class_visualscriptscenenode.rst 1.9 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the VisualScriptSceneNode.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_VisualScriptSceneNode:
  5. VisualScriptSceneNode
  6. =====================
  7. **Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Node reference.
  12. Member Functions
  13. ----------------
  14. +----------------------------------+--------------------------------------------------------------------------------------------------------------------+
  15. | :ref:`NodePath<class_nodepath>` | :ref:`get_node_path<class_VisualScriptSceneNode_get_node_path>` **(** **)** |
  16. +----------------------------------+--------------------------------------------------------------------------------------------------------------------+
  17. | void | :ref:`set_node_path<class_VisualScriptSceneNode_set_node_path>` **(** :ref:`NodePath<class_nodepath>` path **)** |
  18. +----------------------------------+--------------------------------------------------------------------------------------------------------------------+
  19. Member Variables
  20. ----------------
  21. - :ref:`NodePath<class_nodepath>` **node_path** - The node's path in the scene tree.
  22. Description
  23. -----------
  24. A direct reference to a node.
  25. **Input Ports:**
  26. none
  27. **Output Ports:**
  28. - Data: ``node`` (obj)
  29. Member Function Description
  30. ---------------------------
  31. .. _class_VisualScriptSceneNode_get_node_path:
  32. - :ref:`NodePath<class_nodepath>` **get_node_path** **(** **)**
  33. .. _class_VisualScriptSceneNode_set_node_path:
  34. - void **set_node_path** **(** :ref:`NodePath<class_nodepath>` path **)**