class_ysort.rst 1.9 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the YSort.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_YSort:
  5. YSort
  6. =====
  7. **Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Sort all child nodes based on their Y positions.
  12. Member Functions
  13. ----------------
  14. +--------------------------+-----------------------------------------------------------------------------------------------------+
  15. | :ref:`bool<class_bool>` | :ref:`is_sort_enabled<class_YSort_is_sort_enabled>` **(** **)** const |
  16. +--------------------------+-----------------------------------------------------------------------------------------------------+
  17. | void | :ref:`set_sort_enabled<class_YSort_set_sort_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
  18. +--------------------------+-----------------------------------------------------------------------------------------------------+
  19. Member Variables
  20. ----------------
  21. - :ref:`bool<class_bool>` **sort_enabled**
  22. Description
  23. -----------
  24. Sort all child nodes based on their Y positions. The child node must inherit from :ref:`CanvasItem<class_canvasitem>` for it to be sorted. Nodes that have a higher Y position will be drawn later, so they will appear on top of nodes that have a lower Y position.
  25. Member Function Description
  26. ---------------------------
  27. .. _class_YSort_is_sort_enabled:
  28. - :ref:`bool<class_bool>` **is_sort_enabled** **(** **)** const
  29. Returns true if the children nodes are being sorted.
  30. .. _class_YSort_set_sort_enabled:
  31. - void **set_sort_enabled** **(** :ref:`bool<class_bool>` enabled **)**
  32. Set whether the children nodes are sorted or not. (default true)