class_physicsbody.rst 6.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106
  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the PhysicsBody.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_PhysicsBody:
  5. PhysicsBody
  6. ===========
  7. **Inherits:** :ref:`CollisionObject<class_collisionobject>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  8. **Inherited By:** :ref:`RigidBody<class_rigidbody>`, :ref:`VehicleBody<class_vehiclebody>`, :ref:`StaticBody<class_staticbody>`, :ref:`KinematicBody<class_kinematicbody>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Base class for all objects affected by physics in 3D space.
  13. Member Functions
  14. ----------------
  15. +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  16. | void | :ref:`add_collision_exception_with<class_PhysicsBody_add_collision_exception_with>` **(** :ref:`Node<class_node>` body **)** |
  17. +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  18. | :ref:`int<class_int>` | :ref:`get_collision_layer<class_PhysicsBody_get_collision_layer>` **(** **)** const |
  19. +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_PhysicsBody_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
  21. +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`int<class_int>` | :ref:`get_collision_mask<class_PhysicsBody_get_collision_mask>` **(** **)** const |
  23. +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_PhysicsBody_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
  25. +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | void | :ref:`remove_collision_exception_with<class_PhysicsBody_remove_collision_exception_with>` **(** :ref:`Node<class_node>` body **)** |
  27. +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | void | :ref:`set_collision_layer<class_PhysicsBody_set_collision_layer>` **(** :ref:`int<class_int>` layer **)** |
  29. +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | void | :ref:`set_collision_layer_bit<class_PhysicsBody_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
  31. +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | void | :ref:`set_collision_mask<class_PhysicsBody_set_collision_mask>` **(** :ref:`int<class_int>` mask **)** |
  33. +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | void | :ref:`set_collision_mask_bit<class_PhysicsBody_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
  35. +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  36. Member Variables
  37. ----------------
  38. - :ref:`int<class_int>` **collision_layer** - The physics layers this area is in.
  39. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
  40. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
  41. - :ref:`int<class_int>` **collision_mask** - The physics layers this area can scan for collisions.
  42. Description
  43. -----------
  44. PhysicsBody is an abstract base class for implementing a physics body. All \*Body types inherit from it.
  45. Member Function Description
  46. ---------------------------
  47. .. _class_PhysicsBody_add_collision_exception_with:
  48. - void **add_collision_exception_with** **(** :ref:`Node<class_node>` body **)**
  49. Adds a body to the list of bodies that this body can't collide with.
  50. .. _class_PhysicsBody_get_collision_layer:
  51. - :ref:`int<class_int>` **get_collision_layer** **(** **)** const
  52. .. _class_PhysicsBody_get_collision_layer_bit:
  53. - :ref:`bool<class_bool>` **get_collision_layer_bit** **(** :ref:`int<class_int>` bit **)** const
  54. .. _class_PhysicsBody_get_collision_mask:
  55. - :ref:`int<class_int>` **get_collision_mask** **(** **)** const
  56. .. _class_PhysicsBody_get_collision_mask_bit:
  57. - :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** const
  58. .. _class_PhysicsBody_remove_collision_exception_with:
  59. - void **remove_collision_exception_with** **(** :ref:`Node<class_node>` body **)**
  60. Removes a body from the list of bodies that this body can't collide with.
  61. .. _class_PhysicsBody_set_collision_layer:
  62. - void **set_collision_layer** **(** :ref:`int<class_int>` layer **)**
  63. .. _class_PhysicsBody_set_collision_layer_bit:
  64. - void **set_collision_layer_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
  65. .. _class_PhysicsBody_set_collision_mask:
  66. - void **set_collision_mask** **(** :ref:`int<class_int>` mask **)**
  67. .. _class_PhysicsBody_set_collision_mask_bit:
  68. - void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**