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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualServer.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualServer:
- VisualServer
- ============
- **Inherits:** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Server for anything visible.
- Member Functions
- ----------------
- +------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`force_draw<class_VisualServer_force_draw>` **(** **)** |
- +------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`force_sync<class_VisualServer_force_sync>` **(** **)** |
- +------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`texture_create<class_VisualServer_texture_create>` **(** **)** |
- +------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_rid>` | :ref:`texture_create_from_image<class_VisualServer_texture_create_from_image>` **(** :ref:`Image<class_image>` image, :ref:`int<class_int>` flags=7 **)** |
- +------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`texture_get_flags<class_VisualServer_texture_get_flags>` **(** :ref:`RID<class_rid>` texture **)** const |
- +------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`texture_get_height<class_VisualServer_texture_get_height>` **(** :ref:`RID<class_rid>` texture **)** const |
- +------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`texture_get_width<class_VisualServer_texture_get_width>` **(** :ref:`RID<class_rid>` texture **)** const |
- +------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`texture_set_flags<class_VisualServer_texture_set_flags>` **(** :ref:`RID<class_rid>` texture, :ref:`int<class_int>` flags **)** |
- +------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`texture_set_shrink_all_x2_on_set_data<class_VisualServer_texture_set_shrink_all_x2_on_set_data>` **(** :ref:`bool<class_bool>` shrink **)** |
- +------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Description
- -----------
- Server for anything visible. The visual server is the API backend for everything visible. The whole scene system mounts on it to display.
- The visual server is completely opaque, the internals are entirely implementation specific and cannot be accessed.
- Member Function Description
- ---------------------------
- .. _class_VisualServer_force_draw:
- - void **force_draw** **(** **)**
- .. _class_VisualServer_force_sync:
- - void **force_sync** **(** **)**
- .. _class_VisualServer_texture_create:
- - :ref:`RID<class_rid>` **texture_create** **(** **)**
- .. _class_VisualServer_texture_create_from_image:
- - :ref:`RID<class_rid>` **texture_create_from_image** **(** :ref:`Image<class_image>` image, :ref:`int<class_int>` flags=7 **)**
- .. _class_VisualServer_texture_get_flags:
- - :ref:`int<class_int>` **texture_get_flags** **(** :ref:`RID<class_rid>` texture **)** const
- .. _class_VisualServer_texture_get_height:
- - :ref:`int<class_int>` **texture_get_height** **(** :ref:`RID<class_rid>` texture **)** const
- .. _class_VisualServer_texture_get_width:
- - :ref:`int<class_int>` **texture_get_width** **(** :ref:`RID<class_rid>` texture **)** const
- .. _class_VisualServer_texture_set_flags:
- - void **texture_set_flags** **(** :ref:`RID<class_rid>` texture, :ref:`int<class_int>` flags **)**
- .. _class_VisualServer_texture_set_shrink_all_x2_on_set_data:
- - void **texture_set_shrink_all_x2_on_set_data** **(** :ref:`bool<class_bool>` shrink **)**
|