class_visualscriptyieldsignal.rst 4.6 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the VisualScriptYieldSignal.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_VisualScriptYieldSignal:
  5. VisualScriptYieldSignal
  6. =======================
  7. **Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Member Functions
  12. ----------------
  13. +----------------------------------+---------------------------------------------------------------------------------------------------------------------------+
  14. | :ref:`NodePath<class_nodepath>` | :ref:`get_base_path<class_VisualScriptYieldSignal_get_base_path>` **(** **)** const |
  15. +----------------------------------+---------------------------------------------------------------------------------------------------------------------------+
  16. | :ref:`String<class_string>` | :ref:`get_base_type<class_VisualScriptYieldSignal_get_base_type>` **(** **)** const |
  17. +----------------------------------+---------------------------------------------------------------------------------------------------------------------------+
  18. | :ref:`int<class_int>` | :ref:`get_call_mode<class_VisualScriptYieldSignal_get_call_mode>` **(** **)** const |
  19. +----------------------------------+---------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`String<class_string>` | :ref:`get_signal<class_VisualScriptYieldSignal_get_signal>` **(** **)** const |
  21. +----------------------------------+---------------------------------------------------------------------------------------------------------------------------+
  22. | void | :ref:`set_base_path<class_VisualScriptYieldSignal_set_base_path>` **(** :ref:`NodePath<class_nodepath>` base_path **)** |
  23. +----------------------------------+---------------------------------------------------------------------------------------------------------------------------+
  24. | void | :ref:`set_base_type<class_VisualScriptYieldSignal_set_base_type>` **(** :ref:`String<class_string>` base_type **)** |
  25. +----------------------------------+---------------------------------------------------------------------------------------------------------------------------+
  26. | void | :ref:`set_call_mode<class_VisualScriptYieldSignal_set_call_mode>` **(** :ref:`int<class_int>` mode **)** |
  27. +----------------------------------+---------------------------------------------------------------------------------------------------------------------------+
  28. | void | :ref:`set_signal<class_VisualScriptYieldSignal_set_signal>` **(** :ref:`String<class_string>` signal **)** |
  29. +----------------------------------+---------------------------------------------------------------------------------------------------------------------------+
  30. Member Variables
  31. ----------------
  32. - :ref:`String<class_string>` **base_type**
  33. - :ref:`int<class_int>` **call_mode**
  34. - :ref:`NodePath<class_nodepath>` **node_path**
  35. - :ref:`String<class_string>` **signal**
  36. Numeric Constants
  37. -----------------
  38. - **CALL_MODE_SELF** = **0**
  39. - **CALL_MODE_NODE_PATH** = **1**
  40. - **CALL_MODE_INSTANCE** = **2**
  41. Member Function Description
  42. ---------------------------
  43. .. _class_VisualScriptYieldSignal_get_base_path:
  44. - :ref:`NodePath<class_nodepath>` **get_base_path** **(** **)** const
  45. .. _class_VisualScriptYieldSignal_get_base_type:
  46. - :ref:`String<class_string>` **get_base_type** **(** **)** const
  47. .. _class_VisualScriptYieldSignal_get_call_mode:
  48. - :ref:`int<class_int>` **get_call_mode** **(** **)** const
  49. .. _class_VisualScriptYieldSignal_get_signal:
  50. - :ref:`String<class_string>` **get_signal** **(** **)** const
  51. .. _class_VisualScriptYieldSignal_set_base_path:
  52. - void **set_base_path** **(** :ref:`NodePath<class_nodepath>` base_path **)**
  53. .. _class_VisualScriptYieldSignal_set_base_type:
  54. - void **set_base_type** **(** :ref:`String<class_string>` base_type **)**
  55. .. _class_VisualScriptYieldSignal_set_call_mode:
  56. - void **set_call_mode** **(** :ref:`int<class_int>` mode **)**
  57. .. _class_VisualScriptYieldSignal_set_signal:
  58. - void **set_signal** **(** :ref:`String<class_string>` signal **)**