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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/NavigationLink3D.xml.
- .. _class_NavigationLink3D:
- NavigationLink3D
- ================
- **Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Creates a link between two locations that :ref:`NavigationServer3D<class_NavigationServer3D>` can route agents through.
- Description
- -----------
- Creates a link between two locations that :ref:`NavigationServer3D<class_NavigationServer3D>` can route agents through. Links can be used to express navigation methods that aren't just traveling along the surface of the navigation mesh, like zip-lines, teleporters, or jumping across gaps.
- Properties
- ----------
- +-------------------------------+-----------------------------------------------------------------------------+----------------------+
- | :ref:`bool<class_bool>` | :ref:`bidirectional<class_NavigationLink3D_property_bidirectional>` | ``true`` |
- +-------------------------------+-----------------------------------------------------------------------------+----------------------+
- | :ref:`bool<class_bool>` | :ref:`enabled<class_NavigationLink3D_property_enabled>` | ``true`` |
- +-------------------------------+-----------------------------------------------------------------------------+----------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`end_location<class_NavigationLink3D_property_end_location>` | ``Vector3(0, 0, 0)`` |
- +-------------------------------+-----------------------------------------------------------------------------+----------------------+
- | :ref:`float<class_float>` | :ref:`enter_cost<class_NavigationLink3D_property_enter_cost>` | ``0.0`` |
- +-------------------------------+-----------------------------------------------------------------------------+----------------------+
- | :ref:`int<class_int>` | :ref:`navigation_layers<class_NavigationLink3D_property_navigation_layers>` | ``1`` |
- +-------------------------------+-----------------------------------------------------------------------------+----------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`start_location<class_NavigationLink3D_property_start_location>` | ``Vector3(0, 0, 0)`` |
- +-------------------------------+-----------------------------------------------------------------------------+----------------------+
- | :ref:`float<class_float>` | :ref:`travel_cost<class_NavigationLink3D_property_travel_cost>` | ``1.0`` |
- +-------------------------------+-----------------------------------------------------------------------------+----------------------+
- Methods
- -------
- +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`get_navigation_layer_value<class_NavigationLink3D_method_get_navigation_layer_value>` **(** :ref:`int<class_int>` layer_number **)** |const| |
- +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_navigation_layer_value<class_NavigationLink3D_method_set_navigation_layer_value>` **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)** |
- +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_NavigationLink3D_property_bidirectional:
- - :ref:`bool<class_bool>` **bidirectional**
- +-----------+--------------------------+
- | *Default* | ``true`` |
- +-----------+--------------------------+
- | *Setter* | set_bidirectional(value) |
- +-----------+--------------------------+
- | *Getter* | is_bidirectional() |
- +-----------+--------------------------+
- Whether this link can be traveled in both directions or only from :ref:`start_location<class_NavigationLink3D_property_start_location>` to :ref:`end_location<class_NavigationLink3D_property_end_location>`.
- ----
- .. _class_NavigationLink3D_property_enabled:
- - :ref:`bool<class_bool>` **enabled**
- +-----------+--------------------+
- | *Default* | ``true`` |
- +-----------+--------------------+
- | *Setter* | set_enabled(value) |
- +-----------+--------------------+
- | *Getter* | is_enabled() |
- +-----------+--------------------+
- Whether this link is currently active. If ``false``, :ref:`NavigationServer3D.map_get_path<class_NavigationServer3D_method_map_get_path>` will ignore this link.
- ----
- .. _class_NavigationLink3D_property_end_location:
- - :ref:`Vector3<class_Vector3>` **end_location**
- +-----------+-------------------------+
- | *Default* | ``Vector3(0, 0, 0)`` |
- +-----------+-------------------------+
- | *Setter* | set_end_location(value) |
- +-----------+-------------------------+
- | *Getter* | get_end_location() |
- +-----------+-------------------------+
- Ending position of the link.
- This position will search out the nearest polygon in the navigation mesh to attach to.
- The distance the link will search is controlled by :ref:`NavigationServer3D.map_set_link_connection_radius<class_NavigationServer3D_method_map_set_link_connection_radius>`.
- ----
- .. _class_NavigationLink3D_property_enter_cost:
- - :ref:`float<class_float>` **enter_cost**
- +-----------+-----------------------+
- | *Default* | ``0.0`` |
- +-----------+-----------------------+
- | *Setter* | set_enter_cost(value) |
- +-----------+-----------------------+
- | *Getter* | get_enter_cost() |
- +-----------+-----------------------+
- When pathfinding enters this link from another regions navmesh the ``enter_cost`` value is added to the path distance for determining the shortest path.
- ----
- .. _class_NavigationLink3D_property_navigation_layers:
- - :ref:`int<class_int>` **navigation_layers**
- +-----------+------------------------------+
- | *Default* | ``1`` |
- +-----------+------------------------------+
- | *Setter* | set_navigation_layers(value) |
- +-----------+------------------------------+
- | *Getter* | get_navigation_layers() |
- +-----------+------------------------------+
- A bitfield determining all navigation layers the link belongs to. These navigation layers will be checked when requesting a path with :ref:`NavigationServer3D.map_get_path<class_NavigationServer3D_method_map_get_path>`.
- ----
- .. _class_NavigationLink3D_property_start_location:
- - :ref:`Vector3<class_Vector3>` **start_location**
- +-----------+---------------------------+
- | *Default* | ``Vector3(0, 0, 0)`` |
- +-----------+---------------------------+
- | *Setter* | set_start_location(value) |
- +-----------+---------------------------+
- | *Getter* | get_start_location() |
- +-----------+---------------------------+
- Starting position of the link.
- This position will search out the nearest polygon in the navigation mesh to attach to.
- The distance the link will search is controlled by :ref:`NavigationServer3D.map_set_link_connection_radius<class_NavigationServer3D_method_map_set_link_connection_radius>`.
- ----
- .. _class_NavigationLink3D_property_travel_cost:
- - :ref:`float<class_float>` **travel_cost**
- +-----------+------------------------+
- | *Default* | ``1.0`` |
- +-----------+------------------------+
- | *Setter* | set_travel_cost(value) |
- +-----------+------------------------+
- | *Getter* | get_travel_cost() |
- +-----------+------------------------+
- When pathfinding moves along the link the traveled distance is multiplied with ``travel_cost`` for determining the shortest path.
- Method Descriptions
- -------------------
- .. _class_NavigationLink3D_method_get_navigation_layer_value:
- - :ref:`bool<class_bool>` **get_navigation_layer_value** **(** :ref:`int<class_int>` layer_number **)** |const|
- Returns whether or not the specified layer of the :ref:`navigation_layers<class_NavigationLink3D_property_navigation_layers>` bitmask is enabled, given a ``layer_number`` between 1 and 32.
- ----
- .. _class_NavigationLink3D_method_set_navigation_layer_value:
- - void **set_navigation_layer_value** **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)**
- Based on ``value``, enables or disables the specified layer in the :ref:`navigation_layers<class_NavigationLink3D_property_navigation_layers>` bitmask, given a ``layer_number`` between 1 and 32.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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