class_physicsdirectbodystate2dextension.rst 32 KB

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  2. .. DO NOT EDIT THIS FILE!!!
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsDirectBodyState2DExtension.xml.
  6. .. _class_PhysicsDirectBodyState2DExtension:
  7. PhysicsDirectBodyState2DExtension
  8. =================================
  9. **Inherits:** :ref:`PhysicsDirectBodyState2D<class_PhysicsDirectBodyState2D>` **<** :ref:`Object<class_Object>`
  10. Methods
  11. -------
  12. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  13. | void | :ref:`_add_constant_central_force<class_PhysicsDirectBodyState2DExtension_method__add_constant_central_force>` **(** :ref:`Vector2<class_Vector2>` force **)** |virtual| |
  14. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  15. | void | :ref:`_add_constant_force<class_PhysicsDirectBodyState2DExtension_method__add_constant_force>` **(** :ref:`Vector2<class_Vector2>` force, :ref:`Vector2<class_Vector2>` position **)** |virtual| |
  16. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  17. | void | :ref:`_add_constant_torque<class_PhysicsDirectBodyState2DExtension_method__add_constant_torque>` **(** :ref:`float<class_float>` torque **)** |virtual| |
  18. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  19. | void | :ref:`_apply_central_force<class_PhysicsDirectBodyState2DExtension_method__apply_central_force>` **(** :ref:`Vector2<class_Vector2>` force **)** |virtual| |
  20. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  21. | void | :ref:`_apply_central_impulse<class_PhysicsDirectBodyState2DExtension_method__apply_central_impulse>` **(** :ref:`Vector2<class_Vector2>` impulse **)** |virtual| |
  22. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | void | :ref:`_apply_force<class_PhysicsDirectBodyState2DExtension_method__apply_force>` **(** :ref:`Vector2<class_Vector2>` force, :ref:`Vector2<class_Vector2>` position **)** |virtual| |
  24. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | void | :ref:`_apply_impulse<class_PhysicsDirectBodyState2DExtension_method__apply_impulse>` **(** :ref:`Vector2<class_Vector2>` impulse, :ref:`Vector2<class_Vector2>` position **)** |virtual| |
  26. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | void | :ref:`_apply_torque<class_PhysicsDirectBodyState2DExtension_method__apply_torque>` **(** :ref:`float<class_float>` torque **)** |virtual| |
  28. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | void | :ref:`_apply_torque_impulse<class_PhysicsDirectBodyState2DExtension_method__apply_torque_impulse>` **(** :ref:`float<class_float>` impulse **)** |virtual| |
  30. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`float<class_float>` | :ref:`_get_angular_velocity<class_PhysicsDirectBodyState2DExtension_method__get_angular_velocity>` **(** **)** |virtual| |const| |
  32. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | :ref:`Vector2<class_Vector2>` | :ref:`_get_center_of_mass<class_PhysicsDirectBodyState2DExtension_method__get_center_of_mass>` **(** **)** |virtual| |const| |
  34. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | :ref:`Vector2<class_Vector2>` | :ref:`_get_center_of_mass_local<class_PhysicsDirectBodyState2DExtension_method__get_center_of_mass_local>` **(** **)** |virtual| |const| |
  36. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`Vector2<class_Vector2>` | :ref:`_get_constant_force<class_PhysicsDirectBodyState2DExtension_method__get_constant_force>` **(** **)** |virtual| |const| |
  38. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | :ref:`float<class_float>` | :ref:`_get_constant_torque<class_PhysicsDirectBodyState2DExtension_method__get_constant_torque>` **(** **)** |virtual| |const| |
  40. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`RID<class_RID>` | :ref:`_get_contact_collider<class_PhysicsDirectBodyState2DExtension_method__get_contact_collider>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
  42. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | :ref:`int<class_int>` | :ref:`_get_contact_collider_id<class_PhysicsDirectBodyState2DExtension_method__get_contact_collider_id>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
  44. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`Object<class_Object>` | :ref:`_get_contact_collider_object<class_PhysicsDirectBodyState2DExtension_method__get_contact_collider_object>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
  46. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`Vector2<class_Vector2>` | :ref:`_get_contact_collider_position<class_PhysicsDirectBodyState2DExtension_method__get_contact_collider_position>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
  48. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`int<class_int>` | :ref:`_get_contact_collider_shape<class_PhysicsDirectBodyState2DExtension_method__get_contact_collider_shape>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
  50. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`Vector2<class_Vector2>` | :ref:`_get_contact_collider_velocity_at_position<class_PhysicsDirectBodyState2DExtension_method__get_contact_collider_velocity_at_position>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
  52. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`int<class_int>` | :ref:`_get_contact_count<class_PhysicsDirectBodyState2DExtension_method__get_contact_count>` **(** **)** |virtual| |const| |
  54. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`Vector2<class_Vector2>` | :ref:`_get_contact_local_normal<class_PhysicsDirectBodyState2DExtension_method__get_contact_local_normal>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
  56. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`Vector2<class_Vector2>` | :ref:`_get_contact_local_position<class_PhysicsDirectBodyState2DExtension_method__get_contact_local_position>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
  58. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`int<class_int>` | :ref:`_get_contact_local_shape<class_PhysicsDirectBodyState2DExtension_method__get_contact_local_shape>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
  60. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`float<class_float>` | :ref:`_get_inverse_inertia<class_PhysicsDirectBodyState2DExtension_method__get_inverse_inertia>` **(** **)** |virtual| |const| |
  62. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`float<class_float>` | :ref:`_get_inverse_mass<class_PhysicsDirectBodyState2DExtension_method__get_inverse_mass>` **(** **)** |virtual| |const| |
  64. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`Vector2<class_Vector2>` | :ref:`_get_linear_velocity<class_PhysicsDirectBodyState2DExtension_method__get_linear_velocity>` **(** **)** |virtual| |const| |
  66. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` | :ref:`_get_space_state<class_PhysicsDirectBodyState2DExtension_method__get_space_state>` **(** **)** |virtual| |
  68. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`float<class_float>` | :ref:`_get_step<class_PhysicsDirectBodyState2DExtension_method__get_step>` **(** **)** |virtual| |const| |
  70. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`float<class_float>` | :ref:`_get_total_angular_damp<class_PhysicsDirectBodyState2DExtension_method__get_total_angular_damp>` **(** **)** |virtual| |const| |
  72. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`Vector2<class_Vector2>` | :ref:`_get_total_gravity<class_PhysicsDirectBodyState2DExtension_method__get_total_gravity>` **(** **)** |virtual| |const| |
  74. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`float<class_float>` | :ref:`_get_total_linear_damp<class_PhysicsDirectBodyState2DExtension_method__get_total_linear_damp>` **(** **)** |virtual| |const| |
  76. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`Transform2D<class_Transform2D>` | :ref:`_get_transform<class_PhysicsDirectBodyState2DExtension_method__get_transform>` **(** **)** |virtual| |const| |
  78. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`Vector2<class_Vector2>` | :ref:`_get_velocity_at_local_position<class_PhysicsDirectBodyState2DExtension_method__get_velocity_at_local_position>` **(** :ref:`Vector2<class_Vector2>` local_position **)** |virtual| |const| |
  80. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | void | :ref:`_integrate_forces<class_PhysicsDirectBodyState2DExtension_method__integrate_forces>` **(** **)** |virtual| |
  82. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | :ref:`bool<class_bool>` | :ref:`_is_sleeping<class_PhysicsDirectBodyState2DExtension_method__is_sleeping>` **(** **)** |virtual| |const| |
  84. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | void | :ref:`_set_angular_velocity<class_PhysicsDirectBodyState2DExtension_method__set_angular_velocity>` **(** :ref:`float<class_float>` velocity **)** |virtual| |
  86. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | void | :ref:`_set_constant_force<class_PhysicsDirectBodyState2DExtension_method__set_constant_force>` **(** :ref:`Vector2<class_Vector2>` force **)** |virtual| |
  88. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | void | :ref:`_set_constant_torque<class_PhysicsDirectBodyState2DExtension_method__set_constant_torque>` **(** :ref:`float<class_float>` torque **)** |virtual| |
  90. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | void | :ref:`_set_linear_velocity<class_PhysicsDirectBodyState2DExtension_method__set_linear_velocity>` **(** :ref:`Vector2<class_Vector2>` velocity **)** |virtual| |
  92. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | void | :ref:`_set_sleep_state<class_PhysicsDirectBodyState2DExtension_method__set_sleep_state>` **(** :ref:`bool<class_bool>` enabled **)** |virtual| |
  94. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | void | :ref:`_set_transform<class_PhysicsDirectBodyState2DExtension_method__set_transform>` **(** :ref:`Transform2D<class_Transform2D>` transform **)** |virtual| |
  96. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. Method Descriptions
  98. -------------------
  99. .. _class_PhysicsDirectBodyState2DExtension_method__add_constant_central_force:
  100. - void **_add_constant_central_force** **(** :ref:`Vector2<class_Vector2>` force **)** |virtual|
  101. ----
  102. .. _class_PhysicsDirectBodyState2DExtension_method__add_constant_force:
  103. - void **_add_constant_force** **(** :ref:`Vector2<class_Vector2>` force, :ref:`Vector2<class_Vector2>` position **)** |virtual|
  104. ----
  105. .. _class_PhysicsDirectBodyState2DExtension_method__add_constant_torque:
  106. - void **_add_constant_torque** **(** :ref:`float<class_float>` torque **)** |virtual|
  107. ----
  108. .. _class_PhysicsDirectBodyState2DExtension_method__apply_central_force:
  109. - void **_apply_central_force** **(** :ref:`Vector2<class_Vector2>` force **)** |virtual|
  110. ----
  111. .. _class_PhysicsDirectBodyState2DExtension_method__apply_central_impulse:
  112. - void **_apply_central_impulse** **(** :ref:`Vector2<class_Vector2>` impulse **)** |virtual|
  113. ----
  114. .. _class_PhysicsDirectBodyState2DExtension_method__apply_force:
  115. - void **_apply_force** **(** :ref:`Vector2<class_Vector2>` force, :ref:`Vector2<class_Vector2>` position **)** |virtual|
  116. ----
  117. .. _class_PhysicsDirectBodyState2DExtension_method__apply_impulse:
  118. - void **_apply_impulse** **(** :ref:`Vector2<class_Vector2>` impulse, :ref:`Vector2<class_Vector2>` position **)** |virtual|
  119. ----
  120. .. _class_PhysicsDirectBodyState2DExtension_method__apply_torque:
  121. - void **_apply_torque** **(** :ref:`float<class_float>` torque **)** |virtual|
  122. ----
  123. .. _class_PhysicsDirectBodyState2DExtension_method__apply_torque_impulse:
  124. - void **_apply_torque_impulse** **(** :ref:`float<class_float>` impulse **)** |virtual|
  125. ----
  126. .. _class_PhysicsDirectBodyState2DExtension_method__get_angular_velocity:
  127. - :ref:`float<class_float>` **_get_angular_velocity** **(** **)** |virtual| |const|
  128. ----
  129. .. _class_PhysicsDirectBodyState2DExtension_method__get_center_of_mass:
  130. - :ref:`Vector2<class_Vector2>` **_get_center_of_mass** **(** **)** |virtual| |const|
  131. ----
  132. .. _class_PhysicsDirectBodyState2DExtension_method__get_center_of_mass_local:
  133. - :ref:`Vector2<class_Vector2>` **_get_center_of_mass_local** **(** **)** |virtual| |const|
  134. ----
  135. .. _class_PhysicsDirectBodyState2DExtension_method__get_constant_force:
  136. - :ref:`Vector2<class_Vector2>` **_get_constant_force** **(** **)** |virtual| |const|
  137. ----
  138. .. _class_PhysicsDirectBodyState2DExtension_method__get_constant_torque:
  139. - :ref:`float<class_float>` **_get_constant_torque** **(** **)** |virtual| |const|
  140. ----
  141. .. _class_PhysicsDirectBodyState2DExtension_method__get_contact_collider:
  142. - :ref:`RID<class_RID>` **_get_contact_collider** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
  143. ----
  144. .. _class_PhysicsDirectBodyState2DExtension_method__get_contact_collider_id:
  145. - :ref:`int<class_int>` **_get_contact_collider_id** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
  146. ----
  147. .. _class_PhysicsDirectBodyState2DExtension_method__get_contact_collider_object:
  148. - :ref:`Object<class_Object>` **_get_contact_collider_object** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
  149. ----
  150. .. _class_PhysicsDirectBodyState2DExtension_method__get_contact_collider_position:
  151. - :ref:`Vector2<class_Vector2>` **_get_contact_collider_position** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
  152. ----
  153. .. _class_PhysicsDirectBodyState2DExtension_method__get_contact_collider_shape:
  154. - :ref:`int<class_int>` **_get_contact_collider_shape** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
  155. ----
  156. .. _class_PhysicsDirectBodyState2DExtension_method__get_contact_collider_velocity_at_position:
  157. - :ref:`Vector2<class_Vector2>` **_get_contact_collider_velocity_at_position** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
  158. ----
  159. .. _class_PhysicsDirectBodyState2DExtension_method__get_contact_count:
  160. - :ref:`int<class_int>` **_get_contact_count** **(** **)** |virtual| |const|
  161. ----
  162. .. _class_PhysicsDirectBodyState2DExtension_method__get_contact_local_normal:
  163. - :ref:`Vector2<class_Vector2>` **_get_contact_local_normal** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
  164. ----
  165. .. _class_PhysicsDirectBodyState2DExtension_method__get_contact_local_position:
  166. - :ref:`Vector2<class_Vector2>` **_get_contact_local_position** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
  167. ----
  168. .. _class_PhysicsDirectBodyState2DExtension_method__get_contact_local_shape:
  169. - :ref:`int<class_int>` **_get_contact_local_shape** **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const|
  170. ----
  171. .. _class_PhysicsDirectBodyState2DExtension_method__get_inverse_inertia:
  172. - :ref:`float<class_float>` **_get_inverse_inertia** **(** **)** |virtual| |const|
  173. ----
  174. .. _class_PhysicsDirectBodyState2DExtension_method__get_inverse_mass:
  175. - :ref:`float<class_float>` **_get_inverse_mass** **(** **)** |virtual| |const|
  176. ----
  177. .. _class_PhysicsDirectBodyState2DExtension_method__get_linear_velocity:
  178. - :ref:`Vector2<class_Vector2>` **_get_linear_velocity** **(** **)** |virtual| |const|
  179. ----
  180. .. _class_PhysicsDirectBodyState2DExtension_method__get_space_state:
  181. - :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` **_get_space_state** **(** **)** |virtual|
  182. ----
  183. .. _class_PhysicsDirectBodyState2DExtension_method__get_step:
  184. - :ref:`float<class_float>` **_get_step** **(** **)** |virtual| |const|
  185. ----
  186. .. _class_PhysicsDirectBodyState2DExtension_method__get_total_angular_damp:
  187. - :ref:`float<class_float>` **_get_total_angular_damp** **(** **)** |virtual| |const|
  188. ----
  189. .. _class_PhysicsDirectBodyState2DExtension_method__get_total_gravity:
  190. - :ref:`Vector2<class_Vector2>` **_get_total_gravity** **(** **)** |virtual| |const|
  191. ----
  192. .. _class_PhysicsDirectBodyState2DExtension_method__get_total_linear_damp:
  193. - :ref:`float<class_float>` **_get_total_linear_damp** **(** **)** |virtual| |const|
  194. ----
  195. .. _class_PhysicsDirectBodyState2DExtension_method__get_transform:
  196. - :ref:`Transform2D<class_Transform2D>` **_get_transform** **(** **)** |virtual| |const|
  197. ----
  198. .. _class_PhysicsDirectBodyState2DExtension_method__get_velocity_at_local_position:
  199. - :ref:`Vector2<class_Vector2>` **_get_velocity_at_local_position** **(** :ref:`Vector2<class_Vector2>` local_position **)** |virtual| |const|
  200. ----
  201. .. _class_PhysicsDirectBodyState2DExtension_method__integrate_forces:
  202. - void **_integrate_forces** **(** **)** |virtual|
  203. ----
  204. .. _class_PhysicsDirectBodyState2DExtension_method__is_sleeping:
  205. - :ref:`bool<class_bool>` **_is_sleeping** **(** **)** |virtual| |const|
  206. ----
  207. .. _class_PhysicsDirectBodyState2DExtension_method__set_angular_velocity:
  208. - void **_set_angular_velocity** **(** :ref:`float<class_float>` velocity **)** |virtual|
  209. ----
  210. .. _class_PhysicsDirectBodyState2DExtension_method__set_constant_force:
  211. - void **_set_constant_force** **(** :ref:`Vector2<class_Vector2>` force **)** |virtual|
  212. ----
  213. .. _class_PhysicsDirectBodyState2DExtension_method__set_constant_torque:
  214. - void **_set_constant_torque** **(** :ref:`float<class_float>` torque **)** |virtual|
  215. ----
  216. .. _class_PhysicsDirectBodyState2DExtension_method__set_linear_velocity:
  217. - void **_set_linear_velocity** **(** :ref:`Vector2<class_Vector2>` velocity **)** |virtual|
  218. ----
  219. .. _class_PhysicsDirectBodyState2DExtension_method__set_sleep_state:
  220. - void **_set_sleep_state** **(** :ref:`bool<class_bool>` enabled **)** |virtual|
  221. ----
  222. .. _class_PhysicsDirectBodyState2DExtension_method__set_transform:
  223. - void **_set_transform** **(** :ref:`Transform2D<class_Transform2D>` transform **)** |virtual|
  224. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  225. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  226. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  227. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  228. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  229. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`