123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364 |
- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsDirectBodyState2DExtension.xml.
- .. _class_PhysicsDirectBodyState2DExtension:
- PhysicsDirectBodyState2DExtension
- =================================
- **Inherits:** :ref:`PhysicsDirectBodyState2D<class_PhysicsDirectBodyState2D>` **<** :ref:`Object<class_Object>`
- Methods
- -------
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`_add_constant_central_force<class_PhysicsDirectBodyState2DExtension_method__add_constant_central_force>` **(** :ref:`Vector2<class_Vector2>` force **)** |virtual| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`_add_constant_force<class_PhysicsDirectBodyState2DExtension_method__add_constant_force>` **(** :ref:`Vector2<class_Vector2>` force, :ref:`Vector2<class_Vector2>` position **)** |virtual| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`_add_constant_torque<class_PhysicsDirectBodyState2DExtension_method__add_constant_torque>` **(** :ref:`float<class_float>` torque **)** |virtual| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`_apply_central_force<class_PhysicsDirectBodyState2DExtension_method__apply_central_force>` **(** :ref:`Vector2<class_Vector2>` force **)** |virtual| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`_apply_central_impulse<class_PhysicsDirectBodyState2DExtension_method__apply_central_impulse>` **(** :ref:`Vector2<class_Vector2>` impulse **)** |virtual| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`_apply_force<class_PhysicsDirectBodyState2DExtension_method__apply_force>` **(** :ref:`Vector2<class_Vector2>` force, :ref:`Vector2<class_Vector2>` position **)** |virtual| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`_apply_impulse<class_PhysicsDirectBodyState2DExtension_method__apply_impulse>` **(** :ref:`Vector2<class_Vector2>` impulse, :ref:`Vector2<class_Vector2>` position **)** |virtual| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`_apply_torque<class_PhysicsDirectBodyState2DExtension_method__apply_torque>` **(** :ref:`float<class_float>` torque **)** |virtual| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`_apply_torque_impulse<class_PhysicsDirectBodyState2DExtension_method__apply_torque_impulse>` **(** :ref:`float<class_float>` impulse **)** |virtual| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`_get_angular_velocity<class_PhysicsDirectBodyState2DExtension_method__get_angular_velocity>` **(** **)** |virtual| |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`_get_center_of_mass<class_PhysicsDirectBodyState2DExtension_method__get_center_of_mass>` **(** **)** |virtual| |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`_get_center_of_mass_local<class_PhysicsDirectBodyState2DExtension_method__get_center_of_mass_local>` **(** **)** |virtual| |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`_get_constant_force<class_PhysicsDirectBodyState2DExtension_method__get_constant_force>` **(** **)** |virtual| |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`_get_constant_torque<class_PhysicsDirectBodyState2DExtension_method__get_constant_torque>` **(** **)** |virtual| |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`_get_contact_collider<class_PhysicsDirectBodyState2DExtension_method__get_contact_collider>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`_get_contact_collider_id<class_PhysicsDirectBodyState2DExtension_method__get_contact_collider_id>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Object<class_Object>` | :ref:`_get_contact_collider_object<class_PhysicsDirectBodyState2DExtension_method__get_contact_collider_object>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`_get_contact_collider_position<class_PhysicsDirectBodyState2DExtension_method__get_contact_collider_position>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`_get_contact_collider_shape<class_PhysicsDirectBodyState2DExtension_method__get_contact_collider_shape>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`_get_contact_collider_velocity_at_position<class_PhysicsDirectBodyState2DExtension_method__get_contact_collider_velocity_at_position>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`_get_contact_count<class_PhysicsDirectBodyState2DExtension_method__get_contact_count>` **(** **)** |virtual| |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`_get_contact_local_normal<class_PhysicsDirectBodyState2DExtension_method__get_contact_local_normal>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`_get_contact_local_position<class_PhysicsDirectBodyState2DExtension_method__get_contact_local_position>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`_get_contact_local_shape<class_PhysicsDirectBodyState2DExtension_method__get_contact_local_shape>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`_get_inverse_inertia<class_PhysicsDirectBodyState2DExtension_method__get_inverse_inertia>` **(** **)** |virtual| |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`_get_inverse_mass<class_PhysicsDirectBodyState2DExtension_method__get_inverse_mass>` **(** **)** |virtual| |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`_get_linear_velocity<class_PhysicsDirectBodyState2DExtension_method__get_linear_velocity>` **(** **)** |virtual| |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` | :ref:`_get_space_state<class_PhysicsDirectBodyState2DExtension_method__get_space_state>` **(** **)** |virtual| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`_get_step<class_PhysicsDirectBodyState2DExtension_method__get_step>` **(** **)** |virtual| |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`_get_total_angular_damp<class_PhysicsDirectBodyState2DExtension_method__get_total_angular_damp>` **(** **)** |virtual| |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`_get_total_gravity<class_PhysicsDirectBodyState2DExtension_method__get_total_gravity>` **(** **)** |virtual| |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`_get_total_linear_damp<class_PhysicsDirectBodyState2DExtension_method__get_total_linear_damp>` **(** **)** |virtual| |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform2D<class_Transform2D>` | :ref:`_get_transform<class_PhysicsDirectBodyState2DExtension_method__get_transform>` **(** **)** |virtual| |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`_get_velocity_at_local_position<class_PhysicsDirectBodyState2DExtension_method__get_velocity_at_local_position>` **(** :ref:`Vector2<class_Vector2>` local_position **)** |virtual| |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`_integrate_forces<class_PhysicsDirectBodyState2DExtension_method__integrate_forces>` **(** **)** |virtual| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`_is_sleeping<class_PhysicsDirectBodyState2DExtension_method__is_sleeping>` **(** **)** |virtual| |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`_set_angular_velocity<class_PhysicsDirectBodyState2DExtension_method__set_angular_velocity>` **(** :ref:`float<class_float>` velocity **)** |virtual| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`_set_constant_force<class_PhysicsDirectBodyState2DExtension_method__set_constant_force>` **(** :ref:`Vector2<class_Vector2>` force **)** |virtual| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`_set_constant_torque<class_PhysicsDirectBodyState2DExtension_method__set_constant_torque>` **(** :ref:`float<class_float>` torque **)** |virtual| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`_set_linear_velocity<class_PhysicsDirectBodyState2DExtension_method__set_linear_velocity>` **(** :ref:`Vector2<class_Vector2>` velocity **)** |virtual| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`_set_sleep_state<class_PhysicsDirectBodyState2DExtension_method__set_sleep_state>` **(** :ref:`bool<class_bool>` enabled **)** |virtual| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`_set_transform<class_PhysicsDirectBodyState2DExtension_method__set_transform>` **(** :ref:`Transform2D<class_Transform2D>` transform **)** |virtual| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Method Descriptions
- -------------------
- .. _class_PhysicsDirectBodyState2DExtension_method__add_constant_central_force:
- - void **_add_constant_central_force** **(** :ref:`Vector2<class_Vector2>` force **)** |virtual|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__add_constant_force:
- - void **_add_constant_force** **(** :ref:`Vector2<class_Vector2>` force, :ref:`Vector2<class_Vector2>` position **)** |virtual|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__add_constant_torque:
- - void **_add_constant_torque** **(** :ref:`float<class_float>` torque **)** |virtual|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__apply_central_force:
- - void **_apply_central_force** **(** :ref:`Vector2<class_Vector2>` force **)** |virtual|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__apply_central_impulse:
- - void **_apply_central_impulse** **(** :ref:`Vector2<class_Vector2>` impulse **)** |virtual|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__apply_force:
- - void **_apply_force** **(** :ref:`Vector2<class_Vector2>` force, :ref:`Vector2<class_Vector2>` position **)** |virtual|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__apply_impulse:
- - void **_apply_impulse** **(** :ref:`Vector2<class_Vector2>` impulse, :ref:`Vector2<class_Vector2>` position **)** |virtual|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__apply_torque:
- - void **_apply_torque** **(** :ref:`float<class_float>` torque **)** |virtual|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__apply_torque_impulse:
- - void **_apply_torque_impulse** **(** :ref:`float<class_float>` impulse **)** |virtual|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__get_angular_velocity:
- - :ref:`float<class_float>` **_get_angular_velocity** **(** **)** |virtual| |const|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__get_center_of_mass:
- - :ref:`Vector2<class_Vector2>` **_get_center_of_mass** **(** **)** |virtual| |const|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__get_center_of_mass_local:
- - :ref:`Vector2<class_Vector2>` **_get_center_of_mass_local** **(** **)** |virtual| |const|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__get_constant_force:
- - :ref:`Vector2<class_Vector2>` **_get_constant_force** **(** **)** |virtual| |const|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__get_constant_torque:
- - :ref:`float<class_float>` **_get_constant_torque** **(** **)** |virtual| |const|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__get_contact_collider:
- - :ref:`RID<class_RID>` **_get_contact_collider** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__get_contact_collider_id:
- - :ref:`int<class_int>` **_get_contact_collider_id** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__get_contact_collider_object:
- - :ref:`Object<class_Object>` **_get_contact_collider_object** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__get_contact_collider_position:
- - :ref:`Vector2<class_Vector2>` **_get_contact_collider_position** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__get_contact_collider_shape:
- - :ref:`int<class_int>` **_get_contact_collider_shape** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__get_contact_collider_velocity_at_position:
- - :ref:`Vector2<class_Vector2>` **_get_contact_collider_velocity_at_position** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__get_contact_count:
- - :ref:`int<class_int>` **_get_contact_count** **(** **)** |virtual| |const|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__get_contact_local_normal:
- - :ref:`Vector2<class_Vector2>` **_get_contact_local_normal** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__get_contact_local_position:
- - :ref:`Vector2<class_Vector2>` **_get_contact_local_position** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__get_contact_local_shape:
- - :ref:`int<class_int>` **_get_contact_local_shape** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__get_inverse_inertia:
- - :ref:`float<class_float>` **_get_inverse_inertia** **(** **)** |virtual| |const|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__get_inverse_mass:
- - :ref:`float<class_float>` **_get_inverse_mass** **(** **)** |virtual| |const|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__get_linear_velocity:
- - :ref:`Vector2<class_Vector2>` **_get_linear_velocity** **(** **)** |virtual| |const|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__get_space_state:
- - :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` **_get_space_state** **(** **)** |virtual|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__get_step:
- - :ref:`float<class_float>` **_get_step** **(** **)** |virtual| |const|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__get_total_angular_damp:
- - :ref:`float<class_float>` **_get_total_angular_damp** **(** **)** |virtual| |const|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__get_total_gravity:
- - :ref:`Vector2<class_Vector2>` **_get_total_gravity** **(** **)** |virtual| |const|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__get_total_linear_damp:
- - :ref:`float<class_float>` **_get_total_linear_damp** **(** **)** |virtual| |const|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__get_transform:
- - :ref:`Transform2D<class_Transform2D>` **_get_transform** **(** **)** |virtual| |const|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__get_velocity_at_local_position:
- - :ref:`Vector2<class_Vector2>` **_get_velocity_at_local_position** **(** :ref:`Vector2<class_Vector2>` local_position **)** |virtual| |const|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__integrate_forces:
- - void **_integrate_forces** **(** **)** |virtual|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__is_sleeping:
- - :ref:`bool<class_bool>` **_is_sleeping** **(** **)** |virtual| |const|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__set_angular_velocity:
- - void **_set_angular_velocity** **(** :ref:`float<class_float>` velocity **)** |virtual|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__set_constant_force:
- - void **_set_constant_force** **(** :ref:`Vector2<class_Vector2>` force **)** |virtual|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__set_constant_torque:
- - void **_set_constant_torque** **(** :ref:`float<class_float>` torque **)** |virtual|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__set_linear_velocity:
- - void **_set_linear_velocity** **(** :ref:`Vector2<class_Vector2>` velocity **)** |virtual|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__set_sleep_state:
- - void **_set_sleep_state** **(** :ref:`bool<class_bool>` enabled **)** |virtual|
- ----
- .. _class_PhysicsDirectBodyState2DExtension_method__set_transform:
- - void **_set_transform** **(** :ref:`Transform2D<class_Transform2D>` transform **)** |virtual|
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|