Texture<class_texture>` **get_emission_normal_texture** **(** **)** const
- .. _class_ParticlesMaterial_get_emission_point_count:
- - :ref:`int<class_int>` **get_emission_point_count** **(** **)** const
- .. _class_ParticlesMaterial_get_emission_point_texture:
- - :ref:`Texture<class_texture>` **get_emission_point_texture** **(** **)** const
- .. _class_ParticlesMaterial_get_emission_shape:
- - :ref:`int<class_int>` **get_emission_shape** **(** **)** const
- .. _class_ParticlesMaterial_get_emission_sphere_radius:
- - :ref:`float<class_float>` **get_emission_sphere_radius** **(** **)** const
- .. _class_ParticlesMaterial_get_flag:
- - :ref:`bool<class_bool>` **get_flag** **(** :ref:`int<class_int>` flag **)** const
- .. _class_ParticlesMaterial_get_flatness:
- - :ref:`float<class_float>` **get_flatness** **(** **)** const
- .. _class_ParticlesMaterial_get_gravity:
- - :ref:`Vector3<class_vector3>` **get_gravity** **(** **)** const
- .. _class_ParticlesMaterial_get_param:
- - :ref:`float<class_float>` **get_param** **(** :ref:`int<class_int>` param **)** const
- .. _class_ParticlesMaterial_get_param_randomness:
- - :ref:`float<class_float>` **get_param_randomness** **(** :ref:`int<class_int>` param **)** const
- .. _class_ParticlesMaterial_get_param_texture:
- - :ref:`Texture<class_texture>` **get_param_texture** **(** :ref:`int<class_int>` param **)** const
- .. _class_ParticlesMaterial_get_spread:
- - :ref:`float<class_float>` **get_spread** **(** **)** const
- .. _class_ParticlesMaterial_get_trail_color_modifier:
- - :ref:`GradientTexture<class_gradienttexture>` **get_trail_color_modifier** **(** **)** const
- .. _class_ParticlesMaterial_get_trail_divisor:
- - :ref:`int<class_int>` **get_trail_divisor** **(** **)** const
- .. _class_ParticlesMaterial_get_trail_size_modifier:
- - :ref:`CurveTexture<class_curvetexture>` **get_trail_size_modifier** **(** **)** const
- .. _class_ParticlesMaterial_set_color:
- - void **set_color** **(** :ref:`Color<class_color>` color **)**
- .. _class_ParticlesMaterial_set_color_ramp:
- - void **set_color_ramp** **(** :ref:`Texture<class_texture>` ramp **)**
- .. _class_ParticlesMaterial_set_emission_box_extents:
- - void **set_emission_box_extents** **(** :ref:`Vector3<class_vector3>` extents **)**
- .. _class_ParticlesMaterial_set_emission_color_texture:
- - void **set_emission_color_texture** **(** :ref:`Texture<class_texture>` texture **)**
- .. _class_ParticlesMaterial_set_emission_normal_texture:
- - void **set_emission_normal_texture** **(** :ref:`Texture<class_texture>` texture **)**
- .. _class_ParticlesMaterial_set_emission_point_count:
- - void **set_emission_point_count** **(** :ref:`int<class_int>` point_count **)**
- .. _class_ParticlesMaterial_set_emission_point_texture:
- - void **set_emission_point_texture** **(** :ref:`Texture<class_texture>` texture **)**
- .. _class_ParticlesMaterial_set_emission_shape:
- - void **set_emission_shape** **(** :ref:`int<class_int>` shape **)**
- .. _class_ParticlesMaterial_set_emission_sphere_radius:
- - void **set_emission_sphere_radius** **(** :ref:`float<class_float>` radius **)**
- .. _class_ParticlesMaterial_set_flag:
- - void **set_flag** **(** :ref:`int<class_int>` flag, :ref:`bool<class_bool>` enable **)**
- .. _class_ParticlesMaterial_set_flatness:
- - void **set_flatness** **(** :ref:`float<class_float>` amount **)**
- .. _class_ParticlesMaterial_set_gravity:
- - void **set_gravity** **(** :ref:`Vector3<class_vector3>` accel_vec **)**
- .. _class_ParticlesMaterial_set_param:
- - void **set_param** **(** :ref:`int<class_int>` param, :ref:`float<class_float>` value **)**
- .. _class_ParticlesMaterial_set_param_randomness:
- - void **set_param_randomness** **(** :ref:`int<class_int>` param, :ref:`float<class_float>` randomness **)**
- .. _class_ParticlesMaterial_set_param_texture:
- - void **set_param_texture** **(** :ref:`int<class_int>` param, :ref:`Texture<class_texture>` texture **)**
- .. _class_ParticlesMaterial_set_spread:
- - void **set_spread** **(** :ref:`float<class_float>` degrees **)**
- .. _class_ParticlesMaterial_set_trail_color_modifier:
- - void **set_trail_color_modifier** **(** :ref:`GradientTexture<class_gradienttexture>` texture **)**
- .. _class_ParticlesMaterial_set_trail_divisor:
- - void **set_trail_divisor** **(** :ref:`int<class_int>` divisor **)**
- .. _class_ParticlesMaterial_set_trail_size_modifier:
- - void **set_trail_size_modifier** **(** :ref:`CurveTexture<class_curvetexture>` texture **)**
|