class_texturebutton.rst 10 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the TextureButton.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_TextureButton:
  5. TextureButton
  6. =============
  7. **Inherits:** :ref:`BaseButton<class_basebutton>` **<** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Texture-based button. Supports Pressed, Hover, Disabled and Focused states.
  12. Member Functions
  13. ----------------
  14. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
  15. | :ref:`BitMap<class_bitmap>` | :ref:`get_click_mask<class_TextureButton_get_click_mask>` **(** **)** const |
  16. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
  17. | :ref:`Texture<class_texture>` | :ref:`get_disabled_texture<class_TextureButton_get_disabled_texture>` **(** **)** const |
  18. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`bool<class_bool>` | :ref:`get_expand<class_TextureButton_get_expand>` **(** **)** const |
  20. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`Texture<class_texture>` | :ref:`get_focused_texture<class_TextureButton_get_focused_texture>` **(** **)** const |
  22. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
  23. | :ref:`Texture<class_texture>` | :ref:`get_hover_texture<class_TextureButton_get_hover_texture>` **(** **)** const |
  24. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
  25. | :ref:`Texture<class_texture>` | :ref:`get_normal_texture<class_TextureButton_get_normal_texture>` **(** **)** const |
  26. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
  27. | :ref:`Texture<class_texture>` | :ref:`get_pressed_texture<class_TextureButton_get_pressed_texture>` **(** **)** const |
  28. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`int<class_int>` | :ref:`get_stretch_mode<class_TextureButton_get_stretch_mode>` **(** **)** const |
  30. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
  31. | void | :ref:`set_click_mask<class_TextureButton_set_click_mask>` **(** :ref:`BitMap<class_bitmap>` mask **)** |
  32. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
  33. | void | :ref:`set_disabled_texture<class_TextureButton_set_disabled_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
  34. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
  35. | void | :ref:`set_expand<class_TextureButton_set_expand>` **(** :ref:`bool<class_bool>` p_expand **)** |
  36. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
  37. | void | :ref:`set_focused_texture<class_TextureButton_set_focused_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
  38. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
  39. | void | :ref:`set_hover_texture<class_TextureButton_set_hover_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
  40. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
  41. | void | :ref:`set_normal_texture<class_TextureButton_set_normal_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
  42. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
  43. | void | :ref:`set_pressed_texture<class_TextureButton_set_pressed_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
  44. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
  45. | void | :ref:`set_stretch_mode<class_TextureButton_set_stretch_mode>` **(** :ref:`int<class_int>` p_mode **)** |
  46. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
  47. Member Variables
  48. ----------------
  49. - :ref:`bool<class_bool>` **expand** - If [code]true[/code] the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If [code]false[/code] the texture will not scale with the node. Default value: [code]false[/code].
  50. - :ref:`int<class_int>` **stretch_mode** - Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more.
  51. - :ref:`BitMap<class_bitmap>` **texture_click_mask** - Pure black and white [Bitmap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes.
  52. - :ref:`Texture<class_texture>` **texture_disabled** - Texture to display when the node is disabled. See [member BaseButton.disabled].
  53. - :ref:`Texture<class_texture>` **texture_focused** - Texture to display when the node has mouse or keyboard focus.
  54. - :ref:`Texture<class_texture>` **texture_hover** - Texture to display when the mouse hovers the node.
  55. - :ref:`Texture<class_texture>` **texture_normal** - Texture to display by default, when the node is [b]not[/b] in the disabled, focused, hover or pressed state.
  56. - :ref:`Texture<class_texture>` **texture_pressed** - Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the enter key or if the player presses the [member BaseButton.shortcut] key.
  57. Numeric Constants
  58. -----------------
  59. - **STRETCH_SCALE** = **0** --- Scale to fit the node's bounding rectangle.
  60. - **STRETCH_TILE** = **1** --- Tile inside the node's bounding rectangle.
  61. - **STRETCH_KEEP** = **2** --- The texture keeps its original size and stays in the bounding rectangle's top-left corner.
  62. - **STRETCH_KEEP_CENTERED** = **3** --- The texture keeps its original size and stays centered in the node's bounding rectangle.
  63. - **STRETCH_KEEP_ASPECT** = **4** --- Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
  64. - **STRETCH_KEEP_ASPECT_CENTERED** = **5** --- Scale the texture to fit the node's bounding rectangle, center it, and maintain its aspect ratio.
  65. - **STRETCH_KEEP_ASPECT_COVERED** = **6** --- Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
  66. Description
  67. -----------
  68. ``TextureButton`` has the same functionality as :ref:`Button<class_button>`, except it uses sprites instead of Godot's :ref:`Theme<class_theme>` resource. It is faster to create, but it doesn't support localization like more complex Controls.
  69. The Normal state's texture is required. Others are optional.
  70. Member Function Description
  71. ---------------------------
  72. .. _class_TextureButton_get_click_mask:
  73. - :ref:`BitMap<class_bitmap>` **get_click_mask** **(** **)** const
  74. .. _class_TextureButton_get_disabled_texture:
  75. - :ref:`Texture<class_texture>` **get_disabled_texture** **(** **)** const
  76. .. _class_TextureButton_get_expand:
  77. - :ref:`bool<class_bool>` **get_expand** **(** **)** const
  78. .. _class_TextureButton_get_focused_texture:
  79. - :ref:`Texture<class_texture>` **get_focused_texture** **(** **)** const
  80. .. _class_TextureButton_get_hover_texture:
  81. - :ref:`Texture<class_texture>` **get_hover_texture** **(** **)** const
  82. .. _class_TextureButton_get_normal_texture:
  83. - :ref:`Texture<class_texture>` **get_normal_texture** **(** **)** const
  84. .. _class_TextureButton_get_pressed_texture:
  85. - :ref:`Texture<class_texture>` **get_pressed_texture** **(** **)** const
  86. .. _class_TextureButton_get_stretch_mode:
  87. - :ref:`int<class_int>` **get_stretch_mode** **(** **)** const
  88. .. _class_TextureButton_set_click_mask:
  89. - void **set_click_mask** **(** :ref:`BitMap<class_bitmap>` mask **)**
  90. .. _class_TextureButton_set_disabled_texture:
  91. - void **set_disabled_texture** **(** :ref:`Texture<class_texture>` texture **)**
  92. .. _class_TextureButton_set_expand:
  93. - void **set_expand** **(** :ref:`bool<class_bool>` p_expand **)**
  94. .. _class_TextureButton_set_focused_texture:
  95. - void **set_focused_texture** **(** :ref:`Texture<class_texture>` texture **)**
  96. .. _class_TextureButton_set_hover_texture:
  97. - void **set_hover_texture** **(** :ref:`Texture<class_texture>` texture **)**
  98. .. _class_TextureButton_set_normal_texture:
  99. - void **set_normal_texture** **(** :ref:`Texture<class_texture>` texture **)**
  100. .. _class_TextureButton_set_pressed_texture:
  101. - void **set_pressed_texture** **(** :ref:`Texture<class_texture>` texture **)**
  102. .. _class_TextureButton_set_stretch_mode:
  103. - void **set_stretch_mode** **(** :ref:`int<class_int>` p_mode **)**