12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849 |
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the SphereShape.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_SphereShape:
- SphereShape
- ===========
- **Inherits:** :ref:`Shape<class_shape>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Sphere shape for 3D collisions.
- Member Functions
- ----------------
- +----------------------------+------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_radius<class_SphereShape_get_radius>` **(** **)** const |
- +----------------------------+------------------------------------------------------------------------------------------------+
- | void | :ref:`set_radius<class_SphereShape_set_radius>` **(** :ref:`float<class_float>` radius **)** |
- +----------------------------+------------------------------------------------------------------------------------------------+
- Member Variables
- ----------------
- - :ref:`float<class_float>` **radius** - The sphere's radius. The shape's diameter is double the radius.
- Description
- -----------
- Sphere shape for 3D collisions, which can be set into a :ref:`PhysicsBody<class_physicsbody>` or :ref:`Area<class_area>`. This shape is useful for modeling sphere-like 3D objects.
- Member Function Description
- ---------------------------
- .. _class_SphereShape_get_radius:
- - :ref:`float<class_float>` **get_radius** **(** **)** const
- .. _class_SphereShape_set_radius:
- - void **set_radius** **(** :ref:`float<class_float>` radius **)**
|