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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsServer2D.xml.
- .. _class_PhysicsServer2D:
- PhysicsServer2D
- ===============
- **Inherits:** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`PhysicsServer2DExtension<class_PhysicsServer2DExtension>`
- Server interface for low-level 2D physics access.
- Description
- -----------
- PhysicsServer2D is the server responsible for all 2D physics. It can create many kinds of physics objects, but does not insert them on the node tree.
- Methods
- -------
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`area_add_shape<class_PhysicsServer2D_method_area_add_shape>` **(** :ref:`RID<class_RID>` area, :ref:`RID<class_RID>` shape, :ref:`Transform2D<class_Transform2D>` transform=Transform2D(1, 0, 0, 1, 0, 0), :ref:`bool<class_bool>` disabled=false **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`area_attach_canvas_instance_id<class_PhysicsServer2D_method_area_attach_canvas_instance_id>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` id **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`area_attach_object_instance_id<class_PhysicsServer2D_method_area_attach_object_instance_id>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` id **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`area_clear_shapes<class_PhysicsServer2D_method_area_clear_shapes>` **(** :ref:`RID<class_RID>` area **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`area_create<class_PhysicsServer2D_method_area_create>` **(** **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`area_get_canvas_instance_id<class_PhysicsServer2D_method_area_get_canvas_instance_id>` **(** :ref:`RID<class_RID>` area **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`area_get_object_instance_id<class_PhysicsServer2D_method_area_get_object_instance_id>` **(** :ref:`RID<class_RID>` area **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Variant<class_Variant>` | :ref:`area_get_param<class_PhysicsServer2D_method_area_get_param>` **(** :ref:`RID<class_RID>` area, :ref:`AreaParameter<enum_PhysicsServer2D_AreaParameter>` param **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`area_get_shape<class_PhysicsServer2D_method_area_get_shape>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`area_get_shape_count<class_PhysicsServer2D_method_area_get_shape_count>` **(** :ref:`RID<class_RID>` area **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform2D<class_Transform2D>` | :ref:`area_get_shape_transform<class_PhysicsServer2D_method_area_get_shape_transform>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`area_get_space<class_PhysicsServer2D_method_area_get_space>` **(** :ref:`RID<class_RID>` area **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform2D<class_Transform2D>` | :ref:`area_get_transform<class_PhysicsServer2D_method_area_get_transform>` **(** :ref:`RID<class_RID>` area **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`area_remove_shape<class_PhysicsServer2D_method_area_remove_shape>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`area_set_area_monitor_callback<class_PhysicsServer2D_method_area_set_area_monitor_callback>` **(** :ref:`RID<class_RID>` area, :ref:`Callable<class_Callable>` callback **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`area_set_collision_layer<class_PhysicsServer2D_method_area_set_collision_layer>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` layer **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`area_set_collision_mask<class_PhysicsServer2D_method_area_set_collision_mask>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` mask **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`area_set_monitor_callback<class_PhysicsServer2D_method_area_set_monitor_callback>` **(** :ref:`RID<class_RID>` area, :ref:`Callable<class_Callable>` callback **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`area_set_monitorable<class_PhysicsServer2D_method_area_set_monitorable>` **(** :ref:`RID<class_RID>` area, :ref:`bool<class_bool>` monitorable **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`area_set_param<class_PhysicsServer2D_method_area_set_param>` **(** :ref:`RID<class_RID>` area, :ref:`AreaParameter<enum_PhysicsServer2D_AreaParameter>` param, :ref:`Variant<class_Variant>` value **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`area_set_shape<class_PhysicsServer2D_method_area_set_shape>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx, :ref:`RID<class_RID>` shape **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`area_set_shape_disabled<class_PhysicsServer2D_method_area_set_shape_disabled>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` disabled **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`area_set_shape_transform<class_PhysicsServer2D_method_area_set_shape_transform>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx, :ref:`Transform2D<class_Transform2D>` transform **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`area_set_space<class_PhysicsServer2D_method_area_set_space>` **(** :ref:`RID<class_RID>` area, :ref:`RID<class_RID>` space **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`area_set_transform<class_PhysicsServer2D_method_area_set_transform>` **(** :ref:`RID<class_RID>` area, :ref:`Transform2D<class_Transform2D>` transform **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_add_collision_exception<class_PhysicsServer2D_method_body_add_collision_exception>` **(** :ref:`RID<class_RID>` body, :ref:`RID<class_RID>` excepted_body **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_add_constant_central_force<class_PhysicsServer2D_method_body_add_constant_central_force>` **(** :ref:`RID<class_RID>` body, :ref:`Vector2<class_Vector2>` force **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_add_constant_force<class_PhysicsServer2D_method_body_add_constant_force>` **(** :ref:`RID<class_RID>` body, :ref:`Vector2<class_Vector2>` force, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_add_constant_torque<class_PhysicsServer2D_method_body_add_constant_torque>` **(** :ref:`RID<class_RID>` body, :ref:`float<class_float>` torque **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_add_shape<class_PhysicsServer2D_method_body_add_shape>` **(** :ref:`RID<class_RID>` body, :ref:`RID<class_RID>` shape, :ref:`Transform2D<class_Transform2D>` transform=Transform2D(1, 0, 0, 1, 0, 0), :ref:`bool<class_bool>` disabled=false **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_apply_central_force<class_PhysicsServer2D_method_body_apply_central_force>` **(** :ref:`RID<class_RID>` body, :ref:`Vector2<class_Vector2>` force **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_apply_central_impulse<class_PhysicsServer2D_method_body_apply_central_impulse>` **(** :ref:`RID<class_RID>` body, :ref:`Vector2<class_Vector2>` impulse **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_apply_force<class_PhysicsServer2D_method_body_apply_force>` **(** :ref:`RID<class_RID>` body, :ref:`Vector2<class_Vector2>` force, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_apply_impulse<class_PhysicsServer2D_method_body_apply_impulse>` **(** :ref:`RID<class_RID>` body, :ref:`Vector2<class_Vector2>` impulse, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_apply_torque<class_PhysicsServer2D_method_body_apply_torque>` **(** :ref:`RID<class_RID>` body, :ref:`float<class_float>` torque **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_apply_torque_impulse<class_PhysicsServer2D_method_body_apply_torque_impulse>` **(** :ref:`RID<class_RID>` body, :ref:`float<class_float>` impulse **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_attach_canvas_instance_id<class_PhysicsServer2D_method_body_attach_canvas_instance_id>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` id **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_attach_object_instance_id<class_PhysicsServer2D_method_body_attach_object_instance_id>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` id **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_clear_shapes<class_PhysicsServer2D_method_body_clear_shapes>` **(** :ref:`RID<class_RID>` body **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`body_create<class_PhysicsServer2D_method_body_create>` **(** **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`body_get_canvas_instance_id<class_PhysicsServer2D_method_body_get_canvas_instance_id>` **(** :ref:`RID<class_RID>` body **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`body_get_collision_layer<class_PhysicsServer2D_method_body_get_collision_layer>` **(** :ref:`RID<class_RID>` body **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`body_get_collision_mask<class_PhysicsServer2D_method_body_get_collision_mask>` **(** :ref:`RID<class_RID>` body **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`body_get_collision_priority<class_PhysicsServer2D_method_body_get_collision_priority>` **(** :ref:`RID<class_RID>` body **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`body_get_constant_force<class_PhysicsServer2D_method_body_get_constant_force>` **(** :ref:`RID<class_RID>` body **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`body_get_constant_torque<class_PhysicsServer2D_method_body_get_constant_torque>` **(** :ref:`RID<class_RID>` body **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`CCDMode<enum_PhysicsServer2D_CCDMode>` | :ref:`body_get_continuous_collision_detection_mode<class_PhysicsServer2D_method_body_get_continuous_collision_detection_mode>` **(** :ref:`RID<class_RID>` body **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PhysicsDirectBodyState2D<class_PhysicsDirectBodyState2D>` | :ref:`body_get_direct_state<class_PhysicsServer2D_method_body_get_direct_state>` **(** :ref:`RID<class_RID>` body **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`body_get_max_contacts_reported<class_PhysicsServer2D_method_body_get_max_contacts_reported>` **(** :ref:`RID<class_RID>` body **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`BodyMode<enum_PhysicsServer2D_BodyMode>` | :ref:`body_get_mode<class_PhysicsServer2D_method_body_get_mode>` **(** :ref:`RID<class_RID>` body **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`body_get_object_instance_id<class_PhysicsServer2D_method_body_get_object_instance_id>` **(** :ref:`RID<class_RID>` body **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Variant<class_Variant>` | :ref:`body_get_param<class_PhysicsServer2D_method_body_get_param>` **(** :ref:`RID<class_RID>` body, :ref:`BodyParameter<enum_PhysicsServer2D_BodyParameter>` param **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`body_get_shape<class_PhysicsServer2D_method_body_get_shape>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`body_get_shape_count<class_PhysicsServer2D_method_body_get_shape_count>` **(** :ref:`RID<class_RID>` body **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform2D<class_Transform2D>` | :ref:`body_get_shape_transform<class_PhysicsServer2D_method_body_get_shape_transform>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`body_get_space<class_PhysicsServer2D_method_body_get_space>` **(** :ref:`RID<class_RID>` body **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Variant<class_Variant>` | :ref:`body_get_state<class_PhysicsServer2D_method_body_get_state>` **(** :ref:`RID<class_RID>` body, :ref:`BodyState<enum_PhysicsServer2D_BodyState>` state **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`body_is_omitting_force_integration<class_PhysicsServer2D_method_body_is_omitting_force_integration>` **(** :ref:`RID<class_RID>` body **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_remove_collision_exception<class_PhysicsServer2D_method_body_remove_collision_exception>` **(** :ref:`RID<class_RID>` body, :ref:`RID<class_RID>` excepted_body **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_remove_shape<class_PhysicsServer2D_method_body_remove_shape>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_reset_mass_properties<class_PhysicsServer2D_method_body_reset_mass_properties>` **(** :ref:`RID<class_RID>` body **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_set_axis_velocity<class_PhysicsServer2D_method_body_set_axis_velocity>` **(** :ref:`RID<class_RID>` body, :ref:`Vector2<class_Vector2>` axis_velocity **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_set_collision_layer<class_PhysicsServer2D_method_body_set_collision_layer>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` layer **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_set_collision_mask<class_PhysicsServer2D_method_body_set_collision_mask>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` mask **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_set_collision_priority<class_PhysicsServer2D_method_body_set_collision_priority>` **(** :ref:`RID<class_RID>` body, :ref:`float<class_float>` priority **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_set_constant_force<class_PhysicsServer2D_method_body_set_constant_force>` **(** :ref:`RID<class_RID>` body, :ref:`Vector2<class_Vector2>` force **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_set_constant_torque<class_PhysicsServer2D_method_body_set_constant_torque>` **(** :ref:`RID<class_RID>` body, :ref:`float<class_float>` torque **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_set_continuous_collision_detection_mode<class_PhysicsServer2D_method_body_set_continuous_collision_detection_mode>` **(** :ref:`RID<class_RID>` body, :ref:`CCDMode<enum_PhysicsServer2D_CCDMode>` mode **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_set_force_integration_callback<class_PhysicsServer2D_method_body_set_force_integration_callback>` **(** :ref:`RID<class_RID>` body, :ref:`Callable<class_Callable>` callable, :ref:`Variant<class_Variant>` userdata=null **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_set_max_contacts_reported<class_PhysicsServer2D_method_body_set_max_contacts_reported>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` amount **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_set_mode<class_PhysicsServer2D_method_body_set_mode>` **(** :ref:`RID<class_RID>` body, :ref:`BodyMode<enum_PhysicsServer2D_BodyMode>` mode **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_set_omit_force_integration<class_PhysicsServer2D_method_body_set_omit_force_integration>` **(** :ref:`RID<class_RID>` body, :ref:`bool<class_bool>` enable **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_set_param<class_PhysicsServer2D_method_body_set_param>` **(** :ref:`RID<class_RID>` body, :ref:`BodyParameter<enum_PhysicsServer2D_BodyParameter>` param, :ref:`Variant<class_Variant>` value **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_set_shape<class_PhysicsServer2D_method_body_set_shape>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx, :ref:`RID<class_RID>` shape **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_set_shape_as_one_way_collision<class_PhysicsServer2D_method_body_set_shape_as_one_way_collision>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` margin **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_set_shape_disabled<class_PhysicsServer2D_method_body_set_shape_disabled>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` disabled **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_set_shape_transform<class_PhysicsServer2D_method_body_set_shape_transform>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx, :ref:`Transform2D<class_Transform2D>` transform **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_set_space<class_PhysicsServer2D_method_body_set_space>` **(** :ref:`RID<class_RID>` body, :ref:`RID<class_RID>` space **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`body_set_state<class_PhysicsServer2D_method_body_set_state>` **(** :ref:`RID<class_RID>` body, :ref:`BodyState<enum_PhysicsServer2D_BodyState>` state, :ref:`Variant<class_Variant>` value **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`body_test_motion<class_PhysicsServer2D_method_body_test_motion>` **(** :ref:`RID<class_RID>` body, :ref:`PhysicsTestMotionParameters2D<class_PhysicsTestMotionParameters2D>` parameters, :ref:`PhysicsTestMotionResult2D<class_PhysicsTestMotionResult2D>` result=null **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`capsule_shape_create<class_PhysicsServer2D_method_capsule_shape_create>` **(** **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`circle_shape_create<class_PhysicsServer2D_method_circle_shape_create>` **(** **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`concave_polygon_shape_create<class_PhysicsServer2D_method_concave_polygon_shape_create>` **(** **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`convex_polygon_shape_create<class_PhysicsServer2D_method_convex_polygon_shape_create>` **(** **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`damped_spring_joint_get_param<class_PhysicsServer2D_method_damped_spring_joint_get_param>` **(** :ref:`RID<class_RID>` joint, :ref:`DampedSpringParam<enum_PhysicsServer2D_DampedSpringParam>` param **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`damped_spring_joint_set_param<class_PhysicsServer2D_method_damped_spring_joint_set_param>` **(** :ref:`RID<class_RID>` joint, :ref:`DampedSpringParam<enum_PhysicsServer2D_DampedSpringParam>` param, :ref:`float<class_float>` value **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`free_rid<class_PhysicsServer2D_method_free_rid>` **(** :ref:`RID<class_RID>` rid **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_process_info<class_PhysicsServer2D_method_get_process_info>` **(** :ref:`ProcessInfo<enum_PhysicsServer2D_ProcessInfo>` process_info **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`joint_clear<class_PhysicsServer2D_method_joint_clear>` **(** :ref:`RID<class_RID>` joint **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`joint_create<class_PhysicsServer2D_method_joint_create>` **(** **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`joint_get_param<class_PhysicsServer2D_method_joint_get_param>` **(** :ref:`RID<class_RID>` joint, :ref:`JointParam<enum_PhysicsServer2D_JointParam>` param **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`JointType<enum_PhysicsServer2D_JointType>` | :ref:`joint_get_type<class_PhysicsServer2D_method_joint_get_type>` **(** :ref:`RID<class_RID>` joint **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`joint_make_damped_spring<class_PhysicsServer2D_method_joint_make_damped_spring>` **(** :ref:`RID<class_RID>` joint, :ref:`Vector2<class_Vector2>` anchor_a, :ref:`Vector2<class_Vector2>` anchor_b, :ref:`RID<class_RID>` body_a, :ref:`RID<class_RID>` body_b **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`joint_make_groove<class_PhysicsServer2D_method_joint_make_groove>` **(** :ref:`RID<class_RID>` joint, :ref:`Vector2<class_Vector2>` groove1_a, :ref:`Vector2<class_Vector2>` groove2_a, :ref:`Vector2<class_Vector2>` anchor_b, :ref:`RID<class_RID>` body_a, :ref:`RID<class_RID>` body_b **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`joint_make_pin<class_PhysicsServer2D_method_joint_make_pin>` **(** :ref:`RID<class_RID>` joint, :ref:`Vector2<class_Vector2>` anchor, :ref:`RID<class_RID>` body_a, :ref:`RID<class_RID>` body_b **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`joint_set_param<class_PhysicsServer2D_method_joint_set_param>` **(** :ref:`RID<class_RID>` joint, :ref:`JointParam<enum_PhysicsServer2D_JointParam>` param, :ref:`float<class_float>` value **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`rectangle_shape_create<class_PhysicsServer2D_method_rectangle_shape_create>` **(** **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`segment_shape_create<class_PhysicsServer2D_method_segment_shape_create>` **(** **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`separation_ray_shape_create<class_PhysicsServer2D_method_separation_ray_shape_create>` **(** **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_active<class_PhysicsServer2D_method_set_active>` **(** :ref:`bool<class_bool>` active **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Variant<class_Variant>` | :ref:`shape_get_data<class_PhysicsServer2D_method_shape_get_data>` **(** :ref:`RID<class_RID>` shape **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`ShapeType<enum_PhysicsServer2D_ShapeType>` | :ref:`shape_get_type<class_PhysicsServer2D_method_shape_get_type>` **(** :ref:`RID<class_RID>` shape **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`shape_set_data<class_PhysicsServer2D_method_shape_set_data>` **(** :ref:`RID<class_RID>` shape, :ref:`Variant<class_Variant>` data **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`space_create<class_PhysicsServer2D_method_space_create>` **(** **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` | :ref:`space_get_direct_state<class_PhysicsServer2D_method_space_get_direct_state>` **(** :ref:`RID<class_RID>` space **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`space_get_param<class_PhysicsServer2D_method_space_get_param>` **(** :ref:`RID<class_RID>` space, :ref:`SpaceParameter<enum_PhysicsServer2D_SpaceParameter>` param **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`space_is_active<class_PhysicsServer2D_method_space_is_active>` **(** :ref:`RID<class_RID>` space **)** |const| |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`space_set_active<class_PhysicsServer2D_method_space_set_active>` **(** :ref:`RID<class_RID>` space, :ref:`bool<class_bool>` active **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`space_set_param<class_PhysicsServer2D_method_space_set_param>` **(** :ref:`RID<class_RID>` space, :ref:`SpaceParameter<enum_PhysicsServer2D_SpaceParameter>` param, :ref:`float<class_float>` value **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`world_boundary_shape_create<class_PhysicsServer2D_method_world_boundary_shape_create>` **(** **)** |
- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Enumerations
- ------------
- .. _enum_PhysicsServer2D_SpaceParameter:
- .. _class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS:
- .. _class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION:
- .. _class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION:
- .. _class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS:
- .. _class_PhysicsServer2D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD:
- .. _class_PhysicsServer2D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD:
- .. _class_PhysicsServer2D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP:
- .. _class_PhysicsServer2D_constant_SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS:
- .. _class_PhysicsServer2D_constant_SPACE_PARAM_SOLVER_ITERATIONS:
- enum **SpaceParameter**:
- - **SPACE_PARAM_CONTACT_RECYCLE_RADIUS** = **0** --- Constant to set/get the maximum distance a pair of bodies has to move before their collision status has to be recalculated.
- - **SPACE_PARAM_CONTACT_MAX_SEPARATION** = **1** --- Constant to set/get the maximum distance a shape can be from another before they are considered separated and the contact is discarded.
- - **SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION** = **2** --- Constant to set/get the maximum distance a shape can penetrate another shape before it is considered a collision.
- - **SPACE_PARAM_CONTACT_DEFAULT_BIAS** = **3** --- Constant to set/get the default solver bias for all physics contacts. A solver bias is a factor controlling how much two objects "rebound", after overlapping, to avoid leaving them in that state because of numerical imprecision.
- - **SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD** = **4** --- Constant to set/get the threshold linear velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
- - **SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD** = **5** --- Constant to set/get the threshold angular velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
- - **SPACE_PARAM_BODY_TIME_TO_SLEEP** = **6** --- Constant to set/get the maximum time of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after this time.
- - **SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS** = **7** --- Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision.
- - **SPACE_PARAM_SOLVER_ITERATIONS** = **8** --- Constant to set/get the number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance.
- ----
- .. _enum_PhysicsServer2D_ShapeType:
- .. _class_PhysicsServer2D_constant_SHAPE_WORLD_BOUNDARY:
- .. _class_PhysicsServer2D_constant_SHAPE_SEPARATION_RAY:
- .. _class_PhysicsServer2D_constant_SHAPE_SEGMENT:
- .. _class_PhysicsServer2D_constant_SHAPE_CIRCLE:
- .. _class_PhysicsServer2D_constant_SHAPE_RECTANGLE:
- .. _class_PhysicsServer2D_constant_SHAPE_CAPSULE:
- .. _class_PhysicsServer2D_constant_SHAPE_CONVEX_POLYGON:
- .. _class_PhysicsServer2D_constant_SHAPE_CONCAVE_POLYGON:
- .. _class_PhysicsServer2D_constant_SHAPE_CUSTOM:
- enum **ShapeType**:
- - **SHAPE_WORLD_BOUNDARY** = **0** --- This is the constant for creating world boundary shapes. A world boundary shape is an *infinite* line with an origin point, and a normal. Thus, it can be used for front/behind checks.
- - **SHAPE_SEPARATION_RAY** = **1** --- This is the constant for creating separation ray shapes. A separation ray is defined by a length and separates itself from what is touching its far endpoint. Useful for character controllers.
- - **SHAPE_SEGMENT** = **2** --- This is the constant for creating segment shapes. A segment shape is a *finite* line from a point A to a point B. It can be checked for intersections.
- - **SHAPE_CIRCLE** = **3** --- This is the constant for creating circle shapes. A circle shape only has a radius. It can be used for intersections and inside/outside checks.
- - **SHAPE_RECTANGLE** = **4** --- This is the constant for creating rectangle shapes. A rectangle shape is defined by a width and a height. It can be used for intersections and inside/outside checks.
- - **SHAPE_CAPSULE** = **5** --- This is the constant for creating capsule shapes. A capsule shape is defined by a radius and a length. It can be used for intersections and inside/outside checks.
- - **SHAPE_CONVEX_POLYGON** = **6** --- This is the constant for creating convex polygon shapes. A polygon is defined by a list of points. It can be used for intersections and inside/outside checks. Unlike the :ref:`CollisionPolygon2D.polygon<class_CollisionPolygon2D_property_polygon>` property, polygons modified with :ref:`shape_set_data<class_PhysicsServer2D_method_shape_set_data>` do not verify that the points supplied form is a convex polygon.
- - **SHAPE_CONCAVE_POLYGON** = **7** --- This is the constant for creating concave polygon shapes. A polygon is defined by a list of points. It can be used for intersections checks, but not for inside/outside checks.
- - **SHAPE_CUSTOM** = **8** --- This constant is used internally by the engine. Any attempt to create this kind of shape results in an error.
- ----
- .. _enum_PhysicsServer2D_AreaParameter:
- .. _class_PhysicsServer2D_constant_AREA_PARAM_GRAVITY_OVERRIDE_MODE:
- .. _class_PhysicsServer2D_constant_AREA_PARAM_GRAVITY:
- .. _class_PhysicsServer2D_constant_AREA_PARAM_GRAVITY_VECTOR:
- .. _class_PhysicsServer2D_constant_AREA_PARAM_GRAVITY_IS_POINT:
- .. _class_PhysicsServer2D_constant_AREA_PARAM_GRAVITY_DISTANCE_SCALE:
- .. _class_PhysicsServer2D_constant_AREA_PARAM_GRAVITY_POINT_ATTENUATION:
- .. _class_PhysicsServer2D_constant_AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE:
- .. _class_PhysicsServer2D_constant_AREA_PARAM_LINEAR_DAMP:
- .. _class_PhysicsServer2D_constant_AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE:
- .. _class_PhysicsServer2D_constant_AREA_PARAM_ANGULAR_DAMP:
- .. _class_PhysicsServer2D_constant_AREA_PARAM_PRIORITY:
- enum **AreaParameter**:
- - **AREA_PARAM_GRAVITY_OVERRIDE_MODE** = **0** --- Constant to set/get gravity override mode in an area. See :ref:`AreaSpaceOverrideMode<enum_PhysicsServer2D_AreaSpaceOverrideMode>` for possible values.
- - **AREA_PARAM_GRAVITY** = **1** --- Constant to set/get gravity strength in an area.
- - **AREA_PARAM_GRAVITY_VECTOR** = **2** --- Constant to set/get gravity vector/center in an area.
- - **AREA_PARAM_GRAVITY_IS_POINT** = **3** --- Constant to set/get whether the gravity vector of an area is a direction, or a center point.
- - **AREA_PARAM_GRAVITY_DISTANCE_SCALE** = **4** --- Constant to set/get the falloff factor for point gravity of an area. The greater this value is, the faster the strength of gravity decreases with the square of distance.
- - **AREA_PARAM_GRAVITY_POINT_ATTENUATION** = **5** --- This constant was used to set/get the falloff factor for point gravity. It has been superseded by :ref:`AREA_PARAM_GRAVITY_DISTANCE_SCALE<class_PhysicsServer2D_constant_AREA_PARAM_GRAVITY_DISTANCE_SCALE>`.
- - **AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE** = **6** --- Constant to set/get linear damping override mode in an area. See :ref:`AreaSpaceOverrideMode<enum_PhysicsServer2D_AreaSpaceOverrideMode>` for possible values.
- - **AREA_PARAM_LINEAR_DAMP** = **7** --- Constant to set/get the linear damping factor of an area.
- - **AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE** = **8** --- Constant to set/get angular damping override mode in an area. See :ref:`AreaSpaceOverrideMode<enum_PhysicsServer2D_AreaSpaceOverrideMode>` for possible values.
- - **AREA_PARAM_ANGULAR_DAMP** = **9** --- Constant to set/get the angular damping factor of an area.
- - **AREA_PARAM_PRIORITY** = **10** --- Constant to set/get the priority (order of processing) of an area.
- ----
- .. _enum_PhysicsServer2D_AreaSpaceOverrideMode:
- .. _class_PhysicsServer2D_constant_AREA_SPACE_OVERRIDE_DISABLED:
- .. _class_PhysicsServer2D_constant_AREA_SPACE_OVERRIDE_COMBINE:
- .. _class_PhysicsServer2D_constant_AREA_SPACE_OVERRIDE_COMBINE_REPLACE:
- .. _class_PhysicsServer2D_constant_AREA_SPACE_OVERRIDE_REPLACE:
- .. _class_PhysicsServer2D_constant_AREA_SPACE_OVERRIDE_REPLACE_COMBINE:
- enum **AreaSpaceOverrideMode**:
- - **AREA_SPACE_OVERRIDE_DISABLED** = **0** --- This area does not affect gravity/damp. These are generally areas that exist only to detect collisions, and objects entering or exiting them.
- - **AREA_SPACE_OVERRIDE_COMBINE** = **1** --- This area adds its gravity/damp values to whatever has been calculated so far. This way, many overlapping areas can combine their physics to make interesting effects.
- - **AREA_SPACE_OVERRIDE_COMBINE_REPLACE** = **2** --- This area adds its gravity/damp values to whatever has been calculated so far. Then stops taking into account the rest of the areas, even the default one.
- - **AREA_SPACE_OVERRIDE_REPLACE** = **3** --- This area replaces any gravity/damp, even the default one, and stops taking into account the rest of the areas.
- - **AREA_SPACE_OVERRIDE_REPLACE_COMBINE** = **4** --- This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one.
- ----
- .. _enum_PhysicsServer2D_BodyMode:
- .. _class_PhysicsServer2D_constant_BODY_MODE_STATIC:
- .. _class_PhysicsServer2D_constant_BODY_MODE_KINEMATIC:
- .. _class_PhysicsServer2D_constant_BODY_MODE_RIGID:
- .. _class_PhysicsServer2D_constant_BODY_MODE_RIGID_LINEAR:
- enum **BodyMode**:
- - **BODY_MODE_STATIC** = **0** --- Constant for static bodies. In this mode, a body can be only moved by user code and doesn't collide with other bodies along its path when moved.
- - **BODY_MODE_KINEMATIC** = **1** --- Constant for kinematic bodies. In this mode, a body can be only moved by user code and collides with other bodies along its path.
- - **BODY_MODE_RIGID** = **2** --- Constant for rigid bodies. In this mode, a body can be pushed by other bodies and has forces applied.
- - **BODY_MODE_RIGID_LINEAR** = **3** --- Constant for linear rigid bodies. In this mode, a body can not rotate, and only its linear velocity is affected by external forces.
- ----
- .. _enum_PhysicsServer2D_BodyParameter:
- .. _class_PhysicsServer2D_constant_BODY_PARAM_BOUNCE:
- .. _class_PhysicsServer2D_constant_BODY_PARAM_FRICTION:
- .. _class_PhysicsServer2D_constant_BODY_PARAM_MASS:
- .. _class_PhysicsServer2D_constant_BODY_PARAM_INERTIA:
- .. _class_PhysicsServer2D_constant_BODY_PARAM_CENTER_OF_MASS:
- .. _class_PhysicsServer2D_constant_BODY_PARAM_GRAVITY_SCALE:
- .. _class_PhysicsServer2D_constant_BODY_PARAM_LINEAR_DAMP_MODE:
- .. _class_PhysicsServer2D_constant_BODY_PARAM_ANGULAR_DAMP_MODE:
- .. _class_PhysicsServer2D_constant_BODY_PARAM_LINEAR_DAMP:
- .. _class_PhysicsServer2D_constant_BODY_PARAM_ANGULAR_DAMP:
- .. _class_PhysicsServer2D_constant_BODY_PARAM_MAX:
- enum **BodyParameter**:
- - **BODY_PARAM_BOUNCE** = **0** --- Constant to set/get a body's bounce factor.
- - **BODY_PARAM_FRICTION** = **1** --- Constant to set/get a body's friction.
- - **BODY_PARAM_MASS** = **2** --- Constant to set/get a body's mass.
- - **BODY_PARAM_INERTIA** = **3** --- Constant to set/get a body's inertia.
- - **BODY_PARAM_CENTER_OF_MASS** = **4** --- Constant to set/get a body's center of mass position in the body's local coordinate system.
- - **BODY_PARAM_GRAVITY_SCALE** = **5** --- Constant to set/get a body's gravity multiplier.
- - **BODY_PARAM_LINEAR_DAMP_MODE** = **6** --- Constant to set/get a body's linear dampening mode. See :ref:`BodyDampMode<enum_PhysicsServer2D_BodyDampMode>` for possible values.
- - **BODY_PARAM_ANGULAR_DAMP_MODE** = **7** --- Constant to set/get a body's angular dampening mode. See :ref:`BodyDampMode<enum_PhysicsServer2D_BodyDampMode>` for possible values.
- - **BODY_PARAM_LINEAR_DAMP** = **8** --- Constant to set/get a body's linear dampening factor.
- - **BODY_PARAM_ANGULAR_DAMP** = **9** --- Constant to set/get a body's angular dampening factor.
- - **BODY_PARAM_MAX** = **10** --- Represents the size of the :ref:`BodyParameter<enum_PhysicsServer2D_BodyParameter>` enum.
- ----
- .. _enum_PhysicsServer2D_BodyDampMode:
- .. _class_PhysicsServer2D_constant_BODY_DAMP_MODE_COMBINE:
- .. _class_PhysicsServer2D_constant_BODY_DAMP_MODE_REPLACE:
- enum **BodyDampMode**:
- - **BODY_DAMP_MODE_COMBINE** = **0** --- The body's damping value is added to any value set in areas or the default value.
- - **BODY_DAMP_MODE_REPLACE** = **1** --- The body's damping value replaces any value set in areas or the default value.
- ----
- .. _enum_PhysicsServer2D_BodyState:
- .. _class_PhysicsServer2D_constant_BODY_STATE_TRANSFORM:
- .. _class_PhysicsServer2D_constant_BODY_STATE_LINEAR_VELOCITY:
- .. _class_PhysicsServer2D_constant_BODY_STATE_ANGULAR_VELOCITY:
- .. _class_PhysicsServer2D_constant_BODY_STATE_SLEEPING:
- .. _class_PhysicsServer2D_constant_BODY_STATE_CAN_SLEEP:
- enum **BodyState**:
- - **BODY_STATE_TRANSFORM** = **0** --- Constant to set/get the current transform matrix of the body.
- - **BODY_STATE_LINEAR_VELOCITY** = **1** --- Constant to set/get the current linear velocity of the body.
- - **BODY_STATE_ANGULAR_VELOCITY** = **2** --- Constant to set/get the current angular velocity of the body.
- - **BODY_STATE_SLEEPING** = **3** --- Constant to sleep/wake up a body, or to get whether it is sleeping.
- - **BODY_STATE_CAN_SLEEP** = **4** --- Constant to set/get whether the body can sleep.
- ----
- .. _enum_PhysicsServer2D_JointType:
- .. _class_PhysicsServer2D_constant_JOINT_TYPE_PIN:
- .. _class_PhysicsServer2D_constant_JOINT_TYPE_GROOVE:
- .. _class_PhysicsServer2D_constant_JOINT_TYPE_DAMPED_SPRING:
- .. _class_PhysicsServer2D_constant_JOINT_TYPE_MAX:
- enum **JointType**:
- - **JOINT_TYPE_PIN** = **0** --- Constant to create pin joints.
- - **JOINT_TYPE_GROOVE** = **1** --- Constant to create groove joints.
- - **JOINT_TYPE_DAMPED_SPRING** = **2** --- Constant to create damped spring joints.
- - **JOINT_TYPE_MAX** = **3** --- Represents the size of the :ref:`JointType<enum_PhysicsServer2D_JointType>` enum.
- ----
- .. _enum_PhysicsServer2D_JointParam:
- .. _class_PhysicsServer2D_constant_JOINT_PARAM_BIAS:
- .. _class_PhysicsServer2D_constant_JOINT_PARAM_MAX_BIAS:
- .. _class_PhysicsServer2D_constant_JOINT_PARAM_MAX_FORCE:
- enum **JointParam**:
- - **JOINT_PARAM_BIAS** = **0**
- - **JOINT_PARAM_MAX_BIAS** = **1**
- - **JOINT_PARAM_MAX_FORCE** = **2**
- ----
- .. _enum_PhysicsServer2D_PinJointParam:
- .. _class_PhysicsServer2D_constant_PIN_JOINT_SOFTNESS:
- enum **PinJointParam**:
- - **PIN_JOINT_SOFTNESS** = **0**
- ----
- .. _enum_PhysicsServer2D_DampedSpringParam:
- .. _class_PhysicsServer2D_constant_DAMPED_SPRING_REST_LENGTH:
- .. _class_PhysicsServer2D_constant_DAMPED_SPRING_STIFFNESS:
- .. _class_PhysicsServer2D_constant_DAMPED_SPRING_DAMPING:
- enum **DampedSpringParam**:
- - **DAMPED_SPRING_REST_LENGTH** = **0** --- Sets the resting length of the spring joint. The joint will always try to go to back this length when pulled apart.
- - **DAMPED_SPRING_STIFFNESS** = **1** --- Sets the stiffness of the spring joint. The joint applies a force equal to the stiffness times the distance from its resting length.
- - **DAMPED_SPRING_DAMPING** = **2** --- Sets the damping ratio of the spring joint. A value of 0 indicates an undamped spring, while 1 causes the system to reach equilibrium as fast as possible (critical damping).
- ----
- .. _enum_PhysicsServer2D_CCDMode:
- .. _class_PhysicsServer2D_constant_CCD_MODE_DISABLED:
- .. _class_PhysicsServer2D_constant_CCD_MODE_CAST_RAY:
- .. _class_PhysicsServer2D_constant_CCD_MODE_CAST_SHAPE:
- enum **CCDMode**:
- - **CCD_MODE_DISABLED** = **0** --- Disables continuous collision detection. This is the fastest way to detect body collisions, but can miss small, fast-moving objects.
- - **CCD_MODE_CAST_RAY** = **1** --- Enables continuous collision detection by raycasting. It is faster than shapecasting, but less precise.
- - **CCD_MODE_CAST_SHAPE** = **2** --- Enables continuous collision detection by shapecasting. It is the slowest CCD method, and the most precise.
- ----
- .. _enum_PhysicsServer2D_AreaBodyStatus:
- .. _class_PhysicsServer2D_constant_AREA_BODY_ADDED:
- .. _class_PhysicsServer2D_constant_AREA_BODY_REMOVED:
- enum **AreaBodyStatus**:
- - **AREA_BODY_ADDED** = **0** --- The value of the first parameter and area callback function receives, when an object enters one of its shapes.
- - **AREA_BODY_REMOVED** = **1** --- The value of the first parameter and area callback function receives, when an object exits one of its shapes.
- ----
- .. _enum_PhysicsServer2D_ProcessInfo:
- .. _class_PhysicsServer2D_constant_INFO_ACTIVE_OBJECTS:
- .. _class_PhysicsServer2D_constant_INFO_COLLISION_PAIRS:
- .. _class_PhysicsServer2D_constant_INFO_ISLAND_COUNT:
- enum **ProcessInfo**:
- - **INFO_ACTIVE_OBJECTS** = **0** --- Constant to get the number of objects that are not sleeping.
- - **INFO_COLLISION_PAIRS** = **1** --- Constant to get the number of possible collisions.
- - **INFO_ISLAND_COUNT** = **2** --- Constant to get the number of space regions where a collision could occur.
- Method Descriptions
- -------------------
- .. _class_PhysicsServer2D_method_area_add_shape:
- - void **area_add_shape** **(** :ref:`RID<class_RID>` area, :ref:`RID<class_RID>` shape, :ref:`Transform2D<class_Transform2D>` transform=Transform2D(1, 0, 0, 1, 0, 0), :ref:`bool<class_bool>` disabled=false **)**
- Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
- ----
- .. _class_PhysicsServer2D_method_area_attach_canvas_instance_id:
- - void **area_attach_canvas_instance_id** **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` id **)**
- ----
- .. _class_PhysicsServer2D_method_area_attach_object_instance_id:
- - void **area_attach_object_instance_id** **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` id **)**
- Assigns the area to a descendant of :ref:`Object<class_Object>`, so it can exist in the node tree.
- ----
- .. _class_PhysicsServer2D_method_area_clear_shapes:
- - void **area_clear_shapes** **(** :ref:`RID<class_RID>` area **)**
- Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later.
- ----
- .. _class_PhysicsServer2D_method_area_create:
- - :ref:`RID<class_RID>` **area_create** **(** **)**
- Creates an :ref:`Area2D<class_Area2D>`. After creating an :ref:`Area2D<class_Area2D>` with this method, assign it to a space using :ref:`area_set_space<class_PhysicsServer2D_method_area_set_space>` to use the created :ref:`Area2D<class_Area2D>` in the physics world.
- ----
- .. _class_PhysicsServer2D_method_area_get_canvas_instance_id:
- - :ref:`int<class_int>` **area_get_canvas_instance_id** **(** :ref:`RID<class_RID>` area **)** |const|
- ----
- .. _class_PhysicsServer2D_method_area_get_object_instance_id:
- - :ref:`int<class_int>` **area_get_object_instance_id** **(** :ref:`RID<class_RID>` area **)** |const|
- Gets the instance ID of the object the area is assigned to.
- ----
- .. _class_PhysicsServer2D_method_area_get_param:
- - :ref:`Variant<class_Variant>` **area_get_param** **(** :ref:`RID<class_RID>` area, :ref:`AreaParameter<enum_PhysicsServer2D_AreaParameter>` param **)** |const|
- Returns an area parameter value. See :ref:`AreaParameter<enum_PhysicsServer2D_AreaParameter>` for a list of available parameters.
- ----
- .. _class_PhysicsServer2D_method_area_get_shape:
- - :ref:`RID<class_RID>` **area_get_shape** **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx **)** |const|
- Returns the :ref:`RID<class_RID>` of the nth shape of an area.
- ----
- .. _class_PhysicsServer2D_method_area_get_shape_count:
- - :ref:`int<class_int>` **area_get_shape_count** **(** :ref:`RID<class_RID>` area **)** |const|
- Returns the number of shapes assigned to an area.
- ----
- .. _class_PhysicsServer2D_method_area_get_shape_transform:
- - :ref:`Transform2D<class_Transform2D>` **area_get_shape_transform** **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx **)** |const|
- Returns the transform matrix of a shape within an area.
- ----
- .. _class_PhysicsServer2D_method_area_get_space:
- - :ref:`RID<class_RID>` **area_get_space** **(** :ref:`RID<class_RID>` area **)** |const|
- Returns the space assigned to the area.
- ----
- .. _class_PhysicsServer2D_method_area_get_transform:
- - :ref:`Transform2D<class_Transform2D>` **area_get_transform** **(** :ref:`RID<class_RID>` area **)** |const|
- Returns the transform matrix for an area.
- ----
- .. _class_PhysicsServer2D_method_area_remove_shape:
- - void **area_remove_shape** **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx **)**
- Removes a shape from an area. It does not delete the shape, so it can be reassigned later.
- ----
- .. _class_PhysicsServer2D_method_area_set_area_monitor_callback:
- - void **area_set_area_monitor_callback** **(** :ref:`RID<class_RID>` area, :ref:`Callable<class_Callable>` callback **)**
- ----
- .. _class_PhysicsServer2D_method_area_set_collision_layer:
- - void **area_set_collision_layer** **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` layer **)**
- Assigns the area to one or many physics layers.
- ----
- .. _class_PhysicsServer2D_method_area_set_collision_mask:
- - void **area_set_collision_mask** **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` mask **)**
- Sets which physics layers the area will monitor.
- ----
- .. _class_PhysicsServer2D_method_area_set_monitor_callback:
- - void **area_set_monitor_callback** **(** :ref:`RID<class_RID>` area, :ref:`Callable<class_Callable>` callback **)**
- Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:
- 1: :ref:`AREA_BODY_ADDED<class_PhysicsServer2D_constant_AREA_BODY_ADDED>` or :ref:`AREA_BODY_REMOVED<class_PhysicsServer2D_constant_AREA_BODY_REMOVED>`, depending on whether the object entered or exited the area.
- 2: :ref:`RID<class_RID>` of the object that entered/exited the area.
- 3: Instance ID of the object that entered/exited the area.
- 4: The shape index of the object that entered/exited the area.
- 5: The shape index of the area where the object entered/exited.
- ----
- .. _class_PhysicsServer2D_method_area_set_monitorable:
- - void **area_set_monitorable** **(** :ref:`RID<class_RID>` area, :ref:`bool<class_bool>` monitorable **)**
- ----
- .. _class_PhysicsServer2D_method_area_set_param:
- - void **area_set_param** **(** :ref:`RID<class_RID>` area, :ref:`AreaParameter<enum_PhysicsServer2D_AreaParameter>` param, :ref:`Variant<class_Variant>` value **)**
- Sets the value for an area parameter. See :ref:`AreaParameter<enum_PhysicsServer2D_AreaParameter>` for a list of available parameters.
- ----
- .. _class_PhysicsServer2D_method_area_set_shape:
- - void **area_set_shape** **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx, :ref:`RID<class_RID>` shape **)**
- Substitutes a given area shape by another. The old shape is selected by its index, the new one by its :ref:`RID<class_RID>`.
- ----
- .. _class_PhysicsServer2D_method_area_set_shape_disabled:
- - void **area_set_shape_disabled** **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` disabled **)**
- Disables a given shape in an area.
- ----
- .. _class_PhysicsServer2D_method_area_set_shape_transform:
- - void **area_set_shape_transform** **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx, :ref:`Transform2D<class_Transform2D>` transform **)**
- Sets the transform matrix for an area shape.
- ----
- .. _class_PhysicsServer2D_method_area_set_space:
- - void **area_set_space** **(** :ref:`RID<class_RID>` area, :ref:`RID<class_RID>` space **)**
- Assigns a space to the area.
- ----
- .. _class_PhysicsServer2D_method_area_set_transform:
- - void **area_set_transform** **(** :ref:`RID<class_RID>` area, :ref:`Transform2D<class_Transform2D>` transform **)**
- Sets the transform matrix for an area.
- ----
- .. _class_PhysicsServer2D_method_body_add_collision_exception:
- - void **body_add_collision_exception** **(** :ref:`RID<class_RID>` body, :ref:`RID<class_RID>` excepted_body **)**
- Adds a body to the list of bodies exempt from collisions.
- ----
- .. _class_PhysicsServer2D_method_body_add_constant_central_force:
- - void **body_add_constant_central_force** **(** :ref:`RID<class_RID>` body, :ref:`Vector2<class_Vector2>` force **)**
- Adds a constant directional force without affecting rotation that keeps being applied over time until cleared with ``body_set_constant_force(body, Vector2(0, 0))``.
- This is equivalent to using :ref:`body_add_constant_force<class_PhysicsServer2D_method_body_add_constant_force>` at the body's center of mass.
- ----
- .. _class_PhysicsServer2D_method_body_add_constant_force:
- - void **body_add_constant_force** **(** :ref:`RID<class_RID>` body, :ref:`Vector2<class_Vector2>` force, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)**
- Adds a constant positioned force to the body that keeps being applied over time until cleared with ``body_set_constant_force(body, Vector2(0, 0))``.
- ``position`` is the offset from the body origin in global coordinates.
- ----
- .. _class_PhysicsServer2D_method_body_add_constant_torque:
- - void **body_add_constant_torque** **(** :ref:`RID<class_RID>` body, :ref:`float<class_float>` torque **)**
- Adds a constant rotational force without affecting position that keeps being applied over time until cleared with ``body_set_constant_torque(body, 0)``.
- ----
- .. _class_PhysicsServer2D_method_body_add_shape:
- - void **body_add_shape** **(** :ref:`RID<class_RID>` body, :ref:`RID<class_RID>` shape, :ref:`Transform2D<class_Transform2D>` transform=Transform2D(1, 0, 0, 1, 0, 0), :ref:`bool<class_bool>` disabled=false **)**
- Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
- ----
- .. _class_PhysicsServer2D_method_body_apply_central_force:
- - void **body_apply_central_force** **(** :ref:`RID<class_RID>` body, :ref:`Vector2<class_Vector2>` force **)**
- Applies a directional force without affecting rotation. A force is time dependent and meant to be applied every physics update.
- This is equivalent to using :ref:`body_apply_force<class_PhysicsServer2D_method_body_apply_force>` at the body's center of mass.
- ----
- .. _class_PhysicsServer2D_method_body_apply_central_impulse:
- - void **body_apply_central_impulse** **(** :ref:`RID<class_RID>` body, :ref:`Vector2<class_Vector2>` impulse **)**
- Applies a directional impulse without affecting rotation.
- An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
- This is equivalent to using :ref:`body_apply_impulse<class_PhysicsServer2D_method_body_apply_impulse>` at the body's center of mass.
- ----
- .. _class_PhysicsServer2D_method_body_apply_force:
- - void **body_apply_force** **(** :ref:`RID<class_RID>` body, :ref:`Vector2<class_Vector2>` force, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)**
- Applies a positioned force to the body. A force is time dependent and meant to be applied every physics update.
- ``position`` is the offset from the body origin in global coordinates.
- ----
- .. _class_PhysicsServer2D_method_body_apply_impulse:
- - void **body_apply_impulse** **(** :ref:`RID<class_RID>` body, :ref:`Vector2<class_Vector2>` impulse, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)**
- Applies a positioned impulse to the body.
- An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
- ``position`` is the offset from the body origin in global coordinates.
- ----
- .. _class_PhysicsServer2D_method_body_apply_torque:
- - void **body_apply_torque** **(** :ref:`RID<class_RID>` body, :ref:`float<class_float>` torque **)**
- Applies a rotational force without affecting position. A force is time dependent and meant to be applied every physics update.
- ----
- .. _class_PhysicsServer2D_method_body_apply_torque_impulse:
- - void **body_apply_torque_impulse** **(** :ref:`RID<class_RID>` body, :ref:`float<class_float>` impulse **)**
- Applies a rotational impulse to the body without affecting the position.
- An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
- ----
- .. _class_PhysicsServer2D_method_body_attach_canvas_instance_id:
- - void **body_attach_canvas_instance_id** **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` id **)**
- ----
- .. _class_PhysicsServer2D_method_body_attach_object_instance_id:
- - void **body_attach_object_instance_id** **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` id **)**
- Assigns the area to a descendant of :ref:`Object<class_Object>`, so it can exist in the node tree.
- ----
- .. _class_PhysicsServer2D_method_body_clear_shapes:
- - void **body_clear_shapes** **(** :ref:`RID<class_RID>` body **)**
- Removes all shapes from a body.
- ----
- .. _class_PhysicsServer2D_method_body_create:
- - :ref:`RID<class_RID>` **body_create** **(** **)**
- Creates a physics body.
- ----
- .. _class_PhysicsServer2D_method_body_get_canvas_instance_id:
- - :ref:`int<class_int>` **body_get_canvas_instance_id** **(** :ref:`RID<class_RID>` body **)** |const|
- ----
- .. _class_PhysicsServer2D_method_body_get_collision_layer:
- - :ref:`int<class_int>` **body_get_collision_layer** **(** :ref:`RID<class_RID>` body **)** |const|
- Returns the physics layer or layers a body belongs to.
- ----
- .. _class_PhysicsServer2D_method_body_get_collision_mask:
- - :ref:`int<class_int>` **body_get_collision_mask** **(** :ref:`RID<class_RID>` body **)** |const|
- Returns the physics layer or layers a body can collide with.
- ----
- .. _class_PhysicsServer2D_method_body_get_collision_priority:
- - :ref:`float<class_float>` **body_get_collision_priority** **(** :ref:`RID<class_RID>` body **)** |const|
- Returns the body's collision priority.
- ----
- .. _class_PhysicsServer2D_method_body_get_constant_force:
- - :ref:`Vector2<class_Vector2>` **body_get_constant_force** **(** :ref:`RID<class_RID>` body **)** |const|
- Returns the body's total constant positional forces applied during each physics update.
- See :ref:`body_add_constant_force<class_PhysicsServer2D_method_body_add_constant_force>` and :ref:`body_add_constant_central_force<class_PhysicsServer2D_method_body_add_constant_central_force>`.
- ----
- .. _class_PhysicsServer2D_method_body_get_constant_torque:
- - :ref:`float<class_float>` **body_get_constant_torque** **(** :ref:`RID<class_RID>` body **)** |const|
- Returns the body's total constant rotational forces applied during each physics update.
- See :ref:`body_add_constant_torque<class_PhysicsServer2D_method_body_add_constant_torque>`.
- ----
- .. _class_PhysicsServer2D_method_body_get_continuous_collision_detection_mode:
- - :ref:`CCDMode<enum_PhysicsServer2D_CCDMode>` **body_get_continuous_collision_detection_mode** **(** :ref:`RID<class_RID>` body **)** |const|
- Returns the continuous collision detection mode.
- ----
- .. _class_PhysicsServer2D_method_body_get_direct_state:
- - :ref:`PhysicsDirectBodyState2D<class_PhysicsDirectBodyState2D>` **body_get_direct_state** **(** :ref:`RID<class_RID>` body **)**
- Returns the :ref:`PhysicsDirectBodyState2D<class_PhysicsDirectBodyState2D>` of the body. Returns ``null`` if the body is destroyed or removed from the physics space.
- ----
- .. _class_PhysicsServer2D_method_body_get_max_contacts_reported:
- - :ref:`int<class_int>` **body_get_max_contacts_reported** **(** :ref:`RID<class_RID>` body **)** |const|
- Returns the maximum contacts that can be reported. See :ref:`body_set_max_contacts_reported<class_PhysicsServer2D_method_body_set_max_contacts_reported>`.
- ----
- .. _class_PhysicsServer2D_method_body_get_mode:
- - :ref:`BodyMode<enum_PhysicsServer2D_BodyMode>` **body_get_mode** **(** :ref:`RID<class_RID>` body **)** |const|
- Returns the body mode.
- ----
- .. _class_PhysicsServer2D_method_body_get_object_instance_id:
- - :ref:`int<class_int>` **body_get_object_instance_id** **(** :ref:`RID<class_RID>` body **)** |const|
- Gets the instance ID of the object the area is assigned to.
- ----
- .. _class_PhysicsServer2D_method_body_get_param:
- - :ref:`Variant<class_Variant>` **body_get_param** **(** :ref:`RID<class_RID>` body, :ref:`BodyParameter<enum_PhysicsServer2D_BodyParameter>` param **)** |const|
- Returns the value of a body parameter. See :ref:`BodyParameter<enum_PhysicsServer2D_BodyParameter>` for a list of available parameters.
- ----
- .. _class_PhysicsServer2D_method_body_get_shape:
- - :ref:`RID<class_RID>` **body_get_shape** **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx **)** |const|
- Returns the :ref:`RID<class_RID>` of the nth shape of a body.
- ----
- .. _class_PhysicsServer2D_method_body_get_shape_count:
- - :ref:`int<class_int>` **body_get_shape_count** **(** :ref:`RID<class_RID>` body **)** |const|
- Returns the number of shapes assigned to a body.
- ----
- .. _class_PhysicsServer2D_method_body_get_shape_transform:
- - :ref:`Transform2D<class_Transform2D>` **body_get_shape_transform** **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx **)** |const|
- Returns the transform matrix of a body shape.
- ----
- .. _class_PhysicsServer2D_method_body_get_space:
- - :ref:`RID<class_RID>` **body_get_space** **(** :ref:`RID<class_RID>` body **)** |const|
- Returns the :ref:`RID<class_RID>` of the space assigned to a body.
- ----
- .. _class_PhysicsServer2D_method_body_get_state:
- - :ref:`Variant<class_Variant>` **body_get_state** **(** :ref:`RID<class_RID>` body, :ref:`BodyState<enum_PhysicsServer2D_BodyState>` state **)** |const|
- Returns a body state.
- ----
- .. _class_PhysicsServer2D_method_body_is_omitting_force_integration:
- - :ref:`bool<class_bool>` **body_is_omitting_force_integration** **(** :ref:`RID<class_RID>` body **)** |const|
- Returns whether a body uses a callback function to calculate its own physics (see :ref:`body_set_force_integration_callback<class_PhysicsServer2D_method_body_set_force_integration_callback>`).
- ----
- .. _class_PhysicsServer2D_method_body_remove_collision_exception:
- - void **body_remove_collision_exception** **(** :ref:`RID<class_RID>` body, :ref:`RID<class_RID>` excepted_body **)**
- Removes a body from the list of bodies exempt from collisions.
- ----
- .. _class_PhysicsServer2D_method_body_remove_shape:
- - void **body_remove_shape** **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx **)**
- Removes a shape from a body. The shape is not deleted, so it can be reused afterwards.
- ----
- .. _class_PhysicsServer2D_method_body_reset_mass_properties:
- - void **body_reset_mass_properties** **(** :ref:`RID<class_RID>` body **)**
- Restores the default inertia and center of mass based on shapes to cancel any custom values previously set using :ref:`body_set_param<class_PhysicsServer2D_method_body_set_param>`.
- ----
- .. _class_PhysicsServer2D_method_body_set_axis_velocity:
- - void **body_set_axis_velocity** **(** :ref:`RID<class_RID>` body, :ref:`Vector2<class_Vector2>` axis_velocity **)**
- Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior.
- ----
- .. _class_PhysicsServer2D_method_body_set_collision_layer:
- - void **body_set_collision_layer** **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` layer **)**
- Sets the physics layer or layers a body belongs to.
- ----
- .. _class_PhysicsServer2D_method_body_set_collision_mask:
- - void **body_set_collision_mask** **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` mask **)**
- Sets the physics layer or layers a body can collide with.
- ----
- .. _class_PhysicsServer2D_method_body_set_collision_priority:
- - void **body_set_collision_priority** **(** :ref:`RID<class_RID>` body, :ref:`float<class_float>` priority **)**
- Sets the body's collision priority.
- ----
- .. _class_PhysicsServer2D_method_body_set_constant_force:
- - void **body_set_constant_force** **(** :ref:`RID<class_RID>` body, :ref:`Vector2<class_Vector2>` force **)**
- Sets the body's total constant positional forces applied during each physics update.
- See :ref:`body_add_constant_force<class_PhysicsServer2D_method_body_add_constant_force>` and :ref:`body_add_constant_central_force<class_PhysicsServer2D_method_body_add_constant_central_force>`.
- ----
- .. _class_PhysicsServer2D_method_body_set_constant_torque:
- - void **body_set_constant_torque** **(** :ref:`RID<class_RID>` body, :ref:`float<class_float>` torque **)**
- Sets the body's total constant rotational forces applied during each physics update.
- See :ref:`body_add_constant_torque<class_PhysicsServer2D_method_body_add_constant_torque>`.
- ----
- .. _class_PhysicsServer2D_method_body_set_continuous_collision_detection_mode:
- - void **body_set_continuous_collision_detection_mode** **(** :ref:`RID<class_RID>` body, :ref:`CCDMode<enum_PhysicsServer2D_CCDMode>` mode **)**
- Sets the continuous collision detection mode using one of the :ref:`CCDMode<enum_PhysicsServer2D_CCDMode>` constants.
- Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.
- ----
- .. _class_PhysicsServer2D_method_body_set_force_integration_callback:
- - void **body_set_force_integration_callback** **(** :ref:`RID<class_RID>` body, :ref:`Callable<class_Callable>` callable, :ref:`Variant<class_Variant>` userdata=null **)**
- Sets the function used to calculate physics for an object, if that object allows it (see :ref:`body_set_omit_force_integration<class_PhysicsServer2D_method_body_set_omit_force_integration>`).
- The force integration function takes 2 arguments:
- \ ``state:`` :ref:`PhysicsDirectBodyState2D<class_PhysicsDirectBodyState2D>` used to retrieve and modify the body's state.
- \ ``userdata:`` Optional user data, if it was passed when calling ``body_set_force_integration_callback``.
- ----
- .. _class_PhysicsServer2D_method_body_set_max_contacts_reported:
- - void **body_set_max_contacts_reported** **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` amount **)**
- Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies. This is enabled by setting the maximum number of contacts reported to a number greater than 0.
- ----
- .. _class_PhysicsServer2D_method_body_set_mode:
- - void **body_set_mode** **(** :ref:`RID<class_RID>` body, :ref:`BodyMode<enum_PhysicsServer2D_BodyMode>` mode **)**
- Sets the body mode using one of the :ref:`BodyMode<enum_PhysicsServer2D_BodyMode>` constants.
- ----
- .. _class_PhysicsServer2D_method_body_set_omit_force_integration:
- - void **body_set_omit_force_integration** **(** :ref:`RID<class_RID>` body, :ref:`bool<class_bool>` enable **)**
- Sets whether a body uses a callback function to calculate its own physics (see :ref:`body_set_force_integration_callback<class_PhysicsServer2D_method_body_set_force_integration_callback>`).
- ----
- .. _class_PhysicsServer2D_method_body_set_param:
- - void **body_set_param** **(** :ref:`RID<class_RID>` body, :ref:`BodyParameter<enum_PhysicsServer2D_BodyParameter>` param, :ref:`Variant<class_Variant>` value **)**
- Sets a body parameter. See :ref:`BodyParameter<enum_PhysicsServer2D_BodyParameter>` for a list of available parameters.
- ----
- .. _class_PhysicsServer2D_method_body_set_shape:
- - void **body_set_shape** **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx, :ref:`RID<class_RID>` shape **)**
- Substitutes a given body shape by another. The old shape is selected by its index, the new one by its :ref:`RID<class_RID>`.
- ----
- .. _class_PhysicsServer2D_method_body_set_shape_as_one_way_collision:
- - void **body_set_shape_as_one_way_collision** **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` margin **)**
- Enables one way collision on body if ``enable`` is ``true``.
- ----
- .. _class_PhysicsServer2D_method_body_set_shape_disabled:
- - void **body_set_shape_disabled** **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` disabled **)**
- Disables shape in body if ``disabled`` is ``true``.
- ----
- .. _class_PhysicsServer2D_method_body_set_shape_transform:
- - void **body_set_shape_transform** **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx, :ref:`Transform2D<class_Transform2D>` transform **)**
- Sets the transform matrix for a body shape.
- ----
- .. _class_PhysicsServer2D_method_body_set_space:
- - void **body_set_space** **(** :ref:`RID<class_RID>` body, :ref:`RID<class_RID>` space **)**
- Assigns a space to the body (see :ref:`space_create<class_PhysicsServer2D_method_space_create>`).
- ----
- .. _class_PhysicsServer2D_method_body_set_state:
- - void **body_set_state** **(** :ref:`RID<class_RID>` body, :ref:`BodyState<enum_PhysicsServer2D_BodyState>` state, :ref:`Variant<class_Variant>` value **)**
- Sets a body state using one of the :ref:`BodyState<enum_PhysicsServer2D_BodyState>` constants.
- Note that the method doesn't take effect immediately. The state will change on the next physics frame.
- ----
- .. _class_PhysicsServer2D_method_body_test_motion:
- - :ref:`bool<class_bool>` **body_test_motion** **(** :ref:`RID<class_RID>` body, :ref:`PhysicsTestMotionParameters2D<class_PhysicsTestMotionParameters2D>` parameters, :ref:`PhysicsTestMotionResult2D<class_PhysicsTestMotionResult2D>` result=null **)**
- Returns ``true`` if a collision would result from moving along a motion vector from a given point in space. :ref:`PhysicsTestMotionParameters2D<class_PhysicsTestMotionParameters2D>` is passed to set motion parameters. :ref:`PhysicsTestMotionResult2D<class_PhysicsTestMotionResult2D>` can be passed to return additional information.
- ----
- .. _class_PhysicsServer2D_method_capsule_shape_create:
- - :ref:`RID<class_RID>` **capsule_shape_create** **(** **)**
- ----
- .. _class_PhysicsServer2D_method_circle_shape_create:
- - :ref:`RID<class_RID>` **circle_shape_create** **(** **)**
- ----
- .. _class_PhysicsServer2D_method_concave_polygon_shape_create:
- - :ref:`RID<class_RID>` **concave_polygon_shape_create** **(** **)**
- ----
- .. _class_PhysicsServer2D_method_convex_polygon_shape_create:
- - :ref:`RID<class_RID>` **convex_polygon_shape_create** **(** **)**
- ----
- .. _class_PhysicsServer2D_method_damped_spring_joint_get_param:
- - :ref:`float<class_float>` **damped_spring_joint_get_param** **(** :ref:`RID<class_RID>` joint, :ref:`DampedSpringParam<enum_PhysicsServer2D_DampedSpringParam>` param **)** |const|
- Returns the value of a damped spring joint parameter. See :ref:`DampedSpringParam<enum_PhysicsServer2D_DampedSpringParam>` for a list of available parameters.
- ----
- .. _class_PhysicsServer2D_method_damped_spring_joint_set_param:
- - void **damped_spring_joint_set_param** **(** :ref:`RID<class_RID>` joint, :ref:`DampedSpringParam<enum_PhysicsServer2D_DampedSpringParam>` param, :ref:`float<class_float>` value **)**
- Sets a damped spring joint parameter. See :ref:`DampedSpringParam<enum_PhysicsServer2D_DampedSpringParam>` for a list of available parameters.
- ----
- .. _class_PhysicsServer2D_method_free_rid:
- - void **free_rid** **(** :ref:`RID<class_RID>` rid **)**
- Destroys any of the objects created by PhysicsServer2D. If the :ref:`RID<class_RID>` passed is not one of the objects that can be created by PhysicsServer2D, an error will be sent to the console.
- ----
- .. _class_PhysicsServer2D_method_get_process_info:
- - :ref:`int<class_int>` **get_process_info** **(** :ref:`ProcessInfo<enum_PhysicsServer2D_ProcessInfo>` process_info **)**
- Returns information about the current state of the 2D physics engine. See :ref:`ProcessInfo<enum_PhysicsServer2D_ProcessInfo>` for a list of available states.
- ----
- .. _class_PhysicsServer2D_method_joint_clear:
- - void **joint_clear** **(** :ref:`RID<class_RID>` joint **)**
- ----
- .. _class_PhysicsServer2D_method_joint_create:
- - :ref:`RID<class_RID>` **joint_create** **(** **)**
- ----
- .. _class_PhysicsServer2D_method_joint_get_param:
- - :ref:`float<class_float>` **joint_get_param** **(** :ref:`RID<class_RID>` joint, :ref:`JointParam<enum_PhysicsServer2D_JointParam>` param **)** |const|
- Returns the value of a joint parameter.
- ----
- .. _class_PhysicsServer2D_method_joint_get_type:
- - :ref:`JointType<enum_PhysicsServer2D_JointType>` **joint_get_type** **(** :ref:`RID<class_RID>` joint **)** |const|
- Returns a joint's type (see :ref:`JointType<enum_PhysicsServer2D_JointType>`).
- ----
- .. _class_PhysicsServer2D_method_joint_make_damped_spring:
- - void **joint_make_damped_spring** **(** :ref:`RID<class_RID>` joint, :ref:`Vector2<class_Vector2>` anchor_a, :ref:`Vector2<class_Vector2>` anchor_b, :ref:`RID<class_RID>` body_a, :ref:`RID<class_RID>` body_b **)**
- ----
- .. _class_PhysicsServer2D_method_joint_make_groove:
- - void **joint_make_groove** **(** :ref:`RID<class_RID>` joint, :ref:`Vector2<class_Vector2>` groove1_a, :ref:`Vector2<class_Vector2>` groove2_a, :ref:`Vector2<class_Vector2>` anchor_b, :ref:`RID<class_RID>` body_a, :ref:`RID<class_RID>` body_b **)**
- ----
- .. _class_PhysicsServer2D_method_joint_make_pin:
- - void **joint_make_pin** **(** :ref:`RID<class_RID>` joint, :ref:`Vector2<class_Vector2>` anchor, :ref:`RID<class_RID>` body_a, :ref:`RID<class_RID>` body_b **)**
- ----
- .. _class_PhysicsServer2D_method_joint_set_param:
- - void **joint_set_param** **(** :ref:`RID<class_RID>` joint, :ref:`JointParam<enum_PhysicsServer2D_JointParam>` param, :ref:`float<class_float>` value **)**
- Sets a joint parameter. See :ref:`JointParam<enum_PhysicsServer2D_JointParam>` for a list of available parameters.
- ----
- .. _class_PhysicsServer2D_method_rectangle_shape_create:
- - :ref:`RID<class_RID>` **rectangle_shape_create** **(** **)**
- ----
- .. _class_PhysicsServer2D_method_segment_shape_create:
- - :ref:`RID<class_RID>` **segment_shape_create** **(** **)**
- ----
- .. _class_PhysicsServer2D_method_separation_ray_shape_create:
- - :ref:`RID<class_RID>` **separation_ray_shape_create** **(** **)**
- ----
- .. _class_PhysicsServer2D_method_set_active:
- - void **set_active** **(** :ref:`bool<class_bool>` active **)**
- Activates or deactivates the 2D physics engine.
- ----
- .. _class_PhysicsServer2D_method_shape_get_data:
- - :ref:`Variant<class_Variant>` **shape_get_data** **(** :ref:`RID<class_RID>` shape **)** |const|
- Returns the shape data.
- ----
- .. _class_PhysicsServer2D_method_shape_get_type:
- - :ref:`ShapeType<enum_PhysicsServer2D_ShapeType>` **shape_get_type** **(** :ref:`RID<class_RID>` shape **)** |const|
- Returns a shape's type (see :ref:`ShapeType<enum_PhysicsServer2D_ShapeType>`).
- ----
- .. _class_PhysicsServer2D_method_shape_set_data:
- - void **shape_set_data** **(** :ref:`RID<class_RID>` shape, :ref:`Variant<class_Variant>` data **)**
- Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created :ref:`shape_get_type<class_PhysicsServer2D_method_shape_get_type>`.
- ----
- .. _class_PhysicsServer2D_method_space_create:
- - :ref:`RID<class_RID>` **space_create** **(** **)**
- Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with :ref:`area_set_space<class_PhysicsServer2D_method_area_set_space>`, or to a body with :ref:`body_set_space<class_PhysicsServer2D_method_body_set_space>`.
- ----
- .. _class_PhysicsServer2D_method_space_get_direct_state:
- - :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` **space_get_direct_state** **(** :ref:`RID<class_RID>` space **)**
- Returns the state of a space, a :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>`. This object can be used to make collision/intersection queries.
- ----
- .. _class_PhysicsServer2D_method_space_get_param:
- - :ref:`float<class_float>` **space_get_param** **(** :ref:`RID<class_RID>` space, :ref:`SpaceParameter<enum_PhysicsServer2D_SpaceParameter>` param **)** |const|
- Returns the value of a space parameter.
- ----
- .. _class_PhysicsServer2D_method_space_is_active:
- - :ref:`bool<class_bool>` **space_is_active** **(** :ref:`RID<class_RID>` space **)** |const|
- Returns whether the space is active.
- ----
- .. _class_PhysicsServer2D_method_space_set_active:
- - void **space_set_active** **(** :ref:`RID<class_RID>` space, :ref:`bool<class_bool>` active **)**
- Marks a space as active. It will not have an effect, unless it is assigned to an area or body.
- ----
- .. _class_PhysicsServer2D_method_space_set_param:
- - void **space_set_param** **(** :ref:`RID<class_RID>` space, :ref:`SpaceParameter<enum_PhysicsServer2D_SpaceParameter>` param, :ref:`float<class_float>` value **)**
- Sets the value for a space parameter. See :ref:`SpaceParameter<enum_PhysicsServer2D_SpaceParameter>` for a list of available parameters.
- ----
- .. _class_PhysicsServer2D_method_world_boundary_shape_create:
- - :ref:`RID<class_RID>` **world_boundary_shape_create** **(** **)**
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|