class_worldenvironment.rst 2.5 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the WorldEnvironment.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_WorldEnvironment:
  5. WorldEnvironment
  6. ================
  7. **Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Sets environment properties for the entire scene
  12. Member Functions
  13. ----------------
  14. +----------------------------------------+------------------------------------------------------------------------------------------------------------------------+
  15. | :ref:`Environment<class_environment>` | :ref:`get_environment<class_WorldEnvironment_get_environment>` **(** **)** const |
  16. +----------------------------------------+------------------------------------------------------------------------------------------------------------------------+
  17. | void | :ref:`set_environment<class_WorldEnvironment_set_environment>` **(** :ref:`Environment<class_environment>` env **)** |
  18. +----------------------------------------+------------------------------------------------------------------------------------------------------------------------+
  19. Member Variables
  20. ----------------
  21. - :ref:`Environment<class_environment>` **environment**
  22. Description
  23. -----------
  24. The :ref:`WorldEnvironment<class_worldenvironment>` node can be added to a scene in order to set default :ref:`Environment<class_environment>` variables for the scene. The :ref:`WorldEnvironment<class_worldenvironment>` can be overridden by an :ref:`Environment<class_environment>` node set on the current :ref:`Camera<class_camera>`. Additionally, only one :ref:`WorldEnvironment<class_worldenvironment>` may be instanced in a given scene at a time. The :ref:`WorldEnvironment<class_worldenvironment>` allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox).
  25. Member Function Description
  26. ---------------------------
  27. .. _class_WorldEnvironment_get_environment:
  28. - :ref:`Environment<class_environment>` **get_environment** **(** **)** const
  29. Return the :ref:`Environment<class_environment>` currently bound.
  30. .. _class_WorldEnvironment_set_environment:
  31. - void **set_environment** **(** :ref:`Environment<class_environment>` env **)**
  32. Set the currently bound :ref:`Environment<class_environment>` to the one specified.