class_scenetree.rst 28 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the SceneTree.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_SceneTree:
  5. SceneTree
  6. =========
  7. **Inherits:** :ref:`MainLoop<class_mainloop>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Member Functions
  12. ----------------
  13. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  14. | :ref:`Variant<class_variant>` | :ref:`call_group<class_SceneTree_call_group>` **(** :ref:`String<class_string>` group, :ref:`String<class_string>` method **)** vararg |
  15. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  16. | :ref:`Variant<class_variant>` | :ref:`call_group_flags<class_SceneTree_call_group_flags>` **(** :ref:`int<class_int>` flags, :ref:`String<class_string>` group, :ref:`String<class_string>` method **)** vararg |
  17. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  18. | :ref:`int<class_int>` | :ref:`change_scene<class_SceneTree_change_scene>` **(** :ref:`String<class_string>` path **)** |
  19. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`int<class_int>` | :ref:`change_scene_to<class_SceneTree_change_scene_to>` **(** :ref:`PackedScene<class_packedscene>` packed_scene **)** |
  21. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`SceneTreeTimer<class_scenetreetimer>` | :ref:`create_timer<class_SceneTree_create_timer>` **(** :ref:`float<class_float>` time_sec, :ref:`bool<class_bool>` pause_mode_process=true **)** |
  23. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`Node<class_node>` | :ref:`get_current_scene<class_SceneTree_get_current_scene>` **(** **)** const |
  25. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`Node<class_node>` | :ref:`get_edited_scene_root<class_SceneTree_get_edited_scene_root>` **(** **)** const |
  27. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`int<class_int>` | :ref:`get_frame<class_SceneTree_get_frame>` **(** **)** const |
  29. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`PoolIntArray<class_poolintarray>` | :ref:`get_network_connected_peers<class_SceneTree_get_network_connected_peers>` **(** **)** const |
  31. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`int<class_int>` | :ref:`get_network_unique_id<class_SceneTree_get_network_unique_id>` **(** **)** const |
  33. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`int<class_int>` | :ref:`get_node_count<class_SceneTree_get_node_count>` **(** **)** const |
  35. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`Array<class_array>` | :ref:`get_nodes_in_group<class_SceneTree_get_nodes_in_group>` **(** :ref:`String<class_string>` group **)** |
  37. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`Viewport<class_viewport>` | :ref:`get_root<class_SceneTree_get_root>` **(** **)** const |
  39. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`int<class_int>` | :ref:`get_rpc_sender_id<class_SceneTree_get_rpc_sender_id>` **(** **)** const |
  41. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`bool<class_bool>` | :ref:`has_group<class_SceneTree_has_group>` **(** :ref:`String<class_string>` name **)** const |
  43. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`bool<class_bool>` | :ref:`has_network_peer<class_SceneTree_has_network_peer>` **(** **)** const |
  45. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`bool<class_bool>` | :ref:`is_debugging_collisions_hint<class_SceneTree_is_debugging_collisions_hint>` **(** **)** const |
  47. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`bool<class_bool>` | :ref:`is_debugging_navigation_hint<class_SceneTree_is_debugging_navigation_hint>` **(** **)** const |
  49. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`bool<class_bool>` | :ref:`is_input_handled<class_SceneTree_is_input_handled>` **(** **)** |
  51. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | :ref:`bool<class_bool>` | :ref:`is_network_server<class_SceneTree_is_network_server>` **(** **)** const |
  53. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | :ref:`bool<class_bool>` | :ref:`is_paused<class_SceneTree_is_paused>` **(** **)** const |
  55. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | :ref:`bool<class_bool>` | :ref:`is_refusing_new_network_connections<class_SceneTree_is_refusing_new_network_connections>` **(** **)** const |
  57. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | void | :ref:`notify_group<class_SceneTree_notify_group>` **(** :ref:`String<class_string>` group, :ref:`int<class_int>` notification **)** |
  59. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | void | :ref:`notify_group_flags<class_SceneTree_notify_group_flags>` **(** :ref:`int<class_int>` call_flags, :ref:`String<class_string>` group, :ref:`int<class_int>` notification **)** |
  61. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | void | :ref:`queue_delete<class_SceneTree_queue_delete>` **(** :ref:`Object<class_object>` obj **)** |
  63. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | void | :ref:`quit<class_SceneTree_quit>` **(** **)** |
  65. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | :ref:`int<class_int>` | :ref:`reload_current_scene<class_SceneTree_reload_current_scene>` **(** **)** |
  67. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | void | :ref:`set_auto_accept_quit<class_SceneTree_set_auto_accept_quit>` **(** :ref:`bool<class_bool>` enabled **)** |
  69. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | void | :ref:`set_current_scene<class_SceneTree_set_current_scene>` **(** :ref:`Node<class_node>` child_node **)** |
  71. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | void | :ref:`set_debug_collisions_hint<class_SceneTree_set_debug_collisions_hint>` **(** :ref:`bool<class_bool>` enable **)** |
  73. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | void | :ref:`set_debug_navigation_hint<class_SceneTree_set_debug_navigation_hint>` **(** :ref:`bool<class_bool>` enable **)** |
  75. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | void | :ref:`set_edited_scene_root<class_SceneTree_set_edited_scene_root>` **(** :ref:`Node<class_node>` scene **)** |
  77. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | void | :ref:`set_group<class_SceneTree_set_group>` **(** :ref:`String<class_string>` group, :ref:`String<class_string>` property, :ref:`Variant<class_variant>` value **)** |
  79. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | void | :ref:`set_group_flags<class_SceneTree_set_group_flags>` **(** :ref:`int<class_int>` call_flags, :ref:`String<class_string>` group, :ref:`String<class_string>` property, :ref:`Variant<class_variant>` value **)** |
  81. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. | void | :ref:`set_input_as_handled<class_SceneTree_set_input_as_handled>` **(** **)** |
  83. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  84. | void | :ref:`set_network_peer<class_SceneTree_set_network_peer>` **(** :ref:`NetworkedMultiplayerPeer<class_networkedmultiplayerpeer>` peer **)** |
  85. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  86. | void | :ref:`set_pause<class_SceneTree_set_pause>` **(** :ref:`bool<class_bool>` enable **)** |
  87. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  88. | void | :ref:`set_refuse_new_network_connections<class_SceneTree_set_refuse_new_network_connections>` **(** :ref:`bool<class_bool>` refuse **)** |
  89. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | void | :ref:`set_screen_stretch<class_SceneTree_set_screen_stretch>` **(** :ref:`int<class_int>` mode, :ref:`int<class_int>` aspect, :ref:`Vector2<class_vector2>` minsize, :ref:`int<class_int>` shrink=1 **)** |
  91. +----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. Signals
  93. -------
  94. - **connected_to_server** **(** **)**
  95. - **connection_failed** **(** **)**
  96. - **files_dropped** **(** :ref:`PoolStringArray<class_poolstringarray>` files, :ref:`int<class_int>` screen **)**
  97. - **idle_frame** **(** **)**
  98. - **network_peer_connected** **(** :ref:`int<class_int>` id **)**
  99. - **network_peer_disconnected** **(** :ref:`int<class_int>` id **)**
  100. - **node_configuration_warning_changed** **(** :ref:`Object<class_object>` node **)**
  101. - **node_removed** **(** :ref:`Object<class_object>` node **)**
  102. - **physics_frame** **(** **)**
  103. - **screen_resized** **(** **)**
  104. - **server_disconnected** **(** **)**
  105. - **tree_changed** **(** **)**
  106. Numeric Constants
  107. -----------------
  108. - **GROUP_CALL_DEFAULT** = **0**
  109. - **GROUP_CALL_REVERSE** = **1**
  110. - **GROUP_CALL_REALTIME** = **2**
  111. - **GROUP_CALL_UNIQUE** = **4**
  112. - **STRETCH_MODE_DISABLED** = **0**
  113. - **STRETCH_MODE_2D** = **1**
  114. - **STRETCH_MODE_VIEWPORT** = **2**
  115. - **STRETCH_ASPECT_IGNORE** = **0**
  116. - **STRETCH_ASPECT_KEEP** = **1**
  117. - **STRETCH_ASPECT_KEEP_WIDTH** = **2**
  118. - **STRETCH_ASPECT_KEEP_HEIGHT** = **3**
  119. - **STRETCH_ASPECT_EXPAND** = **4**
  120. Member Function Description
  121. ---------------------------
  122. .. _class_SceneTree_call_group:
  123. - :ref:`Variant<class_variant>` **call_group** **(** :ref:`String<class_string>` group, :ref:`String<class_string>` method **)** vararg
  124. .. _class_SceneTree_call_group_flags:
  125. - :ref:`Variant<class_variant>` **call_group_flags** **(** :ref:`int<class_int>` flags, :ref:`String<class_string>` group, :ref:`String<class_string>` method **)** vararg
  126. .. _class_SceneTree_change_scene:
  127. - :ref:`int<class_int>` **change_scene** **(** :ref:`String<class_string>` path **)**
  128. .. _class_SceneTree_change_scene_to:
  129. - :ref:`int<class_int>` **change_scene_to** **(** :ref:`PackedScene<class_packedscene>` packed_scene **)**
  130. .. _class_SceneTree_create_timer:
  131. - :ref:`SceneTreeTimer<class_scenetreetimer>` **create_timer** **(** :ref:`float<class_float>` time_sec, :ref:`bool<class_bool>` pause_mode_process=true **)**
  132. .. _class_SceneTree_get_current_scene:
  133. - :ref:`Node<class_node>` **get_current_scene** **(** **)** const
  134. .. _class_SceneTree_get_edited_scene_root:
  135. - :ref:`Node<class_node>` **get_edited_scene_root** **(** **)** const
  136. .. _class_SceneTree_get_frame:
  137. - :ref:`int<class_int>` **get_frame** **(** **)** const
  138. .. _class_SceneTree_get_network_connected_peers:
  139. - :ref:`PoolIntArray<class_poolintarray>` **get_network_connected_peers** **(** **)** const
  140. .. _class_SceneTree_get_network_unique_id:
  141. - :ref:`int<class_int>` **get_network_unique_id** **(** **)** const
  142. .. _class_SceneTree_get_node_count:
  143. - :ref:`int<class_int>` **get_node_count** **(** **)** const
  144. .. _class_SceneTree_get_nodes_in_group:
  145. - :ref:`Array<class_array>` **get_nodes_in_group** **(** :ref:`String<class_string>` group **)**
  146. .. _class_SceneTree_get_root:
  147. - :ref:`Viewport<class_viewport>` **get_root** **(** **)** const
  148. .. _class_SceneTree_get_rpc_sender_id:
  149. - :ref:`int<class_int>` **get_rpc_sender_id** **(** **)** const
  150. .. _class_SceneTree_has_group:
  151. - :ref:`bool<class_bool>` **has_group** **(** :ref:`String<class_string>` name **)** const
  152. .. _class_SceneTree_has_network_peer:
  153. - :ref:`bool<class_bool>` **has_network_peer** **(** **)** const
  154. Returns true if there is a :ref:`NetworkedMultiplayerPeer<class_networkedmultiplayerpeer>` set (with :ref:`SceneTree.set_network_peer<class_SceneTree_set_network_peer>`).
  155. .. _class_SceneTree_is_debugging_collisions_hint:
  156. - :ref:`bool<class_bool>` **is_debugging_collisions_hint** **(** **)** const
  157. .. _class_SceneTree_is_debugging_navigation_hint:
  158. - :ref:`bool<class_bool>` **is_debugging_navigation_hint** **(** **)** const
  159. .. _class_SceneTree_is_input_handled:
  160. - :ref:`bool<class_bool>` **is_input_handled** **(** **)**
  161. .. _class_SceneTree_is_network_server:
  162. - :ref:`bool<class_bool>` **is_network_server** **(** **)** const
  163. Returns true if this SceneTree's :ref:`NetworkedMultiplayerPeer<class_networkedmultiplayerpeer>` is in server mode (listening for connections).
  164. .. _class_SceneTree_is_paused:
  165. - :ref:`bool<class_bool>` **is_paused** **(** **)** const
  166. .. _class_SceneTree_is_refusing_new_network_connections:
  167. - :ref:`bool<class_bool>` **is_refusing_new_network_connections** **(** **)** const
  168. .. _class_SceneTree_notify_group:
  169. - void **notify_group** **(** :ref:`String<class_string>` group, :ref:`int<class_int>` notification **)**
  170. .. _class_SceneTree_notify_group_flags:
  171. - void **notify_group_flags** **(** :ref:`int<class_int>` call_flags, :ref:`String<class_string>` group, :ref:`int<class_int>` notification **)**
  172. .. _class_SceneTree_queue_delete:
  173. - void **queue_delete** **(** :ref:`Object<class_object>` obj **)**
  174. .. _class_SceneTree_quit:
  175. - void **quit** **(** **)**
  176. .. _class_SceneTree_reload_current_scene:
  177. - :ref:`int<class_int>` **reload_current_scene** **(** **)**
  178. .. _class_SceneTree_set_auto_accept_quit:
  179. - void **set_auto_accept_quit** **(** :ref:`bool<class_bool>` enabled **)**
  180. .. _class_SceneTree_set_current_scene:
  181. - void **set_current_scene** **(** :ref:`Node<class_node>` child_node **)**
  182. .. _class_SceneTree_set_debug_collisions_hint:
  183. - void **set_debug_collisions_hint** **(** :ref:`bool<class_bool>` enable **)**
  184. .. _class_SceneTree_set_debug_navigation_hint:
  185. - void **set_debug_navigation_hint** **(** :ref:`bool<class_bool>` enable **)**
  186. .. _class_SceneTree_set_edited_scene_root:
  187. - void **set_edited_scene_root** **(** :ref:`Node<class_node>` scene **)**
  188. .. _class_SceneTree_set_group:
  189. - void **set_group** **(** :ref:`String<class_string>` group, :ref:`String<class_string>` property, :ref:`Variant<class_variant>` value **)**
  190. .. _class_SceneTree_set_group_flags:
  191. - void **set_group_flags** **(** :ref:`int<class_int>` call_flags, :ref:`String<class_string>` group, :ref:`String<class_string>` property, :ref:`Variant<class_variant>` value **)**
  192. .. _class_SceneTree_set_input_as_handled:
  193. - void **set_input_as_handled** **(** **)**
  194. .. _class_SceneTree_set_network_peer:
  195. - void **set_network_peer** **(** :ref:`NetworkedMultiplayerPeer<class_networkedmultiplayerpeer>` peer **)**
  196. Set the peer object to handle the RPC system (effectively enabling networking). Depending on the peer itself, the SceneTree will become a network server (check with :ref:`is_network_server()<class_SceneTree_is_network_server()>`) and will set root node's network mode to master (see NETWORK_MODE\_\* constants in :ref:`Node<class_node>`), or it will become a regular peer with root node set to slave. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals.
  197. .. _class_SceneTree_set_pause:
  198. - void **set_pause** **(** :ref:`bool<class_bool>` enable **)**
  199. .. _class_SceneTree_set_refuse_new_network_connections:
  200. - void **set_refuse_new_network_connections** **(** :ref:`bool<class_bool>` refuse **)**
  201. .. _class_SceneTree_set_screen_stretch:
  202. - void **set_screen_stretch** **(** :ref:`int<class_int>` mode, :ref:`int<class_int>` aspect, :ref:`Vector2<class_vector2>` minsize, :ref:`int<class_int>` shrink=1 **)**