class_scenestate.rst 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148
  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the SceneState.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_SceneState:
  5. SceneState
  6. ==========
  7. **Inherits:** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Member Functions
  12. ----------------
  13. +------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
  14. | :ref:`Array<class_array>` | :ref:`get_connection_binds<class_SceneState_get_connection_binds>` **(** :ref:`int<class_int>` idx **)** const |
  15. +------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
  16. | :ref:`int<class_int>` | :ref:`get_connection_count<class_SceneState_get_connection_count>` **(** **)** const |
  17. +------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
  18. | :ref:`int<class_int>` | :ref:`get_connection_flags<class_SceneState_get_connection_flags>` **(** :ref:`int<class_int>` idx **)** const |
  19. +------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`String<class_string>` | :ref:`get_connection_method<class_SceneState_get_connection_method>` **(** :ref:`int<class_int>` idx **)** const |
  21. +------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`String<class_string>` | :ref:`get_connection_signal<class_SceneState_get_connection_signal>` **(** :ref:`int<class_int>` idx **)** const |
  23. +------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`NodePath<class_nodepath>` | :ref:`get_connection_source<class_SceneState_get_connection_source>` **(** :ref:`int<class_int>` idx **)** const |
  25. +------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`NodePath<class_nodepath>` | :ref:`get_connection_target<class_SceneState_get_connection_target>` **(** :ref:`int<class_int>` idx **)** const |
  27. +------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`int<class_int>` | :ref:`get_node_count<class_SceneState_get_node_count>` **(** **)** const |
  29. +------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`PoolStringArray<class_poolstringarray>` | :ref:`get_node_groups<class_SceneState_get_node_groups>` **(** :ref:`int<class_int>` idx **)** const |
  31. +------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`PackedScene<class_packedscene>` | :ref:`get_node_instance<class_SceneState_get_node_instance>` **(** :ref:`int<class_int>` idx **)** const |
  33. +------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`String<class_string>` | :ref:`get_node_instance_placeholder<class_SceneState_get_node_instance_placeholder>` **(** :ref:`int<class_int>` idx **)** const |
  35. +------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`String<class_string>` | :ref:`get_node_name<class_SceneState_get_node_name>` **(** :ref:`int<class_int>` idx **)** const |
  37. +------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`NodePath<class_nodepath>` | :ref:`get_node_owner_path<class_SceneState_get_node_owner_path>` **(** :ref:`int<class_int>` idx **)** const |
  39. +------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`NodePath<class_nodepath>` | :ref:`get_node_path<class_SceneState_get_node_path>` **(** :ref:`int<class_int>` idx, :ref:`bool<class_bool>` for_parent=false **)** const |
  41. +------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`int<class_int>` | :ref:`get_node_property_count<class_SceneState_get_node_property_count>` **(** :ref:`int<class_int>` idx **)** const |
  43. +------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`String<class_string>` | :ref:`get_node_property_name<class_SceneState_get_node_property_name>` **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const |
  45. +------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`Variant<class_variant>` | :ref:`get_node_property_value<class_SceneState_get_node_property_value>` **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const |
  47. +------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`String<class_string>` | :ref:`get_node_type<class_SceneState_get_node_type>` **(** :ref:`int<class_int>` idx **)** const |
  49. +------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`bool<class_bool>` | :ref:`is_node_instance_placeholder<class_SceneState_is_node_instance_placeholder>` **(** :ref:`int<class_int>` idx **)** const |
  51. +------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. Numeric Constants
  53. -----------------
  54. - **GEN_EDIT_STATE_DISABLED** = **0**
  55. - **GEN_EDIT_STATE_INSTANCE** = **1**
  56. - **GEN_EDIT_STATE_MAIN** = **2**
  57. Member Function Description
  58. ---------------------------
  59. .. _class_SceneState_get_connection_binds:
  60. - :ref:`Array<class_array>` **get_connection_binds** **(** :ref:`int<class_int>` idx **)** const
  61. .. _class_SceneState_get_connection_count:
  62. - :ref:`int<class_int>` **get_connection_count** **(** **)** const
  63. .. _class_SceneState_get_connection_flags:
  64. - :ref:`int<class_int>` **get_connection_flags** **(** :ref:`int<class_int>` idx **)** const
  65. .. _class_SceneState_get_connection_method:
  66. - :ref:`String<class_string>` **get_connection_method** **(** :ref:`int<class_int>` idx **)** const
  67. .. _class_SceneState_get_connection_signal:
  68. - :ref:`String<class_string>` **get_connection_signal** **(** :ref:`int<class_int>` idx **)** const
  69. .. _class_SceneState_get_connection_source:
  70. - :ref:`NodePath<class_nodepath>` **get_connection_source** **(** :ref:`int<class_int>` idx **)** const
  71. .. _class_SceneState_get_connection_target:
  72. - :ref:`NodePath<class_nodepath>` **get_connection_target** **(** :ref:`int<class_int>` idx **)** const
  73. .. _class_SceneState_get_node_count:
  74. - :ref:`int<class_int>` **get_node_count** **(** **)** const
  75. .. _class_SceneState_get_node_groups:
  76. - :ref:`PoolStringArray<class_poolstringarray>` **get_node_groups** **(** :ref:`int<class_int>` idx **)** const
  77. .. _class_SceneState_get_node_instance:
  78. - :ref:`PackedScene<class_packedscene>` **get_node_instance** **(** :ref:`int<class_int>` idx **)** const
  79. .. _class_SceneState_get_node_instance_placeholder:
  80. - :ref:`String<class_string>` **get_node_instance_placeholder** **(** :ref:`int<class_int>` idx **)** const
  81. .. _class_SceneState_get_node_name:
  82. - :ref:`String<class_string>` **get_node_name** **(** :ref:`int<class_int>` idx **)** const
  83. .. _class_SceneState_get_node_owner_path:
  84. - :ref:`NodePath<class_nodepath>` **get_node_owner_path** **(** :ref:`int<class_int>` idx **)** const
  85. .. _class_SceneState_get_node_path:
  86. - :ref:`NodePath<class_nodepath>` **get_node_path** **(** :ref:`int<class_int>` idx, :ref:`bool<class_bool>` for_parent=false **)** const
  87. .. _class_SceneState_get_node_property_count:
  88. - :ref:`int<class_int>` **get_node_property_count** **(** :ref:`int<class_int>` idx **)** const
  89. .. _class_SceneState_get_node_property_name:
  90. - :ref:`String<class_string>` **get_node_property_name** **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const
  91. .. _class_SceneState_get_node_property_value:
  92. - :ref:`Variant<class_variant>` **get_node_property_value** **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const
  93. .. _class_SceneState_get_node_type:
  94. - :ref:`String<class_string>` **get_node_type** **(** :ref:`int<class_int>` idx **)** const
  95. .. _class_SceneState_is_node_instance_placeholder:
  96. - :ref:`bool<class_bool>` **is_node_instance_placeholder** **(** :ref:`int<class_int>` idx **)** const