class_spatialmaterial.rst 60 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the SpatialMaterial.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_SpatialMaterial:
  5. SpatialMaterial
  6. ===============
  7. **Inherits:** :ref:`Material<class_material>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Member Functions
  12. ----------------
  13. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  14. | :ref:`Color<class_color>` | :ref:`get_albedo<class_SpatialMaterial_get_albedo>` **(** **)** const |
  15. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  16. | :ref:`float<class_float>` | :ref:`get_alpha_scissor_threshold<class_SpatialMaterial_get_alpha_scissor_threshold>` **(** **)** const |
  17. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  18. | :ref:`float<class_float>` | :ref:`get_anisotropy<class_SpatialMaterial_get_anisotropy>` **(** **)** const |
  19. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`float<class_float>` | :ref:`get_ao_light_affect<class_SpatialMaterial_get_ao_light_affect>` **(** **)** const |
  21. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`int<class_int>` | :ref:`get_ao_texture_channel<class_SpatialMaterial_get_ao_texture_channel>` **(** **)** const |
  23. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`int<class_int>` | :ref:`get_billboard_mode<class_SpatialMaterial_get_billboard_mode>` **(** **)** const |
  25. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`int<class_int>` | :ref:`get_blend_mode<class_SpatialMaterial_get_blend_mode>` **(** **)** const |
  27. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`float<class_float>` | :ref:`get_clearcoat<class_SpatialMaterial_get_clearcoat>` **(** **)** const |
  29. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`float<class_float>` | :ref:`get_clearcoat_gloss<class_SpatialMaterial_get_clearcoat_gloss>` **(** **)** const |
  31. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`int<class_int>` | :ref:`get_cull_mode<class_SpatialMaterial_get_cull_mode>` **(** **)** const |
  33. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`int<class_int>` | :ref:`get_depth_deep_parallax_max_layers<class_SpatialMaterial_get_depth_deep_parallax_max_layers>` **(** **)** const |
  35. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`int<class_int>` | :ref:`get_depth_deep_parallax_min_layers<class_SpatialMaterial_get_depth_deep_parallax_min_layers>` **(** **)** const |
  37. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`int<class_int>` | :ref:`get_depth_draw_mode<class_SpatialMaterial_get_depth_draw_mode>` **(** **)** const |
  39. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`float<class_float>` | :ref:`get_depth_scale<class_SpatialMaterial_get_depth_scale>` **(** **)** const |
  41. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`int<class_int>` | :ref:`get_detail_blend_mode<class_SpatialMaterial_get_detail_blend_mode>` **(** **)** const |
  43. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`int<class_int>` | :ref:`get_detail_uv<class_SpatialMaterial_get_detail_uv>` **(** **)** const |
  45. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`int<class_int>` | :ref:`get_diffuse_mode<class_SpatialMaterial_get_diffuse_mode>` **(** **)** const |
  47. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`float<class_float>` | :ref:`get_distance_fade_max_distance<class_SpatialMaterial_get_distance_fade_max_distance>` **(** **)** const |
  49. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`float<class_float>` | :ref:`get_distance_fade_min_distance<class_SpatialMaterial_get_distance_fade_min_distance>` **(** **)** const |
  51. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | :ref:`Color<class_color>` | :ref:`get_emission<class_SpatialMaterial_get_emission>` **(** **)** const |
  53. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | :ref:`float<class_float>` | :ref:`get_emission_energy<class_SpatialMaterial_get_emission_energy>` **(** **)** const |
  55. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | :ref:`bool<class_bool>` | :ref:`get_feature<class_SpatialMaterial_get_feature>` **(** :ref:`int<class_int>` feature **)** const |
  57. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | :ref:`bool<class_bool>` | :ref:`get_flag<class_SpatialMaterial_get_flag>` **(** :ref:`int<class_int>` flag **)** const |
  59. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`float<class_float>` | :ref:`get_grow<class_SpatialMaterial_get_grow>` **(** **)** const |
  61. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`float<class_float>` | :ref:`get_line_width<class_SpatialMaterial_get_line_width>` **(** **)** const |
  63. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`float<class_float>` | :ref:`get_metallic<class_SpatialMaterial_get_metallic>` **(** **)** const |
  65. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | :ref:`int<class_int>` | :ref:`get_metallic_texture_channel<class_SpatialMaterial_get_metallic_texture_channel>` **(** **)** const |
  67. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | :ref:`float<class_float>` | :ref:`get_normal_scale<class_SpatialMaterial_get_normal_scale>` **(** **)** const |
  69. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | :ref:`int<class_int>` | :ref:`get_particles_anim_h_frames<class_SpatialMaterial_get_particles_anim_h_frames>` **(** **)** const |
  71. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | :ref:`int<class_int>` | :ref:`get_particles_anim_loop<class_SpatialMaterial_get_particles_anim_loop>` **(** **)** const |
  73. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | :ref:`int<class_int>` | :ref:`get_particles_anim_v_frames<class_SpatialMaterial_get_particles_anim_v_frames>` **(** **)** const |
  75. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | :ref:`float<class_float>` | :ref:`get_point_size<class_SpatialMaterial_get_point_size>` **(** **)** const |
  77. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | :ref:`float<class_float>` | :ref:`get_proximity_fade_distance<class_SpatialMaterial_get_proximity_fade_distance>` **(** **)** const |
  79. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | :ref:`float<class_float>` | :ref:`get_refraction<class_SpatialMaterial_get_refraction>` **(** **)** const |
  81. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. | :ref:`int<class_int>` | :ref:`get_refraction_texture_channel<class_SpatialMaterial_get_refraction_texture_channel>` **(** **)** const |
  83. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  84. | :ref:`float<class_float>` | :ref:`get_rim<class_SpatialMaterial_get_rim>` **(** **)** const |
  85. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  86. | :ref:`float<class_float>` | :ref:`get_rim_tint<class_SpatialMaterial_get_rim_tint>` **(** **)** const |
  87. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  88. | :ref:`float<class_float>` | :ref:`get_roughness<class_SpatialMaterial_get_roughness>` **(** **)** const |
  89. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | :ref:`int<class_int>` | :ref:`get_roughness_texture_channel<class_SpatialMaterial_get_roughness_texture_channel>` **(** **)** const |
  91. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. | :ref:`float<class_float>` | :ref:`get_specular<class_SpatialMaterial_get_specular>` **(** **)** const |
  93. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  94. | :ref:`int<class_int>` | :ref:`get_specular_mode<class_SpatialMaterial_get_specular_mode>` **(** **)** const |
  95. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  96. | :ref:`float<class_float>` | :ref:`get_subsurface_scattering_strength<class_SpatialMaterial_get_subsurface_scattering_strength>` **(** **)** const |
  97. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  98. | :ref:`Texture<class_texture>` | :ref:`get_texture<class_SpatialMaterial_get_texture>` **(** :ref:`int<class_int>` param **)** const |
  99. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  100. | :ref:`Color<class_color>` | :ref:`get_transmission<class_SpatialMaterial_get_transmission>` **(** **)** const |
  101. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  102. | :ref:`Vector3<class_vector3>` | :ref:`get_uv1_offset<class_SpatialMaterial_get_uv1_offset>` **(** **)** const |
  103. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  104. | :ref:`Vector3<class_vector3>` | :ref:`get_uv1_scale<class_SpatialMaterial_get_uv1_scale>` **(** **)** const |
  105. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  106. | :ref:`float<class_float>` | :ref:`get_uv1_triplanar_blend_sharpness<class_SpatialMaterial_get_uv1_triplanar_blend_sharpness>` **(** **)** const |
  107. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  108. | :ref:`Vector3<class_vector3>` | :ref:`get_uv2_offset<class_SpatialMaterial_get_uv2_offset>` **(** **)** const |
  109. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  110. | :ref:`Vector3<class_vector3>` | :ref:`get_uv2_scale<class_SpatialMaterial_get_uv2_scale>` **(** **)** const |
  111. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  112. | :ref:`float<class_float>` | :ref:`get_uv2_triplanar_blend_sharpness<class_SpatialMaterial_get_uv2_triplanar_blend_sharpness>` **(** **)** const |
  113. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  114. | :ref:`bool<class_bool>` | :ref:`is_depth_deep_parallax_enabled<class_SpatialMaterial_is_depth_deep_parallax_enabled>` **(** **)** const |
  115. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  116. | :ref:`bool<class_bool>` | :ref:`is_distance_fade_enabled<class_SpatialMaterial_is_distance_fade_enabled>` **(** **)** const |
  117. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  118. | :ref:`bool<class_bool>` | :ref:`is_grow_enabled<class_SpatialMaterial_is_grow_enabled>` **(** **)** const |
  119. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  120. | :ref:`bool<class_bool>` | :ref:`is_proximity_fade_enabled<class_SpatialMaterial_is_proximity_fade_enabled>` **(** **)** const |
  121. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  122. | void | :ref:`set_albedo<class_SpatialMaterial_set_albedo>` **(** :ref:`Color<class_color>` albedo **)** |
  123. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  124. | void | :ref:`set_alpha_scissor_threshold<class_SpatialMaterial_set_alpha_scissor_threshold>` **(** :ref:`float<class_float>` threshold **)** |
  125. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  126. | void | :ref:`set_anisotropy<class_SpatialMaterial_set_anisotropy>` **(** :ref:`float<class_float>` anisotropy **)** |
  127. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  128. | void | :ref:`set_ao_light_affect<class_SpatialMaterial_set_ao_light_affect>` **(** :ref:`float<class_float>` amount **)** |
  129. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  130. | void | :ref:`set_ao_texture_channel<class_SpatialMaterial_set_ao_texture_channel>` **(** :ref:`int<class_int>` channel **)** |
  131. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  132. | void | :ref:`set_billboard_mode<class_SpatialMaterial_set_billboard_mode>` **(** :ref:`int<class_int>` mode **)** |
  133. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  134. | void | :ref:`set_blend_mode<class_SpatialMaterial_set_blend_mode>` **(** :ref:`int<class_int>` blend_mode **)** |
  135. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  136. | void | :ref:`set_clearcoat<class_SpatialMaterial_set_clearcoat>` **(** :ref:`float<class_float>` clearcoat **)** |
  137. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  138. | void | :ref:`set_clearcoat_gloss<class_SpatialMaterial_set_clearcoat_gloss>` **(** :ref:`float<class_float>` clearcoat_gloss **)** |
  139. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  140. | void | :ref:`set_cull_mode<class_SpatialMaterial_set_cull_mode>` **(** :ref:`int<class_int>` cull_mode **)** |
  141. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  142. | void | :ref:`set_depth_deep_parallax<class_SpatialMaterial_set_depth_deep_parallax>` **(** :ref:`bool<class_bool>` enable **)** |
  143. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  144. | void | :ref:`set_depth_deep_parallax_max_layers<class_SpatialMaterial_set_depth_deep_parallax_max_layers>` **(** :ref:`int<class_int>` layer **)** |
  145. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  146. | void | :ref:`set_depth_deep_parallax_min_layers<class_SpatialMaterial_set_depth_deep_parallax_min_layers>` **(** :ref:`int<class_int>` layer **)** |
  147. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  148. | void | :ref:`set_depth_draw_mode<class_SpatialMaterial_set_depth_draw_mode>` **(** :ref:`int<class_int>` depth_draw_mode **)** |
  149. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  150. | void | :ref:`set_depth_scale<class_SpatialMaterial_set_depth_scale>` **(** :ref:`float<class_float>` depth_scale **)** |
  151. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  152. | void | :ref:`set_detail_blend_mode<class_SpatialMaterial_set_detail_blend_mode>` **(** :ref:`int<class_int>` detail_blend_mode **)** |
  153. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  154. | void | :ref:`set_detail_uv<class_SpatialMaterial_set_detail_uv>` **(** :ref:`int<class_int>` detail_uv **)** |
  155. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  156. | void | :ref:`set_diffuse_mode<class_SpatialMaterial_set_diffuse_mode>` **(** :ref:`int<class_int>` diffuse_mode **)** |
  157. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  158. | void | :ref:`set_distance_fade<class_SpatialMaterial_set_distance_fade>` **(** :ref:`bool<class_bool>` enabled **)** |
  159. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  160. | void | :ref:`set_distance_fade_max_distance<class_SpatialMaterial_set_distance_fade_max_distance>` **(** :ref:`float<class_float>` distance **)** |
  161. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  162. | void | :ref:`set_distance_fade_min_distance<class_SpatialMaterial_set_distance_fade_min_distance>` **(** :ref:`float<class_float>` distance **)** |
  163. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  164. | void | :ref:`set_emission<class_SpatialMaterial_set_emission>` **(** :ref:`Color<class_color>` emission **)** |
  165. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  166. | void | :ref:`set_emission_energy<class_SpatialMaterial_set_emission_energy>` **(** :ref:`float<class_float>` emission_energy **)** |
  167. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  168. | void | :ref:`set_feature<class_SpatialMaterial_set_feature>` **(** :ref:`int<class_int>` feature, :ref:`bool<class_bool>` enable **)** |
  169. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  170. | void | :ref:`set_flag<class_SpatialMaterial_set_flag>` **(** :ref:`int<class_int>` flag, :ref:`bool<class_bool>` enable **)** |
  171. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  172. | void | :ref:`set_grow<class_SpatialMaterial_set_grow>` **(** :ref:`float<class_float>` amount **)** |
  173. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  174. | void | :ref:`set_grow_enabled<class_SpatialMaterial_set_grow_enabled>` **(** :ref:`bool<class_bool>` enable **)** |
  175. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  176. | void | :ref:`set_line_width<class_SpatialMaterial_set_line_width>` **(** :ref:`float<class_float>` line_width **)** |
  177. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  178. | void | :ref:`set_metallic<class_SpatialMaterial_set_metallic>` **(** :ref:`float<class_float>` metallic **)** |
  179. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  180. | void | :ref:`set_metallic_texture_channel<class_SpatialMaterial_set_metallic_texture_channel>` **(** :ref:`int<class_int>` channel **)** |
  181. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  182. | void | :ref:`set_normal_scale<class_SpatialMaterial_set_normal_scale>` **(** :ref:`float<class_float>` normal_scale **)** |
  183. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  184. | void | :ref:`set_particles_anim_h_frames<class_SpatialMaterial_set_particles_anim_h_frames>` **(** :ref:`int<class_int>` frames **)** |
  185. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  186. | void | :ref:`set_particles_anim_loop<class_SpatialMaterial_set_particles_anim_loop>` **(** :ref:`int<class_int>` frames **)** |
  187. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  188. | void | :ref:`set_particles_anim_v_frames<class_SpatialMaterial_set_particles_anim_v_frames>` **(** :ref:`int<class_int>` frames **)** |
  189. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  190. | void | :ref:`set_point_size<class_SpatialMaterial_set_point_size>` **(** :ref:`float<class_float>` point_size **)** |
  191. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  192. | void | :ref:`set_proximity_fade<class_SpatialMaterial_set_proximity_fade>` **(** :ref:`bool<class_bool>` enabled **)** |
  193. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  194. | void | :ref:`set_proximity_fade_distance<class_SpatialMaterial_set_proximity_fade_distance>` **(** :ref:`float<class_float>` distance **)** |
  195. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  196. | void | :ref:`set_refraction<class_SpatialMaterial_set_refraction>` **(** :ref:`float<class_float>` refraction **)** |
  197. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  198. | void | :ref:`set_refraction_texture_channel<class_SpatialMaterial_set_refraction_texture_channel>` **(** :ref:`int<class_int>` channel **)** |
  199. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  200. | void | :ref:`set_rim<class_SpatialMaterial_set_rim>` **(** :ref:`float<class_float>` rim **)** |
  201. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  202. | void | :ref:`set_rim_tint<class_SpatialMaterial_set_rim_tint>` **(** :ref:`float<class_float>` rim_tint **)** |
  203. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  204. | void | :ref:`set_roughness<class_SpatialMaterial_set_roughness>` **(** :ref:`float<class_float>` roughness **)** |
  205. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  206. | void | :ref:`set_roughness_texture_channel<class_SpatialMaterial_set_roughness_texture_channel>` **(** :ref:`int<class_int>` channel **)** |
  207. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  208. | void | :ref:`set_specular<class_SpatialMaterial_set_specular>` **(** :ref:`float<class_float>` specular **)** |
  209. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  210. | void | :ref:`set_specular_mode<class_SpatialMaterial_set_specular_mode>` **(** :ref:`int<class_int>` specular_mode **)** |
  211. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  212. | void | :ref:`set_subsurface_scattering_strength<class_SpatialMaterial_set_subsurface_scattering_strength>` **(** :ref:`float<class_float>` strength **)** |
  213. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  214. | void | :ref:`set_texture<class_SpatialMaterial_set_texture>` **(** :ref:`int<class_int>` param, :ref:`Texture<class_texture>` texture **)** |
  215. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  216. | void | :ref:`set_transmission<class_SpatialMaterial_set_transmission>` **(** :ref:`Color<class_color>` transmission **)** |
  217. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  218. | void | :ref:`set_uv1_offset<class_SpatialMaterial_set_uv1_offset>` **(** :ref:`Vector3<class_vector3>` offset **)** |
  219. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  220. | void | :ref:`set_uv1_scale<class_SpatialMaterial_set_uv1_scale>` **(** :ref:`Vector3<class_vector3>` scale **)** |
  221. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  222. | void | :ref:`set_uv1_triplanar_blend_sharpness<class_SpatialMaterial_set_uv1_triplanar_blend_sharpness>` **(** :ref:`float<class_float>` sharpness **)** |
  223. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  224. | void | :ref:`set_uv2_offset<class_SpatialMaterial_set_uv2_offset>` **(** :ref:`Vector3<class_vector3>` offset **)** |
  225. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  226. | void | :ref:`set_uv2_scale<class_SpatialMaterial_set_uv2_scale>` **(** :ref:`Vector3<class_vector3>` scale **)** |
  227. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  228. | void | :ref:`set_uv2_triplanar_blend_sharpness<class_SpatialMaterial_set_uv2_triplanar_blend_sharpness>` **(** :ref:`float<class_float>` sharpness **)** |
  229. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  230. Member Variables
  231. ----------------
  232. - :ref:`Color<class_color>` **albedo_color**
  233. - :ref:`Texture<class_texture>` **albedo_texture**
  234. - :ref:`float<class_float>` **anisotropy**
  235. - :ref:`bool<class_bool>` **anisotropy_enabled**
  236. - :ref:`Texture<class_texture>` **anisotropy_flowmap**
  237. - :ref:`bool<class_bool>` **ao_enabled**
  238. - :ref:`float<class_float>` **ao_light_affect**
  239. - :ref:`bool<class_bool>` **ao_on_uv2**
  240. - :ref:`Texture<class_texture>` **ao_texture**
  241. - :ref:`int<class_int>` **ao_texture_channel**
  242. - :ref:`float<class_float>` **clearcoat**
  243. - :ref:`bool<class_bool>` **clearcoat_enabled**
  244. - :ref:`float<class_float>` **clearcoat_gloss**
  245. - :ref:`Texture<class_texture>` **clearcoat_texture**
  246. - :ref:`bool<class_bool>` **depth_deep_parallax**
  247. - :ref:`bool<class_bool>` **depth_enabled**
  248. - :ref:`int<class_int>` **depth_max_layers**
  249. - :ref:`int<class_int>` **depth_min_layers**
  250. - :ref:`float<class_float>` **depth_scale**
  251. - :ref:`Texture<class_texture>` **depth_texture**
  252. - :ref:`Texture<class_texture>` **detail_albedo**
  253. - :ref:`int<class_int>` **detail_blend_mode**
  254. - :ref:`bool<class_bool>` **detail_enabled**
  255. - :ref:`Texture<class_texture>` **detail_mask**
  256. - :ref:`Texture<class_texture>` **detail_normal**
  257. - :ref:`int<class_int>` **detail_uv_layer**
  258. - :ref:`bool<class_bool>` **distance_fade_enable**
  259. - :ref:`float<class_float>` **distance_fade_max_distance**
  260. - :ref:`float<class_float>` **distance_fade_min_distance**
  261. - :ref:`Color<class_color>` **emission**
  262. - :ref:`bool<class_bool>` **emission_enabled**
  263. - :ref:`float<class_float>` **emission_energy**
  264. - :ref:`Texture<class_texture>` **emission_texture**
  265. - :ref:`bool<class_bool>` **flags_fixed_size**
  266. - :ref:`bool<class_bool>` **flags_no_depth_test**
  267. - :ref:`bool<class_bool>` **flags_transparent**
  268. - :ref:`bool<class_bool>` **flags_unshaded**
  269. - :ref:`bool<class_bool>` **flags_use_point_size**
  270. - :ref:`bool<class_bool>` **flags_vertex_lighting**
  271. - :ref:`bool<class_bool>` **flags_world_triplanar**
  272. - :ref:`float<class_float>` **metallic**
  273. - :ref:`float<class_float>` **metallic_specular**
  274. - :ref:`Texture<class_texture>` **metallic_texture**
  275. - :ref:`int<class_int>` **metallic_texture_channel**
  276. - :ref:`bool<class_bool>` **normal_enabled**
  277. - :ref:`float<class_float>` **normal_scale**
  278. - :ref:`Texture<class_texture>` **normal_texture**
  279. - :ref:`float<class_float>` **params_alpha_scissor_threshold**
  280. - :ref:`int<class_int>` **params_billboard_mode**
  281. - :ref:`int<class_int>` **params_blend_mode**
  282. - :ref:`int<class_int>` **params_cull_mode**
  283. - :ref:`int<class_int>` **params_depth_draw_mode**
  284. - :ref:`int<class_int>` **params_diffuse_mode**
  285. - :ref:`bool<class_bool>` **params_grow**
  286. - :ref:`float<class_float>` **params_grow_amount**
  287. - :ref:`float<class_float>` **params_line_width**
  288. - :ref:`float<class_float>` **params_point_size**
  289. - :ref:`int<class_int>` **params_specular_mode**
  290. - :ref:`bool<class_bool>` **params_use_alpha_scissor**
  291. - :ref:`int<class_int>` **particles_anim_h_frames**
  292. - :ref:`int<class_int>` **particles_anim_loop**
  293. - :ref:`int<class_int>` **particles_anim_v_frames**
  294. - :ref:`float<class_float>` **proximity_fade_distance**
  295. - :ref:`bool<class_bool>` **proximity_fade_enable**
  296. - :ref:`bool<class_bool>` **refraction_enabled**
  297. - :ref:`float<class_float>` **refraction_scale**
  298. - :ref:`Texture<class_texture>` **refraction_texture**
  299. - :ref:`int<class_int>` **refraction_texture_channel**
  300. - :ref:`float<class_float>` **rim**
  301. - :ref:`bool<class_bool>` **rim_enabled**
  302. - :ref:`Texture<class_texture>` **rim_texture**
  303. - :ref:`float<class_float>` **rim_tint**
  304. - :ref:`float<class_float>` **roughness**
  305. - :ref:`Texture<class_texture>` **roughness_texture**
  306. - :ref:`int<class_int>` **roughness_texture_channel**
  307. - :ref:`bool<class_bool>` **subsurf_scatter_enabled**
  308. - :ref:`float<class_float>` **subsurf_scatter_strength**
  309. - :ref:`Texture<class_texture>` **subsurf_scatter_texture**
  310. - :ref:`Color<class_color>` **transmission**
  311. - :ref:`bool<class_bool>` **transmission_enabled**
  312. - :ref:`Texture<class_texture>` **transmission_texture**
  313. - :ref:`Vector3<class_vector3>` **uv1_offset**
  314. - :ref:`Vector3<class_vector3>` **uv1_scale**
  315. - :ref:`bool<class_bool>` **uv1_triplanar**
  316. - :ref:`float<class_float>` **uv1_triplanar_sharpness**
  317. - :ref:`Vector3<class_vector3>` **uv2_offset**
  318. - :ref:`Vector3<class_vector3>` **uv2_scale**
  319. - :ref:`bool<class_bool>` **uv2_triplanar**
  320. - :ref:`float<class_float>` **uv2_triplanar_sharpness**
  321. - :ref:`bool<class_bool>` **vertex_color_is_srgb**
  322. - :ref:`bool<class_bool>` **vertex_color_use_as_albedo**
  323. Numeric Constants
  324. -----------------
  325. - **TEXTURE_ALBEDO** = **0**
  326. - **TEXTURE_METALLIC** = **1**
  327. - **TEXTURE_ROUGHNESS** = **2**
  328. - **TEXTURE_EMISSION** = **3**
  329. - **TEXTURE_NORMAL** = **4**
  330. - **TEXTURE_RIM** = **5**
  331. - **TEXTURE_CLEARCOAT** = **6**
  332. - **TEXTURE_FLOWMAP** = **7**
  333. - **TEXTURE_AMBIENT_OCCLUSION** = **8**
  334. - **TEXTURE_DEPTH** = **9**
  335. - **TEXTURE_SUBSURFACE_SCATTERING** = **10**
  336. - **TEXTURE_TRANSMISSION** = **11**
  337. - **TEXTURE_REFRACTION** = **12**
  338. - **TEXTURE_DETAIL_MASK** = **13**
  339. - **TEXTURE_DETAIL_ALBEDO** = **14**
  340. - **TEXTURE_DETAIL_NORMAL** = **15**
  341. - **TEXTURE_MAX** = **16**
  342. - **DETAIL_UV_1** = **0**
  343. - **DETAIL_UV_2** = **1**
  344. - **FEATURE_TRANSPARENT** = **0**
  345. - **FEATURE_EMISSION** = **1**
  346. - **FEATURE_NORMAL_MAPPING** = **2**
  347. - **FEATURE_RIM** = **3**
  348. - **FEATURE_CLEARCOAT** = **4**
  349. - **FEATURE_ANISOTROPY** = **5**
  350. - **FEATURE_AMBIENT_OCCLUSION** = **6**
  351. - **FEATURE_DEPTH_MAPPING** = **7**
  352. - **FEATURE_SUBSURACE_SCATTERING** = **8**
  353. - **FEATURE_TRANSMISSION** = **9**
  354. - **FEATURE_REFRACTION** = **10**
  355. - **FEATURE_DETAIL** = **11**
  356. - **FEATURE_MAX** = **12**
  357. - **BLEND_MODE_MIX** = **0**
  358. - **BLEND_MODE_ADD** = **1**
  359. - **BLEND_MODE_SUB** = **2**
  360. - **BLEND_MODE_MUL** = **3**
  361. - **DEPTH_DRAW_OPAQUE_ONLY** = **0**
  362. - **DEPTH_DRAW_ALWAYS** = **1**
  363. - **DEPTH_DRAW_DISABLED** = **2**
  364. - **DEPTH_DRAW_ALPHA_OPAQUE_PREPASS** = **3**
  365. - **CULL_BACK** = **0**
  366. - **CULL_FRONT** = **1**
  367. - **CULL_DISABLED** = **2**
  368. - **FLAG_UNSHADED** = **0**
  369. - **FLAG_USE_VERTEX_LIGHTING** = **1**
  370. - **FLAG_DISABLE_DEPTH_TEST** = **2**
  371. - **FLAG_ALBEDO_FROM_VERTEX_COLOR** = **3**
  372. - **FLAG_SRGB_VERTEX_COLOR** = **4**
  373. - **FLAG_USE_POINT_SIZE** = **5**
  374. - **FLAG_FIXED_SIZE** = **6**
  375. - **FLAG_UV1_USE_TRIPLANAR** = **7**
  376. - **FLAG_UV2_USE_TRIPLANAR** = **8**
  377. - **FLAG_AO_ON_UV2** = **10**
  378. - **FLAG_USE_ALPHA_SCISSOR** = **11**
  379. - **FLAG_TRIPLANAR_USE_WORLD** = **9**
  380. - **FLAG_MAX** = **12**
  381. - **DIFFUSE_BURLEY** = **0**
  382. - **DIFFUSE_LAMBERT** = **1**
  383. - **DIFFUSE_LAMBERT_WRAP** = **2**
  384. - **DIFFUSE_OREN_NAYAR** = **3**
  385. - **DIFFUSE_TOON** = **4**
  386. - **SPECULAR_SCHLICK_GGX** = **0**
  387. - **SPECULAR_BLINN** = **1**
  388. - **SPECULAR_PHONG** = **2**
  389. - **SPECULAR_TOON** = **3**
  390. - **SPECULAR_DISABLED** = **4**
  391. - **BILLBOARD_DISABLED** = **0**
  392. - **BILLBOARD_ENABLED** = **1**
  393. - **BILLBOARD_FIXED_Y** = **2**
  394. - **BILLBOARD_PARTICLES** = **3**
  395. - **TEXTURE_CHANNEL_RED** = **0**
  396. - **TEXTURE_CHANNEL_GREEN** = **1**
  397. - **TEXTURE_CHANNEL_BLUE** = **2**
  398. - **TEXTURE_CHANNEL_ALPHA** = **3**
  399. - **TEXTURE_CHANNEL_GRAYSCALE** = **4**
  400. Member Function Description
  401. ---------------------------
  402. .. _class_SpatialMaterial_get_albedo:
  403. - :ref:`Color<class_color>` **get_albedo** **(** **)** const
  404. .. _class_SpatialMaterial_get_alpha_scissor_threshold:
  405. - :ref:`float<class_float>` **get_alpha_scissor_threshold** **(** **)** const
  406. .. _class_SpatialMaterial_get_anisotropy:
  407. - :ref:`float<class_float>` **get_anisotropy** **(** **)** const
  408. .. _class_SpatialMaterial_get_ao_light_affect:
  409. - :ref:`float<class_float>` **get_ao_light_affect** **(** **)** const
  410. .. _class_SpatialMaterial_get_ao_texture_channel:
  411. - :ref:`int<class_int>` **get_ao_texture_channel** **(** **)** const
  412. .. _class_SpatialMaterial_get_billboard_mode:
  413. - :ref:`int<class_int>` **get_billboard_mode** **(** **)** const
  414. .. _class_SpatialMaterial_get_blend_mode:
  415. - :ref:`int<class_int>` **get_blend_mode** **(** **)** const
  416. .. _class_SpatialMaterial_get_clearcoat:
  417. - :ref:`float<class_float>` **get_clearcoat** **(** **)** const
  418. .. _class_SpatialMaterial_get_clearcoat_gloss:
  419. - :ref:`float<class_float>` **get_clearcoat_gloss** **(** **)** const
  420. .. _class_SpatialMaterial_get_cull_mode:
  421. - :ref:`int<class_int>` **get_cull_mode** **(** **)** const
  422. .. _class_SpatialMaterial_get_depth_deep_parallax_max_layers:
  423. - :ref:`int<class_int>` **get_depth_deep_parallax_max_layers** **(** **)** const
  424. .. _class_SpatialMaterial_get_depth_deep_parallax_min_layers:
  425. - :ref:`int<class_int>` **get_depth_deep_parallax_min_layers** **(** **)** const
  426. .. _class_SpatialMaterial_get_depth_draw_mode:
  427. - :ref:`int<class_int>` **get_depth_draw_mode** **(** **)** const
  428. .. _class_SpatialMaterial_get_depth_scale:
  429. - :ref:`float<class_float>` **get_depth_scale** **(** **)** const
  430. .. _class_SpatialMaterial_get_detail_blend_mode:
  431. - :ref:`int<class_int>` **get_detail_blend_mode** **(** **)** const
  432. .. _class_SpatialMaterial_get_detail_uv:
  433. - :ref:`int<class_int>` **get_detail_uv** **(** **)** const
  434. .. _class_SpatialMaterial_get_diffuse_mode:
  435. - :ref:`int<class_int>` **get_diffuse_mode** **(** **)** const
  436. .. _class_SpatialMaterial_get_distance_fade_max_distance:
  437. - :ref:`float<class_float>` **get_distance_fade_max_distance** **(** **)** const
  438. .. _class_SpatialMaterial_get_distance_fade_min_distance:
  439. - :ref:`float<class_float>` **get_distance_fade_min_distance** **(** **)** const
  440. .. _class_SpatialMaterial_get_emission:
  441. - :ref:`Color<class_color>` **get_emission** **(** **)** const
  442. .. _class_SpatialMaterial_get_emission_energy:
  443. - :ref:`float<class_float>` **get_emission_energy** **(** **)** const
  444. .. _class_SpatialMaterial_get_feature:
  445. - :ref:`bool<class_bool>` **get_feature** **(** :ref:`int<class_int>` feature **)** const
  446. .. _class_SpatialMaterial_get_flag:
  447. - :ref:`bool<class_bool>` **get_flag** **(** :ref:`int<class_int>` flag **)** const
  448. .. _class_SpatialMaterial_get_grow:
  449. - :ref:`float<class_float>` **get_grow** **(** **)** const
  450. .. _class_SpatialMaterial_get_line_width:
  451. - :ref:`float<class_float>` **get_line_width** **(** **)** const
  452. .. _class_SpatialMaterial_get_metallic:
  453. - :ref:`float<class_float>` **get_metallic** **(** **)** const
  454. .. _class_SpatialMaterial_get_metallic_texture_channel:
  455. - :ref:`int<class_int>` **get_metallic_texture_channel** **(** **)** const
  456. .. _class_SpatialMaterial_get_normal_scale:
  457. - :ref:`float<class_float>` **get_normal_scale** **(** **)** const
  458. .. _class_SpatialMaterial_get_particles_anim_h_frames:
  459. - :ref:`int<class_int>` **get_particles_anim_h_frames** **(** **)** const
  460. .. _class_SpatialMaterial_get_particles_anim_loop:
  461. - :ref:`int<class_int>` **get_particles_anim_loop** **(** **)** const
  462. .. _class_SpatialMaterial_get_particles_anim_v_frames:
  463. - :ref:`int<class_int>` **get_particles_anim_v_frames** **(** **)** const
  464. .. _class_SpatialMaterial_get_point_size:
  465. - :ref:`float<class_float>` **get_point_size** **(** **)** const
  466. .. _class_SpatialMaterial_get_proximity_fade_distance:
  467. - :ref:`float<class_float>` **get_proximity_fade_distance** **(** **)** const
  468. .. _class_SpatialMaterial_get_refraction:
  469. - :ref:`float<class_float>` **get_refraction** **(** **)** const
  470. .. _class_SpatialMaterial_get_refraction_texture_channel:
  471. - :ref:`int<class_int>` **get_refraction_texture_channel** **(** **)** const
  472. .. _class_SpatialMaterial_get_rim:
  473. - :ref:`float<class_float>` **get_rim** **(** **)** const
  474. .. _class_SpatialMaterial_get_rim_tint:
  475. - :ref:`float<class_float>` **get_rim_tint** **(** **)** const
  476. .. _class_SpatialMaterial_get_roughness:
  477. - :ref:`float<class_float>` **get_roughness** **(** **)** const
  478. .. _class_SpatialMaterial_get_roughness_texture_channel:
  479. - :ref:`int<class_int>` **get_roughness_texture_channel** **(** **)** const
  480. .. _class_SpatialMaterial_get_specular:
  481. - :ref:`float<class_float>` **get_specular** **(** **)** const
  482. .. _class_SpatialMaterial_get_specular_mode:
  483. - :ref:`int<class_int>` **get_specular_mode** **(** **)** const
  484. .. _class_SpatialMaterial_get_subsurface_scattering_strength:
  485. - :ref:`float<class_float>` **get_subsurface_scattering_strength** **(** **)** const
  486. .. _class_SpatialMaterial_get_texture:
  487. - :ref:`Texture<class_texture>` **get_texture** **(** :ref:`int<class_int>` param **)** const
  488. .. _class_SpatialMaterial_get_transmission:
  489. - :ref:`Color<class_color>` **get_transmission** **(** **)** const
  490. .. _class_SpatialMaterial_get_uv1_offset:
  491. - :ref:`Vector3<class_vector3>` **get_uv1_offset** **(** **)** const
  492. .. _class_SpatialMaterial_get_uv1_scale:
  493. - :ref:`Vector3<class_vector3>` **get_uv1_scale** **(** **)** const
  494. .. _class_SpatialMaterial_get_uv1_triplanar_blend_sharpness:
  495. - :ref:`float<class_float>` **get_uv1_triplanar_blend_sharpness** **(** **)** const
  496. .. _class_SpatialMaterial_get_uv2_offset:
  497. - :ref:`Vector3<class_vector3>` **get_uv2_offset** **(** **)** const
  498. .. _class_SpatialMaterial_get_uv2_scale:
  499. - :ref:`Vector3<class_vector3>` **get_uv2_scale** **(** **)** const
  500. .. _class_SpatialMaterial_get_uv2_triplanar_blend_sharpness:
  501. - :ref:`float<class_float>` **get_uv2_triplanar_blend_sharpness** **(** **)** const
  502. .. _class_SpatialMaterial_is_depth_deep_parallax_enabled:
  503. - :ref:`bool<class_bool>` **is_depth_deep_parallax_enabled** **(** **)** const
  504. .. _class_SpatialMaterial_is_distance_fade_enabled:
  505. - :ref:`bool<class_bool>` **is_distance_fade_enabled** **(** **)** const
  506. .. _class_SpatialMaterial_is_grow_enabled:
  507. - :ref:`bool<class_bool>` **is_grow_enabled** **(** **)** const
  508. .. _class_SpatialMaterial_is_proximity_fade_enabled:
  509. - :ref:`bool<class_bool>` **is_proximity_fade_enabled** **(** **)** const
  510. .. _class_SpatialMaterial_set_albedo:
  511. - void **set_albedo** **(** :ref:`Color<class_color>` albedo **)**
  512. .. _class_SpatialMaterial_set_alpha_scissor_threshold:
  513. - void **set_alpha_scissor_threshold** **(** :ref:`float<class_float>` threshold **)**
  514. .. _class_SpatialMaterial_set_anisotropy:
  515. - void **set_anisotropy** **(** :ref:`float<class_float>` anisotropy **)**
  516. .. _class_SpatialMaterial_set_ao_light_affect:
  517. - void **set_ao_light_affect** **(** :ref:`float<class_float>` amount **)**
  518. .. _class_SpatialMaterial_set_ao_texture_channel:
  519. - void **set_ao_texture_channel** **(** :ref:`int<class_int>` channel **)**
  520. .. _class_SpatialMaterial_set_billboard_mode:
  521. - void **set_billboard_mode** **(** :ref:`int<class_int>` mode **)**
  522. .. _class_SpatialMaterial_set_blend_mode:
  523. - void **set_blend_mode** **(** :ref:`int<class_int>` blend_mode **)**
  524. .. _class_SpatialMaterial_set_clearcoat:
  525. - void **set_clearcoat** **(** :ref:`float<class_float>` clearcoat **)**
  526. .. _class_SpatialMaterial_set_clearcoat_gloss:
  527. - void **set_clearcoat_gloss** **(** :ref:`float<class_float>` clearcoat_gloss **)**
  528. .. _class_SpatialMaterial_set_cull_mode:
  529. - void **set_cull_mode** **(** :ref:`int<class_int>` cull_mode **)**
  530. .. _class_SpatialMaterial_set_depth_deep_parallax:
  531. - void **set_depth_deep_parallax** **(** :ref:`bool<class_bool>` enable **)**
  532. .. _class_SpatialMaterial_set_depth_deep_parallax_max_layers:
  533. - void **set_depth_deep_parallax_max_layers** **(** :ref:`int<class_int>` layer **)**
  534. .. _class_SpatialMaterial_set_depth_deep_parallax_min_layers:
  535. - void **set_depth_deep_parallax_min_layers** **(** :ref:`int<class_int>` layer **)**
  536. .. _class_SpatialMaterial_set_depth_draw_mode:
  537. - void **set_depth_draw_mode** **(** :ref:`int<class_int>` depth_draw_mode **)**
  538. .. _class_SpatialMaterial_set_depth_scale:
  539. - void **set_depth_scale** **(** :ref:`float<class_float>` depth_scale **)**
  540. .. _class_SpatialMaterial_set_detail_blend_mode:
  541. - void **set_detail_blend_mode** **(** :ref:`int<class_int>` detail_blend_mode **)**
  542. .. _class_SpatialMaterial_set_detail_uv:
  543. - void **set_detail_uv** **(** :ref:`int<class_int>` detail_uv **)**
  544. .. _class_SpatialMaterial_set_diffuse_mode:
  545. - void **set_diffuse_mode** **(** :ref:`int<class_int>` diffuse_mode **)**
  546. .. _class_SpatialMaterial_set_distance_fade:
  547. - void **set_distance_fade** **(** :ref:`bool<class_bool>` enabled **)**
  548. .. _class_SpatialMaterial_set_distance_fade_max_distance:
  549. - void **set_distance_fade_max_distance** **(** :ref:`float<class_float>` distance **)**
  550. .. _class_SpatialMaterial_set_distance_fade_min_distance:
  551. - void **set_distance_fade_min_distance** **(** :ref:`float<class_float>` distance **)**
  552. .. _class_SpatialMaterial_set_emission:
  553. - void **set_emission** **(** :ref:`Color<class_color>` emission **)**
  554. .. _class_SpatialMaterial_set_emission_energy:
  555. - void **set_emission_energy** **(** :ref:`float<class_float>` emission_energy **)**
  556. .. _class_SpatialMaterial_set_feature:
  557. - void **set_feature** **(** :ref:`int<class_int>` feature, :ref:`bool<class_bool>` enable **)**
  558. .. _class_SpatialMaterial_set_flag:
  559. - void **set_flag** **(** :ref:`int<class_int>` flag, :ref:`bool<class_bool>` enable **)**
  560. .. _class_SpatialMaterial_set_grow:
  561. - void **set_grow** **(** :ref:`float<class_float>` amount **)**
  562. .. _class_SpatialMaterial_set_grow_enabled:
  563. - void **set_grow_enabled** **(** :ref:`bool<class_bool>` enable **)**
  564. .. _class_SpatialMaterial_set_line_width:
  565. - void **set_line_width** **(** :ref:`float<class_float>` line_width **)**
  566. .. _class_SpatialMaterial_set_metallic:
  567. - void **set_metallic** **(** :ref:`float<class_float>` metallic **)**
  568. .. _class_SpatialMaterial_set_metallic_texture_channel:
  569. - void **set_metallic_texture_channel** **(** :ref:`int<class_int>` channel **)**
  570. .. _class_SpatialMaterial_set_normal_scale:
  571. - void **set_normal_scale** **(** :ref:`float<class_float>` normal_scale **)**
  572. .. _class_SpatialMaterial_set_particles_anim_h_frames:
  573. - void **set_particles_anim_h_frames** **(** :ref:`int<class_int>` frames **)**
  574. .. _class_SpatialMaterial_set_particles_anim_loop:
  575. - void **set_particles_anim_loop** **(** :ref:`int<class_int>` frames **)**
  576. .. _class_SpatialMaterial_set_particles_anim_v_frames:
  577. - void **set_particles_anim_v_frames** **(** :ref:`int<class_int>` frames **)**
  578. .. _class_SpatialMaterial_set_point_size:
  579. - void **set_point_size** **(** :ref:`float<class_float>` point_size **)**
  580. .. _class_SpatialMaterial_set_proximity_fade:
  581. - void **set_proximity_fade** **(** :ref:`bool<class_bool>` enabled **)**
  582. .. _class_SpatialMaterial_set_proximity_fade_distance:
  583. - void **set_proximity_fade_distance** **(** :ref:`float<class_float>` distance **)**
  584. .. _class_SpatialMaterial_set_refraction:
  585. - void **set_refraction** **(** :ref:`float<class_float>` refraction **)**
  586. .. _class_SpatialMaterial_set_refraction_texture_channel:
  587. - void **set_refraction_texture_channel** **(** :ref:`int<class_int>` channel **)**
  588. .. _class_SpatialMaterial_set_rim:
  589. - void **set_rim** **(** :ref:`float<class_float>` rim **)**
  590. .. _class_SpatialMaterial_set_rim_tint:
  591. - void **set_rim_tint** **(** :ref:`float<class_float>` rim_tint **)**
  592. .. _class_SpatialMaterial_set_roughness:
  593. - void **set_roughness** **(** :ref:`float<class_float>` roughness **)**
  594. .. _class_SpatialMaterial_set_roughness_texture_channel:
  595. - void **set_roughness_texture_channel** **(** :ref:`int<class_int>` channel **)**
  596. .. _class_SpatialMaterial_set_specular:
  597. - void **set_specular** **(** :ref:`float<class_float>` specular **)**
  598. .. _class_SpatialMaterial_set_specular_mode:
  599. - void **set_specular_mode** **(** :ref:`int<class_int>` specular_mode **)**
  600. .. _class_SpatialMaterial_set_subsurface_scattering_strength:
  601. - void **set_subsurface_scattering_strength** **(** :ref:`float<class_float>` strength **)**
  602. .. _class_SpatialMaterial_set_texture:
  603. - void **set_texture** **(** :ref:`int<class_int>` param, :ref:`Texture<class_texture>` texture **)**
  604. .. _class_SpatialMaterial_set_transmission:
  605. - void **set_transmission** **(** :ref:`Color<class_color>` transmission **)**
  606. .. _class_SpatialMaterial_set_uv1_offset:
  607. - void **set_uv1_offset** **(** :ref:`Vector3<class_vector3>` offset **)**
  608. .. _class_SpatialMaterial_set_uv1_scale:
  609. - void **set_uv1_scale** **(** :ref:`Vector3<class_vector3>` scale **)**
  610. .. _class_SpatialMaterial_set_uv1_triplanar_blend_sharpness:
  611. - void **set_uv1_triplanar_blend_sharpness** **(** :ref:`float<class_float>` sharpness **)**
  612. .. _class_SpatialMaterial_set_uv2_offset:
  613. - void **set_uv2_offset** **(** :ref:`Vector3<class_vector3>` offset **)**
  614. .. _class_SpatialMaterial_set_uv2_scale:
  615. - void **set_uv2_scale** **(** :ref:`Vector3<class_vector3>` scale **)**
  616. .. _class_SpatialMaterial_set_uv2_triplanar_blend_sharpness:
  617. - void **set_uv2_triplanar_blend_sharpness** **(** :ref:`float<class_float>` sharpness **)**