class_tileset.rst 27 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the TileSet.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_TileSet:
  5. TileSet
  6. =======
  7. **Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Tile library for tilemaps.
  12. Member Functions
  13. ----------------
  14. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  15. | void | :ref:`clear<class_TileSet_clear>` **(** **)** |
  16. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  17. | void | :ref:`create_tile<class_TileSet_create_tile>` **(** :ref:`int<class_int>` id **)** |
  18. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`int<class_int>` | :ref:`find_tile_by_name<class_TileSet_find_tile_by_name>` **(** :ref:`String<class_string>` name **)** const |
  20. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`int<class_int>` | :ref:`get_last_unused_tile_id<class_TileSet_get_last_unused_tile_id>` **(** **)** const |
  22. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | :ref:`Array<class_array>` | :ref:`get_tiles_ids<class_TileSet_get_tiles_ids>` **(** **)** const |
  24. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | void | :ref:`remove_tile<class_TileSet_remove_tile>` **(** :ref:`int<class_int>` id **)** |
  26. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | void | :ref:`tile_add_shape<class_TileSet_tile_add_shape>` **(** :ref:`int<class_int>` id, :ref:`Shape2D<class_shape2d>` shape, :ref:`Transform2D<class_transform2d>` shape_transform, :ref:`bool<class_bool>` one_way=false **)** |
  28. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`OccluderPolygon2D<class_occluderpolygon2d>` | :ref:`tile_get_light_occluder<class_TileSet_tile_get_light_occluder>` **(** :ref:`int<class_int>` id **)** const |
  30. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`ShaderMaterial<class_shadermaterial>` | :ref:`tile_get_material<class_TileSet_tile_get_material>` **(** :ref:`int<class_int>` id **)** const |
  32. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | :ref:`String<class_string>` | :ref:`tile_get_name<class_TileSet_tile_get_name>` **(** :ref:`int<class_int>` id **)** const |
  34. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | :ref:`NavigationPolygon<class_navigationpolygon>` | :ref:`tile_get_navigation_polygon<class_TileSet_tile_get_navigation_polygon>` **(** :ref:`int<class_int>` id **)** const |
  36. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`Vector2<class_vector2>` | :ref:`tile_get_navigation_polygon_offset<class_TileSet_tile_get_navigation_polygon_offset>` **(** :ref:`int<class_int>` id **)** const |
  38. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | :ref:`Texture<class_texture>` | :ref:`tile_get_normal_map<class_TileSet_tile_get_normal_map>` **(** :ref:`int<class_int>` id **)** const |
  40. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`Vector2<class_vector2>` | :ref:`tile_get_occluder_offset<class_TileSet_tile_get_occluder_offset>` **(** :ref:`int<class_int>` id **)** const |
  42. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | :ref:`Rect2<class_rect2>` | :ref:`tile_get_region<class_TileSet_tile_get_region>` **(** :ref:`int<class_int>` id **)** const |
  44. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`Shape2D<class_shape2d>` | :ref:`tile_get_shape<class_TileSet_tile_get_shape>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` shape_id **)** const |
  46. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`int<class_int>` | :ref:`tile_get_shape_count<class_TileSet_tile_get_shape_count>` **(** :ref:`int<class_int>` id **)** const |
  48. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`bool<class_bool>` | :ref:`tile_get_shape_one_way<class_TileSet_tile_get_shape_one_way>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` shape_id **)** const |
  50. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`Transform2D<class_transform2d>` | :ref:`tile_get_shape_transform<class_TileSet_tile_get_shape_transform>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` shape_id **)** const |
  52. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`Array<class_array>` | :ref:`tile_get_shapes<class_TileSet_tile_get_shapes>` **(** :ref:`int<class_int>` id **)** const |
  54. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`Texture<class_texture>` | :ref:`tile_get_texture<class_TileSet_tile_get_texture>` **(** :ref:`int<class_int>` id **)** const |
  56. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`Vector2<class_vector2>` | :ref:`tile_get_texture_offset<class_TileSet_tile_get_texture_offset>` **(** :ref:`int<class_int>` id **)** const |
  58. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | void | :ref:`tile_set_light_occluder<class_TileSet_tile_set_light_occluder>` **(** :ref:`int<class_int>` id, :ref:`OccluderPolygon2D<class_occluderpolygon2d>` light_occluder **)** |
  60. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | void | :ref:`tile_set_material<class_TileSet_tile_set_material>` **(** :ref:`int<class_int>` id, :ref:`ShaderMaterial<class_shadermaterial>` material **)** |
  62. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | void | :ref:`tile_set_name<class_TileSet_tile_set_name>` **(** :ref:`int<class_int>` id, :ref:`String<class_string>` name **)** |
  64. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | void | :ref:`tile_set_navigation_polygon<class_TileSet_tile_set_navigation_polygon>` **(** :ref:`int<class_int>` id, :ref:`NavigationPolygon<class_navigationpolygon>` navigation_polygon **)** |
  66. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | void | :ref:`tile_set_navigation_polygon_offset<class_TileSet_tile_set_navigation_polygon_offset>` **(** :ref:`int<class_int>` id, :ref:`Vector2<class_vector2>` navigation_polygon_offset **)** |
  68. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | void | :ref:`tile_set_normal_map<class_TileSet_tile_set_normal_map>` **(** :ref:`int<class_int>` id, :ref:`Texture<class_texture>` normal_map **)** |
  70. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | void | :ref:`tile_set_occluder_offset<class_TileSet_tile_set_occluder_offset>` **(** :ref:`int<class_int>` id, :ref:`Vector2<class_vector2>` occluder_offset **)** |
  72. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | void | :ref:`tile_set_region<class_TileSet_tile_set_region>` **(** :ref:`int<class_int>` id, :ref:`Rect2<class_rect2>` region **)** |
  74. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | void | :ref:`tile_set_shape<class_TileSet_tile_set_shape>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` shape_id, :ref:`Shape2D<class_shape2d>` shape **)** |
  76. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | void | :ref:`tile_set_shape_one_way<class_TileSet_tile_set_shape_one_way>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` shape_id, :ref:`bool<class_bool>` one_way **)** |
  78. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | void | :ref:`tile_set_shape_transform<class_TileSet_tile_set_shape_transform>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` shape_id, :ref:`Transform2D<class_transform2d>` shape_transform **)** |
  80. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | void | :ref:`tile_set_shapes<class_TileSet_tile_set_shapes>` **(** :ref:`int<class_int>` id, :ref:`Array<class_array>` shapes **)** |
  82. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | void | :ref:`tile_set_texture<class_TileSet_tile_set_texture>` **(** :ref:`int<class_int>` id, :ref:`Texture<class_texture>` texture **)** |
  84. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | void | :ref:`tile_set_texture_offset<class_TileSet_tile_set_texture_offset>` **(** :ref:`int<class_int>` id, :ref:`Vector2<class_vector2>` texture_offset **)** |
  86. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. Description
  88. -----------
  89. A TileSet is a library of tiles for a :ref:`TileMap<class_tilemap>`. It contains a list of tiles, each consisting of a sprite and optional collision shapes.
  90. Tiles are referenced by a unique integer ID.
  91. Member Function Description
  92. ---------------------------
  93. .. _class_TileSet_clear:
  94. - void **clear** **(** **)**
  95. Clear all tiles.
  96. .. _class_TileSet_create_tile:
  97. - void **create_tile** **(** :ref:`int<class_int>` id **)**
  98. Create a new tile which will be referenced by the given ID.
  99. .. _class_TileSet_find_tile_by_name:
  100. - :ref:`int<class_int>` **find_tile_by_name** **(** :ref:`String<class_string>` name **)** const
  101. Find the first tile matching the given name.
  102. .. _class_TileSet_get_last_unused_tile_id:
  103. - :ref:`int<class_int>` **get_last_unused_tile_id** **(** **)** const
  104. Return the ID following the last currently used ID, useful when creating a new tile.
  105. .. _class_TileSet_get_tiles_ids:
  106. - :ref:`Array<class_array>` **get_tiles_ids** **(** **)** const
  107. Return an array of all currently used tile IDs.
  108. .. _class_TileSet_remove_tile:
  109. - void **remove_tile** **(** :ref:`int<class_int>` id **)**
  110. Remove the tile referenced by the given ID.
  111. .. _class_TileSet_tile_add_shape:
  112. - void **tile_add_shape** **(** :ref:`int<class_int>` id, :ref:`Shape2D<class_shape2d>` shape, :ref:`Transform2D<class_transform2d>` shape_transform, :ref:`bool<class_bool>` one_way=false **)**
  113. .. _class_TileSet_tile_get_light_occluder:
  114. - :ref:`OccluderPolygon2D<class_occluderpolygon2d>` **tile_get_light_occluder** **(** :ref:`int<class_int>` id **)** const
  115. Return the light occluder of the tile.
  116. .. _class_TileSet_tile_get_material:
  117. - :ref:`ShaderMaterial<class_shadermaterial>` **tile_get_material** **(** :ref:`int<class_int>` id **)** const
  118. Return the material of the tile.
  119. .. _class_TileSet_tile_get_name:
  120. - :ref:`String<class_string>` **tile_get_name** **(** :ref:`int<class_int>` id **)** const
  121. Return the name of the tile.
  122. .. _class_TileSet_tile_get_navigation_polygon:
  123. - :ref:`NavigationPolygon<class_navigationpolygon>` **tile_get_navigation_polygon** **(** :ref:`int<class_int>` id **)** const
  124. Return the navigation polygon of the tile.
  125. .. _class_TileSet_tile_get_navigation_polygon_offset:
  126. - :ref:`Vector2<class_vector2>` **tile_get_navigation_polygon_offset** **(** :ref:`int<class_int>` id **)** const
  127. Return the offset of the tile's navigation polygon.
  128. .. _class_TileSet_tile_get_normal_map:
  129. - :ref:`Texture<class_texture>` **tile_get_normal_map** **(** :ref:`int<class_int>` id **)** const
  130. .. _class_TileSet_tile_get_occluder_offset:
  131. - :ref:`Vector2<class_vector2>` **tile_get_occluder_offset** **(** :ref:`int<class_int>` id **)** const
  132. Return the offset of the tile's light occluder.
  133. .. _class_TileSet_tile_get_region:
  134. - :ref:`Rect2<class_rect2>` **tile_get_region** **(** :ref:`int<class_int>` id **)** const
  135. Return the tile sub-region in the texture.
  136. .. _class_TileSet_tile_get_shape:
  137. - :ref:`Shape2D<class_shape2d>` **tile_get_shape** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` shape_id **)** const
  138. .. _class_TileSet_tile_get_shape_count:
  139. - :ref:`int<class_int>` **tile_get_shape_count** **(** :ref:`int<class_int>` id **)** const
  140. .. _class_TileSet_tile_get_shape_one_way:
  141. - :ref:`bool<class_bool>` **tile_get_shape_one_way** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` shape_id **)** const
  142. .. _class_TileSet_tile_get_shape_transform:
  143. - :ref:`Transform2D<class_transform2d>` **tile_get_shape_transform** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` shape_id **)** const
  144. .. _class_TileSet_tile_get_shapes:
  145. - :ref:`Array<class_array>` **tile_get_shapes** **(** :ref:`int<class_int>` id **)** const
  146. Return the array of shapes of the tile.
  147. .. _class_TileSet_tile_get_texture:
  148. - :ref:`Texture<class_texture>` **tile_get_texture** **(** :ref:`int<class_int>` id **)** const
  149. Return the texture of the tile.
  150. .. _class_TileSet_tile_get_texture_offset:
  151. - :ref:`Vector2<class_vector2>` **tile_get_texture_offset** **(** :ref:`int<class_int>` id **)** const
  152. Return the texture offset of the tile.
  153. .. _class_TileSet_tile_set_light_occluder:
  154. - void **tile_set_light_occluder** **(** :ref:`int<class_int>` id, :ref:`OccluderPolygon2D<class_occluderpolygon2d>` light_occluder **)**
  155. Set a light occluder for the tile.
  156. .. _class_TileSet_tile_set_material:
  157. - void **tile_set_material** **(** :ref:`int<class_int>` id, :ref:`ShaderMaterial<class_shadermaterial>` material **)**
  158. Set the material of the tile.
  159. .. _class_TileSet_tile_set_name:
  160. - void **tile_set_name** **(** :ref:`int<class_int>` id, :ref:`String<class_string>` name **)**
  161. Set the name of the tile, for descriptive purposes.
  162. .. _class_TileSet_tile_set_navigation_polygon:
  163. - void **tile_set_navigation_polygon** **(** :ref:`int<class_int>` id, :ref:`NavigationPolygon<class_navigationpolygon>` navigation_polygon **)**
  164. Set a navigation polygon for the tile.
  165. .. _class_TileSet_tile_set_navigation_polygon_offset:
  166. - void **tile_set_navigation_polygon_offset** **(** :ref:`int<class_int>` id, :ref:`Vector2<class_vector2>` navigation_polygon_offset **)**
  167. Set an offset for the tile's navigation polygon.
  168. .. _class_TileSet_tile_set_normal_map:
  169. - void **tile_set_normal_map** **(** :ref:`int<class_int>` id, :ref:`Texture<class_texture>` normal_map **)**
  170. .. _class_TileSet_tile_set_occluder_offset:
  171. - void **tile_set_occluder_offset** **(** :ref:`int<class_int>` id, :ref:`Vector2<class_vector2>` occluder_offset **)**
  172. Set an offset for the tile's light occluder.
  173. .. _class_TileSet_tile_set_region:
  174. - void **tile_set_region** **(** :ref:`int<class_int>` id, :ref:`Rect2<class_rect2>` region **)**
  175. Set the tile sub-region in the texture. This is common in texture atlases.
  176. .. _class_TileSet_tile_set_shape:
  177. - void **tile_set_shape** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` shape_id, :ref:`Shape2D<class_shape2d>` shape **)**
  178. .. _class_TileSet_tile_set_shape_one_way:
  179. - void **tile_set_shape_one_way** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` shape_id, :ref:`bool<class_bool>` one_way **)**
  180. .. _class_TileSet_tile_set_shape_transform:
  181. - void **tile_set_shape_transform** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` shape_id, :ref:`Transform2D<class_transform2d>` shape_transform **)**
  182. .. _class_TileSet_tile_set_shapes:
  183. - void **tile_set_shapes** **(** :ref:`int<class_int>` id, :ref:`Array<class_array>` shapes **)**
  184. Set an array of shapes for the tile, enabling physics to collide with it.
  185. .. _class_TileSet_tile_set_texture:
  186. - void **tile_set_texture** **(** :ref:`int<class_int>` id, :ref:`Texture<class_texture>` texture **)**
  187. Set the texture of the tile.
  188. .. _class_TileSet_tile_set_texture_offset:
  189. - void **tile_set_texture_offset** **(** :ref:`int<class_int>` id, :ref:`Vector2<class_vector2>` texture_offset **)**
  190. Set the texture offset of the tile.