class_resourcepreloader.rst 4.5 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the ResourcePreloader.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_ResourcePreloader:
  5. ResourcePreloader
  6. =================
  7. **Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Resource Preloader Node.
  12. Member Functions
  13. ----------------
  14. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
  15. | void | :ref:`add_resource<class_ResourcePreloader_add_resource>` **(** :ref:`String<class_string>` name, :ref:`Resource<class_resource>` resource **)** |
  16. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
  17. | :ref:`Resource<class_resource>` | :ref:`get_resource<class_ResourcePreloader_get_resource>` **(** :ref:`String<class_string>` name **)** const |
  18. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`PoolStringArray<class_poolstringarray>` | :ref:`get_resource_list<class_ResourcePreloader_get_resource_list>` **(** **)** const |
  20. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`bool<class_bool>` | :ref:`has_resource<class_ResourcePreloader_has_resource>` **(** :ref:`String<class_string>` name **)** const |
  22. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | void | :ref:`remove_resource<class_ResourcePreloader_remove_resource>` **(** :ref:`String<class_string>` name **)** |
  24. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | void | :ref:`rename_resource<class_ResourcePreloader_rename_resource>` **(** :ref:`String<class_string>` name, :ref:`String<class_string>` newname **)** |
  26. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
  27. Member Variables
  28. ----------------
  29. - :ref:`Array<class_array>` **resources**
  30. Description
  31. -----------
  32. Resource Preloader Node. This node is used to preload sub-resources inside a scene, so when the scene is loaded all the resources are ready to use and be retrieved from here.
  33. Member Function Description
  34. ---------------------------
  35. .. _class_ResourcePreloader_add_resource:
  36. - void **add_resource** **(** :ref:`String<class_string>` name, :ref:`Resource<class_resource>` resource **)**
  37. .. _class_ResourcePreloader_get_resource:
  38. - :ref:`Resource<class_resource>` **get_resource** **(** :ref:`String<class_string>` name **)** const
  39. Return the resource given a text-id.
  40. .. _class_ResourcePreloader_get_resource_list:
  41. - :ref:`PoolStringArray<class_poolstringarray>` **get_resource_list** **(** **)** const
  42. Return the list of resources inside the preloader.
  43. .. _class_ResourcePreloader_has_resource:
  44. - :ref:`bool<class_bool>` **has_resource** **(** :ref:`String<class_string>` name **)** const
  45. Return true if the preloader has a given resource.
  46. .. _class_ResourcePreloader_remove_resource:
  47. - void **remove_resource** **(** :ref:`String<class_string>` name **)**
  48. Remove a resource from the preloader by text id.
  49. .. _class_ResourcePreloader_rename_resource:
  50. - void **rename_resource** **(** :ref:`String<class_string>` name, :ref:`String<class_string>` newname **)**
  51. Rename a resource inside the preloader, from a text-id to a new text-id.