class_sprite3d.rst 6.2 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the Sprite3D.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_Sprite3D:
  5. Sprite3D
  6. ========
  7. **Inherits:** :ref:`SpriteBase3D<class_spritebase3d>` **<** :ref:`GeometryInstance<class_geometryinstance>` **<** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. 2D Sprite node in 3D world.
  12. Member Functions
  13. ----------------
  14. +--------------------------------+-----------------------------------------------------------------------------------------------------+
  15. | :ref:`int<class_int>` | :ref:`get_frame<class_Sprite3D_get_frame>` **(** **)** const |
  16. +--------------------------------+-----------------------------------------------------------------------------------------------------+
  17. | :ref:`int<class_int>` | :ref:`get_hframes<class_Sprite3D_get_hframes>` **(** **)** const |
  18. +--------------------------------+-----------------------------------------------------------------------------------------------------+
  19. | :ref:`Rect2<class_rect2>` | :ref:`get_region_rect<class_Sprite3D_get_region_rect>` **(** **)** const |
  20. +--------------------------------+-----------------------------------------------------------------------------------------------------+
  21. | :ref:`Texture<class_texture>` | :ref:`get_texture<class_Sprite3D_get_texture>` **(** **)** const |
  22. +--------------------------------+-----------------------------------------------------------------------------------------------------+
  23. | :ref:`int<class_int>` | :ref:`get_vframes<class_Sprite3D_get_vframes>` **(** **)** const |
  24. +--------------------------------+-----------------------------------------------------------------------------------------------------+
  25. | :ref:`bool<class_bool>` | :ref:`is_region<class_Sprite3D_is_region>` **(** **)** const |
  26. +--------------------------------+-----------------------------------------------------------------------------------------------------+
  27. | void | :ref:`set_frame<class_Sprite3D_set_frame>` **(** :ref:`int<class_int>` frame **)** |
  28. +--------------------------------+-----------------------------------------------------------------------------------------------------+
  29. | void | :ref:`set_hframes<class_Sprite3D_set_hframes>` **(** :ref:`int<class_int>` hframes **)** |
  30. +--------------------------------+-----------------------------------------------------------------------------------------------------+
  31. | void | :ref:`set_region<class_Sprite3D_set_region>` **(** :ref:`bool<class_bool>` enabled **)** |
  32. +--------------------------------+-----------------------------------------------------------------------------------------------------+
  33. | void | :ref:`set_region_rect<class_Sprite3D_set_region_rect>` **(** :ref:`Rect2<class_rect2>` rect **)** |
  34. +--------------------------------+-----------------------------------------------------------------------------------------------------+
  35. | void | :ref:`set_texture<class_Sprite3D_set_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
  36. +--------------------------------+-----------------------------------------------------------------------------------------------------+
  37. | void | :ref:`set_vframes<class_Sprite3D_set_vframes>` **(** :ref:`int<class_int>` vframes **)** |
  38. +--------------------------------+-----------------------------------------------------------------------------------------------------+
  39. Signals
  40. -------
  41. - **frame_changed** **(** **)**
  42. Emitted when the member frame changes.
  43. Member Variables
  44. ----------------
  45. - :ref:`int<class_int>` **frame** - Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1.
  46. - :ref:`int<class_int>` **hframes** - The number of columns in the sprite sheet.
  47. - :ref:`bool<class_bool>` **region_enabled** - If [code]true[/code] texture will be cut from a larger atlas texture. See [member region_rect]. Default value: [code]false[/code].
  48. - :ref:`Rect2<class_rect2>` **region_rect** - The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
  49. - :ref:`Texture<class_texture>` **texture** - [Texture] object to draw.
  50. - :ref:`int<class_int>` **vframes** - The number of rows in the sprite sheet.
  51. Description
  52. -----------
  53. A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
  54. Member Function Description
  55. ---------------------------
  56. .. _class_Sprite3D_get_frame:
  57. - :ref:`int<class_int>` **get_frame** **(** **)** const
  58. .. _class_Sprite3D_get_hframes:
  59. - :ref:`int<class_int>` **get_hframes** **(** **)** const
  60. .. _class_Sprite3D_get_region_rect:
  61. - :ref:`Rect2<class_rect2>` **get_region_rect** **(** **)** const
  62. .. _class_Sprite3D_get_texture:
  63. - :ref:`Texture<class_texture>` **get_texture** **(** **)** const
  64. .. _class_Sprite3D_get_vframes:
  65. - :ref:`int<class_int>` **get_vframes** **(** **)** const
  66. .. _class_Sprite3D_is_region:
  67. - :ref:`bool<class_bool>` **is_region** **(** **)** const
  68. .. _class_Sprite3D_set_frame:
  69. - void **set_frame** **(** :ref:`int<class_int>` frame **)**
  70. .. _class_Sprite3D_set_hframes:
  71. - void **set_hframes** **(** :ref:`int<class_int>` hframes **)**
  72. .. _class_Sprite3D_set_region:
  73. - void **set_region** **(** :ref:`bool<class_bool>` enabled **)**
  74. .. _class_Sprite3D_set_region_rect:
  75. - void **set_region_rect** **(** :ref:`Rect2<class_rect2>` rect **)**
  76. .. _class_Sprite3D_set_texture:
  77. - void **set_texture** **(** :ref:`Texture<class_texture>` texture **)**
  78. .. _class_Sprite3D_set_vframes:
  79. - void **set_vframes** **(** :ref:`int<class_int>` vframes **)**