class_visualserver.rst 5.3 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the VisualServer.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_VisualServer:
  5. VisualServer
  6. ============
  7. **Inherits:** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Server for anything visible.
  12. Member Functions
  13. ----------------
  14. +------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  15. | void | :ref:`force_draw<class_VisualServer_force_draw>` **(** **)** |
  16. +------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  17. | void | :ref:`force_sync<class_VisualServer_force_sync>` **(** **)** |
  18. +------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`RID<class_rid>` | :ref:`texture_create<class_VisualServer_texture_create>` **(** **)** |
  20. +------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`RID<class_rid>` | :ref:`texture_create_from_image<class_VisualServer_texture_create_from_image>` **(** :ref:`Image<class_image>` image, :ref:`int<class_int>` flags=7 **)** |
  22. +------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | :ref:`int<class_int>` | :ref:`texture_get_flags<class_VisualServer_texture_get_flags>` **(** :ref:`RID<class_rid>` texture **)** const |
  24. +------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | :ref:`int<class_int>` | :ref:`texture_get_height<class_VisualServer_texture_get_height>` **(** :ref:`RID<class_rid>` texture **)** const |
  26. +------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | :ref:`int<class_int>` | :ref:`texture_get_width<class_VisualServer_texture_get_width>` **(** :ref:`RID<class_rid>` texture **)** const |
  28. +------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | void | :ref:`texture_set_flags<class_VisualServer_texture_set_flags>` **(** :ref:`RID<class_rid>` texture, :ref:`int<class_int>` flags **)** |
  30. +------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | void | :ref:`texture_set_shrink_all_x2_on_set_data<class_VisualServer_texture_set_shrink_all_x2_on_set_data>` **(** :ref:`bool<class_bool>` shrink **)** |
  32. +------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. Description
  34. -----------
  35. Server for anything visible. The visual server is the API backend for everything visible. The whole scene system mounts on it to display.
  36. The visual server is completely opaque, the internals are entirely implementation specific and cannot be accessed.
  37. Member Function Description
  38. ---------------------------
  39. .. _class_VisualServer_force_draw:
  40. - void **force_draw** **(** **)**
  41. .. _class_VisualServer_force_sync:
  42. - void **force_sync** **(** **)**
  43. .. _class_VisualServer_texture_create:
  44. - :ref:`RID<class_rid>` **texture_create** **(** **)**
  45. .. _class_VisualServer_texture_create_from_image:
  46. - :ref:`RID<class_rid>` **texture_create_from_image** **(** :ref:`Image<class_image>` image, :ref:`int<class_int>` flags=7 **)**
  47. .. _class_VisualServer_texture_get_flags:
  48. - :ref:`int<class_int>` **texture_get_flags** **(** :ref:`RID<class_rid>` texture **)** const
  49. .. _class_VisualServer_texture_get_height:
  50. - :ref:`int<class_int>` **texture_get_height** **(** :ref:`RID<class_rid>` texture **)** const
  51. .. _class_VisualServer_texture_get_width:
  52. - :ref:`int<class_int>` **texture_get_width** **(** :ref:`RID<class_rid>` texture **)** const
  53. .. _class_VisualServer_texture_set_flags:
  54. - void **texture_set_flags** **(** :ref:`RID<class_rid>` texture, :ref:`int<class_int>` flags **)**
  55. .. _class_VisualServer_texture_set_shrink_all_x2_on_set_data:
  56. - void **texture_set_shrink_all_x2_on_set_data** **(** :ref:`bool<class_bool>` shrink **)**