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- .. _doc_configuring_an_ide_vscode:
- Visual Studio Code
- ==================
- Visual Studio Code is a free cross-platform IDE (not to be confused with
- :ref:`doc_configuring_an_ide_vs`). You can get it
- `from Microsoft <https://code.visualstudio.com/>`__.
- - Make sure the C/C++ extension is installed. You can find instructions in
- the `documentation <https://code.visualstudio.com/docs/languages/cpp>`_.
- - Open the cloned Godot folder in Visual Studio Code with
- **File > Open Folder...**.
- In order to build the project, you need two configuration files:
- ``launch.json`` and ``tasks.json``. To create them:
- - Open the **Debug** view by pressing :kbd:`Ctrl + Shift + D` and select the
- cogwheel with an orange dot:
- .. image:: img/vscode_1_create_launch.json.png
- - Select **C++ (GDB/LLDB)** (it might be named differently on macOS or Windows).
- - Update ``launch.json`` to match:
- .. image:: img/vscode_2_launch.json.png
- If you're following this guide on macOS or Windows, you will have to adjust
- ``godot.linuxbsd.tools.64`` accordingly.
- - Create a ``tasks.json`` file by starting the Debug process with :kbd:`F5`.
- Visual Studio Code will show a dialog with a **Configure Task** button.
- Choose it and select **Create tasks.json file from template**, then select **Others**.
- - Update ``tasks.json`` to match:
- .. image:: img/vscode_3_tasks.json.png
- If you're following this guide on macOS or Windows, you will have to adjust
- ``platform=linuxbsd`` accordingly.
- - You can now start the Debug process again to test that everything works.
- - If the build phase fails, check the console for hints. On Linux, it's most
- likely due to missing dependencies. Check :ref:`doc_compiling_for_linuxbsd`.
- If you run into any issues, ask for help in one of
- `Godot's community channels <https://godotengine.org/community>`__.
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