class_navigationagent3d.rst 28 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/NavigationAgent3D.xml.
  6. .. _class_NavigationAgent3D:
  7. NavigationAgent3D
  8. =================
  9. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. 3D Agent used in navigation for collision avoidance.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. 3D Agent that is used in navigation to reach a location while avoiding static and dynamic obstacles. The dynamic obstacles are avoided using RVO collision avoidance. The agent needs navigation data to work correctly. **NavigationAgent3D** is physics safe.
  15. \ **Note:** After setting :ref:`target_location<class_NavigationAgent3D_property_target_location>` it is required to use the :ref:`get_next_location<class_NavigationAgent3D_method_get_next_location>` function once every physics frame to update the internal path logic of the NavigationAgent. The returned vector position from this function should be used as the next movement position for the agent's parent Node.
  16. .. rst-class:: classref-reftable-group
  17. Properties
  18. ----------
  19. .. table::
  20. :widths: auto
  21. +-------------------------------+------------------------------------------------------------------------------------------+----------------------+
  22. | :ref:`float<class_float>` | :ref:`agent_height_offset<class_NavigationAgent3D_property_agent_height_offset>` | ``0.0`` |
  23. +-------------------------------+------------------------------------------------------------------------------------------+----------------------+
  24. | :ref:`bool<class_bool>` | :ref:`avoidance_enabled<class_NavigationAgent3D_property_avoidance_enabled>` | ``false`` |
  25. +-------------------------------+------------------------------------------------------------------------------------------+----------------------+
  26. | :ref:`bool<class_bool>` | :ref:`ignore_y<class_NavigationAgent3D_property_ignore_y>` | ``true`` |
  27. +-------------------------------+------------------------------------------------------------------------------------------+----------------------+
  28. | :ref:`int<class_int>` | :ref:`max_neighbors<class_NavigationAgent3D_property_max_neighbors>` | ``10`` |
  29. +-------------------------------+------------------------------------------------------------------------------------------+----------------------+
  30. | :ref:`float<class_float>` | :ref:`max_speed<class_NavigationAgent3D_property_max_speed>` | ``10.0`` |
  31. +-------------------------------+------------------------------------------------------------------------------------------+----------------------+
  32. | :ref:`int<class_int>` | :ref:`navigation_layers<class_NavigationAgent3D_property_navigation_layers>` | ``1`` |
  33. +-------------------------------+------------------------------------------------------------------------------------------+----------------------+
  34. | :ref:`float<class_float>` | :ref:`neighbor_distance<class_NavigationAgent3D_property_neighbor_distance>` | ``50.0`` |
  35. +-------------------------------+------------------------------------------------------------------------------------------+----------------------+
  36. | :ref:`float<class_float>` | :ref:`path_desired_distance<class_NavigationAgent3D_property_path_desired_distance>` | ``1.0`` |
  37. +-------------------------------+------------------------------------------------------------------------------------------+----------------------+
  38. | :ref:`float<class_float>` | :ref:`path_max_distance<class_NavigationAgent3D_property_path_max_distance>` | ``3.0`` |
  39. +-------------------------------+------------------------------------------------------------------------------------------+----------------------+
  40. | :ref:`float<class_float>` | :ref:`radius<class_NavigationAgent3D_property_radius>` | ``1.0`` |
  41. +-------------------------------+------------------------------------------------------------------------------------------+----------------------+
  42. | :ref:`float<class_float>` | :ref:`target_desired_distance<class_NavigationAgent3D_property_target_desired_distance>` | ``1.0`` |
  43. +-------------------------------+------------------------------------------------------------------------------------------+----------------------+
  44. | :ref:`Vector3<class_Vector3>` | :ref:`target_location<class_NavigationAgent3D_property_target_location>` | ``Vector3(0, 0, 0)`` |
  45. +-------------------------------+------------------------------------------------------------------------------------------+----------------------+
  46. | :ref:`float<class_float>` | :ref:`time_horizon<class_NavigationAgent3D_property_time_horizon>` | ``5.0`` |
  47. +-------------------------------+------------------------------------------------------------------------------------------+----------------------+
  48. .. rst-class:: classref-reftable-group
  49. Methods
  50. -------
  51. .. table::
  52. :widths: auto
  53. +-----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | :ref:`float<class_float>` | :ref:`distance_to_target<class_NavigationAgent3D_method_distance_to_target>` **(** **)** |const| |
  55. +-----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`get_current_navigation_path<class_NavigationAgent3D_method_get_current_navigation_path>` **(** **)** |const| |
  57. +-----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | :ref:`int<class_int>` | :ref:`get_current_navigation_path_index<class_NavigationAgent3D_method_get_current_navigation_path_index>` **(** **)** |const| |
  59. +-----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`Vector3<class_Vector3>` | :ref:`get_final_location<class_NavigationAgent3D_method_get_final_location>` **(** **)** |
  61. +-----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`bool<class_bool>` | :ref:`get_navigation_layer_value<class_NavigationAgent3D_method_get_navigation_layer_value>` **(** :ref:`int<class_int>` layer_number **)** |const| |
  63. +-----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`RID<class_RID>` | :ref:`get_navigation_map<class_NavigationAgent3D_method_get_navigation_map>` **(** **)** |const| |
  65. +-----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | :ref:`Vector3<class_Vector3>` | :ref:`get_next_location<class_NavigationAgent3D_method_get_next_location>` **(** **)** |
  67. +-----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | :ref:`RID<class_RID>` | :ref:`get_rid<class_NavigationAgent3D_method_get_rid>` **(** **)** |const| |
  69. +-----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | :ref:`bool<class_bool>` | :ref:`is_navigation_finished<class_NavigationAgent3D_method_is_navigation_finished>` **(** **)** |
  71. +-----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | :ref:`bool<class_bool>` | :ref:`is_target_reachable<class_NavigationAgent3D_method_is_target_reachable>` **(** **)** |
  73. +-----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | :ref:`bool<class_bool>` | :ref:`is_target_reached<class_NavigationAgent3D_method_is_target_reached>` **(** **)** |const| |
  75. +-----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | void | :ref:`set_navigation_layer_value<class_NavigationAgent3D_method_set_navigation_layer_value>` **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)** |
  77. +-----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | void | :ref:`set_navigation_map<class_NavigationAgent3D_method_set_navigation_map>` **(** :ref:`RID<class_RID>` navigation_map **)** |
  79. +-----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | void | :ref:`set_velocity<class_NavigationAgent3D_method_set_velocity>` **(** :ref:`Vector3<class_Vector3>` velocity **)** |
  81. +-----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. .. rst-class:: classref-section-separator
  83. ----
  84. .. rst-class:: classref-descriptions-group
  85. Signals
  86. -------
  87. .. _class_NavigationAgent3D_signal_navigation_finished:
  88. .. rst-class:: classref-signal
  89. **navigation_finished** **(** **)**
  90. Notifies when the final location is reached.
  91. .. rst-class:: classref-item-separator
  92. ----
  93. .. _class_NavigationAgent3D_signal_path_changed:
  94. .. rst-class:: classref-signal
  95. **path_changed** **(** **)**
  96. Notifies when the navigation path changes.
  97. .. rst-class:: classref-item-separator
  98. ----
  99. .. _class_NavigationAgent3D_signal_target_reached:
  100. .. rst-class:: classref-signal
  101. **target_reached** **(** **)**
  102. Notifies when the player-defined :ref:`target_location<class_NavigationAgent3D_property_target_location>` is reached.
  103. .. rst-class:: classref-item-separator
  104. ----
  105. .. _class_NavigationAgent3D_signal_velocity_computed:
  106. .. rst-class:: classref-signal
  107. **velocity_computed** **(** :ref:`Vector3<class_Vector3>` safe_velocity **)**
  108. Notifies when the collision avoidance velocity is calculated. Emitted by :ref:`set_velocity<class_NavigationAgent3D_method_set_velocity>`. Only emitted when :ref:`avoidance_enabled<class_NavigationAgent3D_property_avoidance_enabled>` is true.
  109. .. rst-class:: classref-section-separator
  110. ----
  111. .. rst-class:: classref-descriptions-group
  112. Property Descriptions
  113. ---------------------
  114. .. _class_NavigationAgent3D_property_agent_height_offset:
  115. .. rst-class:: classref-property
  116. :ref:`float<class_float>` **agent_height_offset** = ``0.0``
  117. .. rst-class:: classref-property-setget
  118. - void **set_agent_height_offset** **(** :ref:`float<class_float>` value **)**
  119. - :ref:`float<class_float>` **get_agent_height_offset** **(** **)**
  120. The NavigationAgent height offset is subtracted from the y-axis value of any vector path position for this NavigationAgent. The NavigationAgent height offset does not change or influence the navigation mesh or pathfinding query result. Additional navigation maps that use regions with navigation meshes that the developer baked with appropriate agent radius or height values are required to support different-sized agents.
  121. .. rst-class:: classref-item-separator
  122. ----
  123. .. _class_NavigationAgent3D_property_avoidance_enabled:
  124. .. rst-class:: classref-property
  125. :ref:`bool<class_bool>` **avoidance_enabled** = ``false``
  126. .. rst-class:: classref-property-setget
  127. - void **set_avoidance_enabled** **(** :ref:`bool<class_bool>` value **)**
  128. - :ref:`bool<class_bool>` **get_avoidance_enabled** **(** **)**
  129. If ``true`` the agent is registered for an RVO avoidance callback on the :ref:`NavigationServer3D<class_NavigationServer3D>`. When :ref:`set_velocity<class_NavigationAgent3D_method_set_velocity>` is used and the processing is completed a ``safe_velocity`` Vector3 is received with a signal connection to :ref:`velocity_computed<class_NavigationAgent3D_signal_velocity_computed>`. Avoidance processing with many registered agents has a significant performance cost and should only be enabled on agents that currently require it.
  130. .. rst-class:: classref-item-separator
  131. ----
  132. .. _class_NavigationAgent3D_property_ignore_y:
  133. .. rst-class:: classref-property
  134. :ref:`bool<class_bool>` **ignore_y** = ``true``
  135. .. rst-class:: classref-property-setget
  136. - void **set_ignore_y** **(** :ref:`bool<class_bool>` value **)**
  137. - :ref:`bool<class_bool>` **get_ignore_y** **(** **)**
  138. Ignores collisions on the Y axis. Must be true to move on a horizontal plane.
  139. .. rst-class:: classref-item-separator
  140. ----
  141. .. _class_NavigationAgent3D_property_max_neighbors:
  142. .. rst-class:: classref-property
  143. :ref:`int<class_int>` **max_neighbors** = ``10``
  144. .. rst-class:: classref-property-setget
  145. - void **set_max_neighbors** **(** :ref:`int<class_int>` value **)**
  146. - :ref:`int<class_int>` **get_max_neighbors** **(** **)**
  147. The maximum number of neighbors for the agent to consider.
  148. .. rst-class:: classref-item-separator
  149. ----
  150. .. _class_NavigationAgent3D_property_max_speed:
  151. .. rst-class:: classref-property
  152. :ref:`float<class_float>` **max_speed** = ``10.0``
  153. .. rst-class:: classref-property-setget
  154. - void **set_max_speed** **(** :ref:`float<class_float>` value **)**
  155. - :ref:`float<class_float>` **get_max_speed** **(** **)**
  156. The maximum speed that an agent can move.
  157. .. rst-class:: classref-item-separator
  158. ----
  159. .. _class_NavigationAgent3D_property_navigation_layers:
  160. .. rst-class:: classref-property
  161. :ref:`int<class_int>` **navigation_layers** = ``1``
  162. .. rst-class:: classref-property-setget
  163. - void **set_navigation_layers** **(** :ref:`int<class_int>` value **)**
  164. - :ref:`int<class_int>` **get_navigation_layers** **(** **)**
  165. A bitfield determining what navigation layers of navigation regions this NavigationAgent will use to calculate path. Changing it runtime will clear current navigation path and generate new one, according to new navigation layers.
  166. .. rst-class:: classref-item-separator
  167. ----
  168. .. _class_NavigationAgent3D_property_neighbor_distance:
  169. .. rst-class:: classref-property
  170. :ref:`float<class_float>` **neighbor_distance** = ``50.0``
  171. .. rst-class:: classref-property-setget
  172. - void **set_neighbor_distance** **(** :ref:`float<class_float>` value **)**
  173. - :ref:`float<class_float>` **get_neighbor_distance** **(** **)**
  174. The distance to search for other agents.
  175. .. rst-class:: classref-item-separator
  176. ----
  177. .. _class_NavigationAgent3D_property_path_desired_distance:
  178. .. rst-class:: classref-property
  179. :ref:`float<class_float>` **path_desired_distance** = ``1.0``
  180. .. rst-class:: classref-property-setget
  181. - void **set_path_desired_distance** **(** :ref:`float<class_float>` value **)**
  182. - :ref:`float<class_float>` **get_path_desired_distance** **(** **)**
  183. The distance threshold before a path point is considered to be reached. This will allow an agent to not have to hit a path point on the path exactly, but in the area. If this value is set to high the NavigationAgent will skip points on the path which can lead to leaving the navigation mesh. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the next point on each physics frame update.
  184. .. rst-class:: classref-item-separator
  185. ----
  186. .. _class_NavigationAgent3D_property_path_max_distance:
  187. .. rst-class:: classref-property
  188. :ref:`float<class_float>` **path_max_distance** = ``3.0``
  189. .. rst-class:: classref-property-setget
  190. - void **set_path_max_distance** **(** :ref:`float<class_float>` value **)**
  191. - :ref:`float<class_float>` **get_path_max_distance** **(** **)**
  192. The maximum distance the agent is allowed away from the ideal path to the final location. This can happen due to trying to avoid collisions. When the maximum distance is exceeded, it recalculates the ideal path.
  193. .. rst-class:: classref-item-separator
  194. ----
  195. .. _class_NavigationAgent3D_property_radius:
  196. .. rst-class:: classref-property
  197. :ref:`float<class_float>` **radius** = ``1.0``
  198. .. rst-class:: classref-property-setget
  199. - void **set_radius** **(** :ref:`float<class_float>` value **)**
  200. - :ref:`float<class_float>` **get_radius** **(** **)**
  201. The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by :ref:`neighbor_distance<class_NavigationAgent3D_property_neighbor_distance>`).
  202. Does not affect normal pathfinding. To change an actor's pathfinding radius bake :ref:`NavigationMesh<class_NavigationMesh>` resources with a different :ref:`NavigationMesh.agent_radius<class_NavigationMesh_property_agent_radius>` property and use different navigation maps for each actor size.
  203. .. rst-class:: classref-item-separator
  204. ----
  205. .. _class_NavigationAgent3D_property_target_desired_distance:
  206. .. rst-class:: classref-property
  207. :ref:`float<class_float>` **target_desired_distance** = ``1.0``
  208. .. rst-class:: classref-property-setget
  209. - void **set_target_desired_distance** **(** :ref:`float<class_float>` value **)**
  210. - :ref:`float<class_float>` **get_target_desired_distance** **(** **)**
  211. The distance threshold before the final target point is considered to be reached. This will allow an agent to not have to hit the point of the final target exactly, but only the area. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the final target point on each physics frame update.
  212. .. rst-class:: classref-item-separator
  213. ----
  214. .. _class_NavigationAgent3D_property_target_location:
  215. .. rst-class:: classref-property
  216. :ref:`Vector3<class_Vector3>` **target_location** = ``Vector3(0, 0, 0)``
  217. .. rst-class:: classref-property-setget
  218. - void **set_target_location** **(** :ref:`Vector3<class_Vector3>` value **)**
  219. - :ref:`Vector3<class_Vector3>` **get_target_location** **(** **)**
  220. The user-defined target location. Setting this property will clear the current navigation path.
  221. .. rst-class:: classref-item-separator
  222. ----
  223. .. _class_NavigationAgent3D_property_time_horizon:
  224. .. rst-class:: classref-property
  225. :ref:`float<class_float>` **time_horizon** = ``5.0``
  226. .. rst-class:: classref-property-setget
  227. - void **set_time_horizon** **(** :ref:`float<class_float>` value **)**
  228. - :ref:`float<class_float>` **get_time_horizon** **(** **)**
  229. The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. Must be positive.
  230. .. rst-class:: classref-section-separator
  231. ----
  232. .. rst-class:: classref-descriptions-group
  233. Method Descriptions
  234. -------------------
  235. .. _class_NavigationAgent3D_method_distance_to_target:
  236. .. rst-class:: classref-method
  237. :ref:`float<class_float>` **distance_to_target** **(** **)** |const|
  238. Returns the distance to the target location, using the agent's global position. The user must set :ref:`target_location<class_NavigationAgent3D_property_target_location>` in order for this to be accurate.
  239. .. rst-class:: classref-item-separator
  240. ----
  241. .. _class_NavigationAgent3D_method_get_current_navigation_path:
  242. .. rst-class:: classref-method
  243. :ref:`PackedVector3Array<class_PackedVector3Array>` **get_current_navigation_path** **(** **)** |const|
  244. Returns this agent's current path from start to finish in global coordinates. The path only updates when the target location is changed or the agent requires a repath. The path array is not intended to be used in direct path movement as the agent has its own internal path logic that would get corrupted by changing the path array manually. Use the intended :ref:`get_next_location<class_NavigationAgent3D_method_get_next_location>` once every physics frame to receive the next path point for the agents movement as this function also updates the internal path logic.
  245. .. rst-class:: classref-item-separator
  246. ----
  247. .. _class_NavigationAgent3D_method_get_current_navigation_path_index:
  248. .. rst-class:: classref-method
  249. :ref:`int<class_int>` **get_current_navigation_path_index** **(** **)** |const|
  250. Returns which index the agent is currently on in the navigation path's :ref:`PackedVector3Array<class_PackedVector3Array>`.
  251. .. rst-class:: classref-item-separator
  252. ----
  253. .. _class_NavigationAgent3D_method_get_final_location:
  254. .. rst-class:: classref-method
  255. :ref:`Vector3<class_Vector3>` **get_final_location** **(** **)**
  256. Returns the reachable final location in global coordinates. This can change if the navigation path is altered in any way. Because of this, it would be best to check this each frame.
  257. .. rst-class:: classref-item-separator
  258. ----
  259. .. _class_NavigationAgent3D_method_get_navigation_layer_value:
  260. .. rst-class:: classref-method
  261. :ref:`bool<class_bool>` **get_navigation_layer_value** **(** :ref:`int<class_int>` layer_number **)** |const|
  262. Returns whether or not the specified layer of the :ref:`navigation_layers<class_NavigationAgent3D_property_navigation_layers>` bitmask is enabled, given a ``layer_number`` between 1 and 32.
  263. .. rst-class:: classref-item-separator
  264. ----
  265. .. _class_NavigationAgent3D_method_get_navigation_map:
  266. .. rst-class:: classref-method
  267. :ref:`RID<class_RID>` **get_navigation_map** **(** **)** |const|
  268. Returns the :ref:`RID<class_RID>` of the navigation map for this NavigationAgent node. This function returns always the map set on the NavigationAgent node and not the map of the abstract agent on the NavigationServer. If the agent map is changed directly with the NavigationServer API the NavigationAgent node will not be aware of the map change. Use :ref:`set_navigation_map<class_NavigationAgent3D_method_set_navigation_map>` to change the navigation map for the NavigationAgent and also update the agent on the NavigationServer.
  269. .. rst-class:: classref-item-separator
  270. ----
  271. .. _class_NavigationAgent3D_method_get_next_location:
  272. .. rst-class:: classref-method
  273. :ref:`Vector3<class_Vector3>` **get_next_location** **(** **)**
  274. Returns the next location in global coordinates that can be moved to, making sure that there are no static objects in the way. If the agent does not have a navigation path, it will return the position of the agent's parent. The use of this function once every physics frame is required to update the internal path logic of the NavigationAgent.
  275. .. rst-class:: classref-item-separator
  276. ----
  277. .. _class_NavigationAgent3D_method_get_rid:
  278. .. rst-class:: classref-method
  279. :ref:`RID<class_RID>` **get_rid** **(** **)** |const|
  280. Returns the :ref:`RID<class_RID>` of this agent on the :ref:`NavigationServer3D<class_NavigationServer3D>`.
  281. .. rst-class:: classref-item-separator
  282. ----
  283. .. _class_NavigationAgent3D_method_is_navigation_finished:
  284. .. rst-class:: classref-method
  285. :ref:`bool<class_bool>` **is_navigation_finished** **(** **)**
  286. Returns true if the navigation path's final location has been reached.
  287. .. rst-class:: classref-item-separator
  288. ----
  289. .. _class_NavigationAgent3D_method_is_target_reachable:
  290. .. rst-class:: classref-method
  291. :ref:`bool<class_bool>` **is_target_reachable** **(** **)**
  292. Returns true if :ref:`target_location<class_NavigationAgent3D_property_target_location>` is reachable.
  293. .. rst-class:: classref-item-separator
  294. ----
  295. .. _class_NavigationAgent3D_method_is_target_reached:
  296. .. rst-class:: classref-method
  297. :ref:`bool<class_bool>` **is_target_reached** **(** **)** |const|
  298. Returns true if :ref:`target_location<class_NavigationAgent3D_property_target_location>` is reached. It may not always be possible to reach the target location. It should always be possible to reach the final location though. See :ref:`get_final_location<class_NavigationAgent3D_method_get_final_location>`.
  299. .. rst-class:: classref-item-separator
  300. ----
  301. .. _class_NavigationAgent3D_method_set_navigation_layer_value:
  302. .. rst-class:: classref-method
  303. void **set_navigation_layer_value** **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)**
  304. Based on ``value``, enables or disables the specified layer in the :ref:`navigation_layers<class_NavigationAgent3D_property_navigation_layers>` bitmask, given a ``layer_number`` between 1 and 32.
  305. .. rst-class:: classref-item-separator
  306. ----
  307. .. _class_NavigationAgent3D_method_set_navigation_map:
  308. .. rst-class:: classref-method
  309. void **set_navigation_map** **(** :ref:`RID<class_RID>` navigation_map **)**
  310. Sets the :ref:`RID<class_RID>` of the navigation map this NavigationAgent node should use and also updates the ``agent`` on the NavigationServer.
  311. .. rst-class:: classref-item-separator
  312. ----
  313. .. _class_NavigationAgent3D_method_set_velocity:
  314. .. rst-class:: classref-method
  315. void **set_velocity** **(** :ref:`Vector3<class_Vector3>` velocity **)**
  316. Sends the passed in velocity to the collision avoidance algorithm. It will adjust the velocity to avoid collisions. Once the adjustment to the velocity is complete, it will emit the :ref:`velocity_computed<class_NavigationAgent3D_signal_velocity_computed>` signal.
  317. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  318. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  319. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  320. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  321. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  322. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`