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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualScriptSceneNode.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualScriptSceneNode:
- VisualScriptSceneNode
- =====================
- **Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Node reference.
- Member Functions
- ----------------
- +----------------------------------+--------------------------------------------------------------------------------------------------------------------+
- | :ref:`NodePath<class_nodepath>` | :ref:`get_node_path<class_VisualScriptSceneNode_get_node_path>` **(** **)** |
- +----------------------------------+--------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_node_path<class_VisualScriptSceneNode_set_node_path>` **(** :ref:`NodePath<class_nodepath>` path **)** |
- +----------------------------------+--------------------------------------------------------------------------------------------------------------------+
- Member Variables
- ----------------
- - :ref:`NodePath<class_nodepath>` **node_path** - The node's path in the scene tree.
- Description
- -----------
- A direct reference to a node.
- **Input Ports:**
- none
- **Output Ports:**
- - Data: ``node`` (obj)
- Member Function Description
- ---------------------------
- .. _class_VisualScriptSceneNode_get_node_path:
- - :ref:`NodePath<class_nodepath>` **get_node_path** **(** **)**
- .. _class_VisualScriptSceneNode_set_node_path:
- - void **set_node_path** **(** :ref:`NodePath<class_nodepath>` path **)**
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