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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CameraAttributes.xml.
- .. _class_CameraAttributes:
- CameraAttributes
- ================
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`CameraAttributesPhysical<class_CameraAttributesPhysical>`, :ref:`CameraAttributesPractical<class_CameraAttributesPractical>`
- Parent class for camera settings.
- Description
- -----------
- Controls camera-specific attributes such as depth of field and exposure override.
- When used in a :ref:`WorldEnvironment<class_WorldEnvironment>` it provides default settings for exposure, auto-exposure, and depth of field that will be used by all cameras without their own ``CameraAttributes``, including the editor camera. When used in a :ref:`Camera3D<class_Camera3D>` it will override any ``CameraAttributes`` set in the :ref:`WorldEnvironment<class_WorldEnvironment>`. When used in :ref:`VoxelGI<class_VoxelGI>` or :ref:`LightmapGI<class_LightmapGI>`, only the exposure settings will be used.
- See also :ref:`Environment<class_Environment>` for general 3D environment settings.
- This is a pure virtual class that is inherited by :ref:`CameraAttributesPhysical<class_CameraAttributesPhysical>` and :ref:`CameraAttributesPractical<class_CameraAttributesPractical>`.
- Properties
- ----------
- +---------------------------+-------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`auto_exposure_enabled<class_CameraAttributes_property_auto_exposure_enabled>` |
- +---------------------------+-------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`auto_exposure_scale<class_CameraAttributes_property_auto_exposure_scale>` |
- +---------------------------+-------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`auto_exposure_speed<class_CameraAttributes_property_auto_exposure_speed>` |
- +---------------------------+-------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`exposure_multiplier<class_CameraAttributes_property_exposure_multiplier>` |
- +---------------------------+-------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`exposure_sensitivity<class_CameraAttributes_property_exposure_sensitivity>` |
- +---------------------------+-------------------------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_CameraAttributes_property_auto_exposure_enabled:
- - :ref:`bool<class_bool>` **auto_exposure_enabled**
- +----------+----------------------------------+
- | *Setter* | set_auto_exposure_enabled(value) |
- +----------+----------------------------------+
- | *Getter* | is_auto_exposure_enabled() |
- +----------+----------------------------------+
- If ``true``, enables the tonemapping auto exposure mode of the scene renderer. If ``true``, the renderer will automatically determine the exposure setting to adapt to the scene's illumination and the observed light.
- ----
- .. _class_CameraAttributes_property_auto_exposure_scale:
- - :ref:`float<class_float>` **auto_exposure_scale**
- +----------+--------------------------------+
- | *Setter* | set_auto_exposure_scale(value) |
- +----------+--------------------------------+
- | *Getter* | get_auto_exposure_scale() |
- +----------+--------------------------------+
- The scale of the auto exposure effect. Affects the intensity of auto exposure.
- ----
- .. _class_CameraAttributes_property_auto_exposure_speed:
- - :ref:`float<class_float>` **auto_exposure_speed**
- +----------+--------------------------------+
- | *Setter* | set_auto_exposure_speed(value) |
- +----------+--------------------------------+
- | *Getter* | get_auto_exposure_speed() |
- +----------+--------------------------------+
- The speed of the auto exposure effect. Affects the time needed for the camera to perform auto exposure.
- ----
- .. _class_CameraAttributes_property_exposure_multiplier:
- - :ref:`float<class_float>` **exposure_multiplier**
- +----------+--------------------------------+
- | *Setter* | set_exposure_multiplier(value) |
- +----------+--------------------------------+
- | *Getter* | get_exposure_multiplier() |
- +----------+--------------------------------+
- Multiplier for the exposure amount. A higher value results in a brighter image.
- ----
- .. _class_CameraAttributes_property_exposure_sensitivity:
- - :ref:`float<class_float>` **exposure_sensitivity**
- +----------+---------------------------------+
- | *Setter* | set_exposure_sensitivity(value) |
- +----------+---------------------------------+
- | *Getter* | get_exposure_sensitivity() |
- +----------+---------------------------------+
- Sensitivity of camera sensors, measured in ISO. A higher sensitivity results in a brighter image. Only available when :ref:`ProjectSettings.rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` is enabled. When :ref:`auto_exposure_enabled<class_CameraAttributes_property_auto_exposure_enabled>` this can be used as a method of exposure compensation, doubling the value will increase the exposure value (measured in EV100) by 1 stop.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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