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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the ScriptEditor.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_ScriptEditor:
- ScriptEditor
- ============
- **Inherits:** :ref:`PanelContainer<class_panelcontainer>` **<** :ref:`Container<class_container>` **<** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Member Functions
- ----------------
- +------------------------------+---------------------------------------------------------------------------------+
- | :ref:`Script<class_script>` | :ref:`get_current_script<class_ScriptEditor_get_current_script>` **(** **)** |
- +------------------------------+---------------------------------------------------------------------------------+
- | :ref:`Array<class_array>` | :ref:`get_open_scripts<class_ScriptEditor_get_open_scripts>` **(** **)** const |
- +------------------------------+---------------------------------------------------------------------------------+
- Signals
- -------
- - **editor_script_changed** **(** :ref:`Object<class_object>` script **)**
- Emitted when user changed active script. Argument is a freshly activated :ref:`Script<class_script>`.
- - **script_close** **(** :ref:`Object<class_object>` script **)**
- Emitted when editor is about to close the active script. Argument is a :ref:`Script<class_script>` that is going to be closed.
- Member Function Description
- ---------------------------
- .. _class_ScriptEditor_get_current_script:
- - :ref:`Script<class_script>` **get_current_script** **(** **)**
- Returns a :ref:`Script<class_script>` that is currently active in editor.
- .. _class_ScriptEditor_get_open_scripts:
- - :ref:`Array<class_array>` **get_open_scripts** **(** **)** const
- Returns an array with all :ref:`Script<class_script>` objects which are currently open in editor.
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