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- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsTestMotionParameters2D.xml.
- .. _class_PhysicsTestMotionParameters2D:
- PhysicsTestMotionParameters2D
- =============================
- **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Parameters to be sent to a 2D body motion test.
- Description
- -----------
- This class contains parameters used in :ref:`PhysicsServer2D.body_test_motion<class_PhysicsServer2D_method_body_test_motion>`.
- Properties
- ----------
- +---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------+
- | :ref:`bool<class_bool>` | :ref:`collide_separation_ray<class_PhysicsTestMotionParameters2D_property_collide_separation_ray>` | ``false`` |
- +---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------+
- | :ref:`RID[]<class_RID>` | :ref:`exclude_bodies<class_PhysicsTestMotionParameters2D_property_exclude_bodies>` | ``[]`` |
- +---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------+
- | :ref:`Array<class_Array>` | :ref:`exclude_objects<class_PhysicsTestMotionParameters2D_property_exclude_objects>` | ``[]`` |
- +---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------+
- | :ref:`Transform2D<class_Transform2D>` | :ref:`from<class_PhysicsTestMotionParameters2D_property_from>` | ``Transform2D(1, 0, 0, 1, 0, 0)`` |
- +---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------+
- | :ref:`float<class_float>` | :ref:`margin<class_PhysicsTestMotionParameters2D_property_margin>` | ``0.08`` |
- +---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`motion<class_PhysicsTestMotionParameters2D_property_motion>` | ``Vector2(0, 0)`` |
- +---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------+
- | :ref:`bool<class_bool>` | :ref:`recovery_as_collision<class_PhysicsTestMotionParameters2D_property_recovery_as_collision>` | ``false`` |
- +---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------+
- Property Descriptions
- ---------------------
- .. _class_PhysicsTestMotionParameters2D_property_collide_separation_ray:
- - :ref:`bool<class_bool>` **collide_separation_ray**
- +-----------+-------------------------------------------+
- | *Default* | ``false`` |
- +-----------+-------------------------------------------+
- | *Setter* | set_collide_separation_ray_enabled(value) |
- +-----------+-------------------------------------------+
- | *Getter* | is_collide_separation_ray_enabled() |
- +-----------+-------------------------------------------+
- If set to ``true``, shapes of type :ref:`PhysicsServer2D.SHAPE_SEPARATION_RAY<class_PhysicsServer2D_constant_SHAPE_SEPARATION_RAY>` are used to detect collisions and can stop the motion. Can be useful when snapping to the ground.
- If set to ``false``, shapes of type :ref:`PhysicsServer2D.SHAPE_SEPARATION_RAY<class_PhysicsServer2D_constant_SHAPE_SEPARATION_RAY>` are only used for separation when overlapping with other bodies. That's the main use for separation ray shapes.
- ----
- .. _class_PhysicsTestMotionParameters2D_property_exclude_bodies:
- - :ref:`RID[]<class_RID>` **exclude_bodies**
- +-----------+---------------------------+
- | *Default* | ``[]`` |
- +-----------+---------------------------+
- | *Setter* | set_exclude_bodies(value) |
- +-----------+---------------------------+
- | *Getter* | get_exclude_bodies() |
- +-----------+---------------------------+
- Optional array of body :ref:`RID<class_RID>` to exclude from collision.
- ----
- .. _class_PhysicsTestMotionParameters2D_property_exclude_objects:
- - :ref:`Array<class_Array>` **exclude_objects**
- +-----------+----------------------------+
- | *Default* | ``[]`` |
- +-----------+----------------------------+
- | *Setter* | set_exclude_objects(value) |
- +-----------+----------------------------+
- | *Getter* | get_exclude_objects() |
- +-----------+----------------------------+
- Optional array of object unique instance ID to exclude from collision. See :ref:`Object.get_instance_id<class_Object_method_get_instance_id>`.
- ----
- .. _class_PhysicsTestMotionParameters2D_property_from:
- - :ref:`Transform2D<class_Transform2D>` **from**
- +-----------+-----------------------------------+
- | *Default* | ``Transform2D(1, 0, 0, 1, 0, 0)`` |
- +-----------+-----------------------------------+
- | *Setter* | set_from(value) |
- +-----------+-----------------------------------+
- | *Getter* | get_from() |
- +-----------+-----------------------------------+
- Transform in global space where the motion should start. Usually set to :ref:`Node2D.global_transform<class_Node2D_property_global_transform>` for the current body's transform.
- ----
- .. _class_PhysicsTestMotionParameters2D_property_margin:
- - :ref:`float<class_float>` **margin**
- +-----------+-------------------+
- | *Default* | ``0.08`` |
- +-----------+-------------------+
- | *Setter* | set_margin(value) |
- +-----------+-------------------+
- | *Getter* | get_margin() |
- +-----------+-------------------+
- Increases the size of the shapes involved in the collision detection.
- ----
- .. _class_PhysicsTestMotionParameters2D_property_motion:
- - :ref:`Vector2<class_Vector2>` **motion**
- +-----------+-------------------+
- | *Default* | ``Vector2(0, 0)`` |
- +-----------+-------------------+
- | *Setter* | set_motion(value) |
- +-----------+-------------------+
- | *Getter* | get_motion() |
- +-----------+-------------------+
- Motion vector to define the length and direction of the motion to test.
- ----
- .. _class_PhysicsTestMotionParameters2D_property_recovery_as_collision:
- - :ref:`bool<class_bool>` **recovery_as_collision**
- +-----------+------------------------------------------+
- | *Default* | ``false`` |
- +-----------+------------------------------------------+
- | *Setter* | set_recovery_as_collision_enabled(value) |
- +-----------+------------------------------------------+
- | *Getter* | is_recovery_as_collision_enabled() |
- +-----------+------------------------------------------+
- If set to ``true``, any depenetration from the recovery phase is reported as a collision; this is used e.g. by :ref:`CharacterBody2D.move_and_slide<class_CharacterBody2D_method_move_and_slide>` for improving floor detection when floor snapping is disabled.
- If set to ``false``, only collisions resulting from the motion are reported; this is used e.g. by :ref:`PhysicsBody2D.move_and_collide<class_PhysicsBody2D_method_move_and_collide>`.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|