class_collisionobject2d.rst 29 KB

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  3. .. DO NOT EDIT THIS FILE, but the CollisionObject2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_CollisionObject2D:
  6. CollisionObject2D
  7. =================
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`Area2D<class_Area2D>`, :ref:`PhysicsBody2D<class_PhysicsBody2D>`
  10. Base node for 2D collision objects.
  11. Description
  12. -----------
  13. CollisionObject2D is the base class for 2D physics objects. It can hold any number of 2D collision :ref:`Shape2D<class_Shape2D>`\ s. Each shape must be assigned to a *shape owner*. The CollisionObject2D can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the ``shape_owner_*`` methods.
  14. Properties
  15. ----------
  16. +--------------------------------------------------------+--------------------------------------------------------------------------+----------+
  17. | :ref:`int<class_int>` | :ref:`collision_layer<class_CollisionObject2D_property_collision_layer>` | ``1`` |
  18. +--------------------------------------------------------+--------------------------------------------------------------------------+----------+
  19. | :ref:`int<class_int>` | :ref:`collision_mask<class_CollisionObject2D_property_collision_mask>` | ``1`` |
  20. +--------------------------------------------------------+--------------------------------------------------------------------------+----------+
  21. | :ref:`DisableMode<enum_CollisionObject2D_DisableMode>` | :ref:`disable_mode<class_CollisionObject2D_property_disable_mode>` | ``0`` |
  22. +--------------------------------------------------------+--------------------------------------------------------------------------+----------+
  23. | :ref:`bool<class_bool>` | :ref:`input_pickable<class_CollisionObject2D_property_input_pickable>` | ``true`` |
  24. +--------------------------------------------------------+--------------------------------------------------------------------------+----------+
  25. Methods
  26. -------
  27. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | void | :ref:`_input_event<class_CollisionObject2D_method__input_event>` **(** :ref:`Viewport<class_Viewport>` viewport, :ref:`InputEvent<class_InputEvent>` event, :ref:`int<class_int>` shape_idx **)** |virtual| |
  29. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`int<class_int>` | :ref:`create_shape_owner<class_CollisionObject2D_method_create_shape_owner>` **(** :ref:`Object<class_Object>` owner **)** |
  31. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`bool<class_bool>` | :ref:`get_collision_layer_value<class_CollisionObject2D_method_get_collision_layer_value>` **(** :ref:`int<class_int>` layer_number **)** |const| |
  33. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_value<class_CollisionObject2D_method_get_collision_mask_value>` **(** :ref:`int<class_int>` layer_number **)** |const| |
  35. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`RID<class_RID>` | :ref:`get_rid<class_CollisionObject2D_method_get_rid>` **(** **)** |const| |
  37. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`float<class_float>` | :ref:`get_shape_owner_one_way_collision_margin<class_CollisionObject2D_method_get_shape_owner_one_way_collision_margin>` **(** :ref:`int<class_int>` owner_id **)** |const| |
  39. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`Array<class_Array>` | :ref:`get_shape_owners<class_CollisionObject2D_method_get_shape_owners>` **(** **)** |
  41. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`bool<class_bool>` | :ref:`is_shape_owner_disabled<class_CollisionObject2D_method_is_shape_owner_disabled>` **(** :ref:`int<class_int>` owner_id **)** |const| |
  43. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`bool<class_bool>` | :ref:`is_shape_owner_one_way_collision_enabled<class_CollisionObject2D_method_is_shape_owner_one_way_collision_enabled>` **(** :ref:`int<class_int>` owner_id **)** |const| |
  45. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | void | :ref:`remove_shape_owner<class_CollisionObject2D_method_remove_shape_owner>` **(** :ref:`int<class_int>` owner_id **)** |
  47. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | void | :ref:`set_collision_layer_value<class_CollisionObject2D_method_set_collision_layer_value>` **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)** |
  49. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | void | :ref:`set_collision_mask_value<class_CollisionObject2D_method_set_collision_mask_value>` **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)** |
  51. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | :ref:`int<class_int>` | :ref:`shape_find_owner<class_CollisionObject2D_method_shape_find_owner>` **(** :ref:`int<class_int>` shape_index **)** |const| |
  53. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | void | :ref:`shape_owner_add_shape<class_CollisionObject2D_method_shape_owner_add_shape>` **(** :ref:`int<class_int>` owner_id, :ref:`Shape2D<class_Shape2D>` shape **)** |
  55. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | void | :ref:`shape_owner_clear_shapes<class_CollisionObject2D_method_shape_owner_clear_shapes>` **(** :ref:`int<class_int>` owner_id **)** |
  57. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | :ref:`Object<class_Object>` | :ref:`shape_owner_get_owner<class_CollisionObject2D_method_shape_owner_get_owner>` **(** :ref:`int<class_int>` owner_id **)** |const| |
  59. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`Shape2D<class_Shape2D>` | :ref:`shape_owner_get_shape<class_CollisionObject2D_method_shape_owner_get_shape>` **(** :ref:`int<class_int>` owner_id, :ref:`int<class_int>` shape_id **)** |const| |
  61. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`int<class_int>` | :ref:`shape_owner_get_shape_count<class_CollisionObject2D_method_shape_owner_get_shape_count>` **(** :ref:`int<class_int>` owner_id **)** |const| |
  63. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`int<class_int>` | :ref:`shape_owner_get_shape_index<class_CollisionObject2D_method_shape_owner_get_shape_index>` **(** :ref:`int<class_int>` owner_id, :ref:`int<class_int>` shape_id **)** |const| |
  65. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | :ref:`Transform2D<class_Transform2D>` | :ref:`shape_owner_get_transform<class_CollisionObject2D_method_shape_owner_get_transform>` **(** :ref:`int<class_int>` owner_id **)** |const| |
  67. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | void | :ref:`shape_owner_remove_shape<class_CollisionObject2D_method_shape_owner_remove_shape>` **(** :ref:`int<class_int>` owner_id, :ref:`int<class_int>` shape_id **)** |
  69. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | void | :ref:`shape_owner_set_disabled<class_CollisionObject2D_method_shape_owner_set_disabled>` **(** :ref:`int<class_int>` owner_id, :ref:`bool<class_bool>` disabled **)** |
  71. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | void | :ref:`shape_owner_set_one_way_collision<class_CollisionObject2D_method_shape_owner_set_one_way_collision>` **(** :ref:`int<class_int>` owner_id, :ref:`bool<class_bool>` enable **)** |
  73. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | void | :ref:`shape_owner_set_one_way_collision_margin<class_CollisionObject2D_method_shape_owner_set_one_way_collision_margin>` **(** :ref:`int<class_int>` owner_id, :ref:`float<class_float>` margin **)** |
  75. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | void | :ref:`shape_owner_set_transform<class_CollisionObject2D_method_shape_owner_set_transform>` **(** :ref:`int<class_int>` owner_id, :ref:`Transform2D<class_Transform2D>` transform **)** |
  77. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. Signals
  79. -------
  80. .. _class_CollisionObject2D_signal_input_event:
  81. - **input_event** **(** :ref:`Node<class_Node>` viewport, :ref:`InputEvent<class_InputEvent>` event, :ref:`int<class_int>` shape_idx **)**
  82. Emitted when an input event occurs. Requires :ref:`input_pickable<class_CollisionObject2D_property_input_pickable>` to be ``true`` and at least one ``collision_layer`` bit to be set. See :ref:`_input_event<class_CollisionObject2D_method__input_event>` for details.
  83. ----
  84. .. _class_CollisionObject2D_signal_mouse_entered:
  85. - **mouse_entered** **(** **)**
  86. Emitted when the mouse pointer enters any of this object's shapes. Requires :ref:`input_pickable<class_CollisionObject2D_property_input_pickable>` to be ``true`` and at least one :ref:`collision_layer<class_CollisionObject2D_property_collision_layer>` bit to be set. Note that moving between different shapes within a single ``CollisionObject2D`` won't cause this signal to be emitted.
  87. ----
  88. .. _class_CollisionObject2D_signal_mouse_exited:
  89. - **mouse_exited** **(** **)**
  90. Emitted when the mouse pointer exits all this object's shapes. Requires :ref:`input_pickable<class_CollisionObject2D_property_input_pickable>` to be ``true`` and at least one :ref:`collision_layer<class_CollisionObject2D_property_collision_layer>` bit to be set. Note that moving between different shapes within a single ``CollisionObject2D`` won't cause this signal to be emitted.
  91. ----
  92. .. _class_CollisionObject2D_signal_mouse_shape_entered:
  93. - **mouse_shape_entered** **(** :ref:`int<class_int>` shape_idx **)**
  94. Emitted when the mouse pointer enters any of this object's shapes or moves from one shape to another. ``shape_idx`` is the child index of the newly entered :ref:`Shape2D<class_Shape2D>`. Requires :ref:`input_pickable<class_CollisionObject2D_property_input_pickable>` to be ``true`` and at least one :ref:`collision_layer<class_CollisionObject2D_property_collision_layer>` bit to be set.
  95. ----
  96. .. _class_CollisionObject2D_signal_mouse_shape_exited:
  97. - **mouse_shape_exited** **(** :ref:`int<class_int>` shape_idx **)**
  98. Emitted when the mouse pointer exits any of this object's shapes. ``shape_idx`` is the child index of the exited :ref:`Shape2D<class_Shape2D>`. Requires :ref:`input_pickable<class_CollisionObject2D_property_input_pickable>` to be ``true`` and at least one :ref:`collision_layer<class_CollisionObject2D_property_collision_layer>` bit to be set.
  99. Enumerations
  100. ------------
  101. .. _enum_CollisionObject2D_DisableMode:
  102. .. _class_CollisionObject2D_constant_DISABLE_MODE_REMOVE:
  103. .. _class_CollisionObject2D_constant_DISABLE_MODE_MAKE_STATIC:
  104. .. _class_CollisionObject2D_constant_DISABLE_MODE_KEEP_ACTIVE:
  105. enum **DisableMode**:
  106. - **DISABLE_MODE_REMOVE** = **0** --- When :ref:`Node.process_mode<class_Node_property_process_mode>` is set to :ref:`Node.PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`, remove from the physics simulation to stop all physics interactions with this ``CollisionObject2D``.
  107. Automatically re-added to the physics simulation when the :ref:`Node<class_Node>` is processed again.
  108. - **DISABLE_MODE_MAKE_STATIC** = **1** --- When :ref:`Node.process_mode<class_Node_property_process_mode>` is set to :ref:`Node.PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`, make the body static. Doesn't affect :ref:`Area2D<class_Area2D>`. :ref:`PhysicsBody2D<class_PhysicsBody2D>` can't be affected by forces or other bodies while static.
  109. Automatically set :ref:`PhysicsBody2D<class_PhysicsBody2D>` back to its original mode when the :ref:`Node<class_Node>` is processed again.
  110. - **DISABLE_MODE_KEEP_ACTIVE** = **2** --- When :ref:`Node.process_mode<class_Node_property_process_mode>` is set to :ref:`Node.PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`, do not affect the physics simulation.
  111. Property Descriptions
  112. ---------------------
  113. .. _class_CollisionObject2D_property_collision_layer:
  114. - :ref:`int<class_int>` **collision_layer**
  115. +-----------+----------------------------+
  116. | *Default* | ``1`` |
  117. +-----------+----------------------------+
  118. | *Setter* | set_collision_layer(value) |
  119. +-----------+----------------------------+
  120. | *Getter* | get_collision_layer() |
  121. +-----------+----------------------------+
  122. The physics layers this CollisionObject2D is in. Collision objects can exist in one or more of 32 different layers. See also :ref:`collision_mask<class_CollisionObject2D_property_collision_mask>`.
  123. **Note:** Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
  124. ----
  125. .. _class_CollisionObject2D_property_collision_mask:
  126. - :ref:`int<class_int>` **collision_mask**
  127. +-----------+---------------------------+
  128. | *Default* | ``1`` |
  129. +-----------+---------------------------+
  130. | *Setter* | set_collision_mask(value) |
  131. +-----------+---------------------------+
  132. | *Getter* | get_collision_mask() |
  133. +-----------+---------------------------+
  134. The physics layers this CollisionObject2D scans. Collision objects can scan one or more of 32 different layers. See also :ref:`collision_layer<class_CollisionObject2D_property_collision_layer>`.
  135. **Note:** Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
  136. ----
  137. .. _class_CollisionObject2D_property_disable_mode:
  138. - :ref:`DisableMode<enum_CollisionObject2D_DisableMode>` **disable_mode**
  139. +-----------+-------------------------+
  140. | *Default* | ``0`` |
  141. +-----------+-------------------------+
  142. | *Setter* | set_disable_mode(value) |
  143. +-----------+-------------------------+
  144. | *Getter* | get_disable_mode() |
  145. +-----------+-------------------------+
  146. Defines the behavior in physics when :ref:`Node.process_mode<class_Node_property_process_mode>` is set to :ref:`Node.PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`. See :ref:`DisableMode<enum_CollisionObject2D_DisableMode>` for more details about the different modes.
  147. ----
  148. .. _class_CollisionObject2D_property_input_pickable:
  149. - :ref:`bool<class_bool>` **input_pickable**
  150. +-----------+---------------------+
  151. | *Default* | ``true`` |
  152. +-----------+---------------------+
  153. | *Setter* | set_pickable(value) |
  154. +-----------+---------------------+
  155. | *Getter* | is_pickable() |
  156. +-----------+---------------------+
  157. If ``true``, this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one ``collision_layer`` bit to be set.
  158. Method Descriptions
  159. -------------------
  160. .. _class_CollisionObject2D_method__input_event:
  161. - void **_input_event** **(** :ref:`Viewport<class_Viewport>` viewport, :ref:`InputEvent<class_InputEvent>` event, :ref:`int<class_int>` shape_idx **)** |virtual|
  162. Accepts unhandled :ref:`InputEvent<class_InputEvent>`\ s. Requires :ref:`input_pickable<class_CollisionObject2D_property_input_pickable>` to be ``true``. ``shape_idx`` is the child index of the clicked :ref:`Shape2D<class_Shape2D>`. Connect to the ``input_event`` signal to easily pick up these events.
  163. ----
  164. .. _class_CollisionObject2D_method_create_shape_owner:
  165. - :ref:`int<class_int>` **create_shape_owner** **(** :ref:`Object<class_Object>` owner **)**
  166. Creates a new shape owner for the given object. Returns ``owner_id`` of the new owner for future reference.
  167. ----
  168. .. _class_CollisionObject2D_method_get_collision_layer_value:
  169. - :ref:`bool<class_bool>` **get_collision_layer_value** **(** :ref:`int<class_int>` layer_number **)** |const|
  170. Returns whether or not the specified layer of the :ref:`collision_layer<class_CollisionObject2D_property_collision_layer>` is enabled, given a ``layer_number`` between 1 and 32.
  171. ----
  172. .. _class_CollisionObject2D_method_get_collision_mask_value:
  173. - :ref:`bool<class_bool>` **get_collision_mask_value** **(** :ref:`int<class_int>` layer_number **)** |const|
  174. Returns whether or not the specified layer of the :ref:`collision_mask<class_CollisionObject2D_property_collision_mask>` is enabled, given a ``layer_number`` between 1 and 32.
  175. ----
  176. .. _class_CollisionObject2D_method_get_rid:
  177. - :ref:`RID<class_RID>` **get_rid** **(** **)** |const|
  178. Returns the object's :ref:`RID<class_RID>`.
  179. ----
  180. .. _class_CollisionObject2D_method_get_shape_owner_one_way_collision_margin:
  181. - :ref:`float<class_float>` **get_shape_owner_one_way_collision_margin** **(** :ref:`int<class_int>` owner_id **)** |const|
  182. Returns the ``one_way_collision_margin`` of the shape owner identified by given ``owner_id``.
  183. ----
  184. .. _class_CollisionObject2D_method_get_shape_owners:
  185. - :ref:`Array<class_Array>` **get_shape_owners** **(** **)**
  186. Returns an :ref:`Array<class_Array>` of ``owner_id`` identifiers. You can use these ids in other methods that take ``owner_id`` as an argument.
  187. ----
  188. .. _class_CollisionObject2D_method_is_shape_owner_disabled:
  189. - :ref:`bool<class_bool>` **is_shape_owner_disabled** **(** :ref:`int<class_int>` owner_id **)** |const|
  190. If ``true``, the shape owner and its shapes are disabled.
  191. ----
  192. .. _class_CollisionObject2D_method_is_shape_owner_one_way_collision_enabled:
  193. - :ref:`bool<class_bool>` **is_shape_owner_one_way_collision_enabled** **(** :ref:`int<class_int>` owner_id **)** |const|
  194. Returns ``true`` if collisions for the shape owner originating from this ``CollisionObject2D`` will not be reported to collided with ``CollisionObject2D``\ s.
  195. ----
  196. .. _class_CollisionObject2D_method_remove_shape_owner:
  197. - void **remove_shape_owner** **(** :ref:`int<class_int>` owner_id **)**
  198. Removes the given shape owner.
  199. ----
  200. .. _class_CollisionObject2D_method_set_collision_layer_value:
  201. - void **set_collision_layer_value** **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)**
  202. Based on ``value``, enables or disables the specified layer in the :ref:`collision_layer<class_CollisionObject2D_property_collision_layer>`, given a ``layer_number`` between 1 and 32.
  203. ----
  204. .. _class_CollisionObject2D_method_set_collision_mask_value:
  205. - void **set_collision_mask_value** **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)**
  206. Based on ``value``, enables or disables the specified layer in the :ref:`collision_mask<class_CollisionObject2D_property_collision_mask>`, given a ``layer_number`` between 1 and 32.
  207. ----
  208. .. _class_CollisionObject2D_method_shape_find_owner:
  209. - :ref:`int<class_int>` **shape_find_owner** **(** :ref:`int<class_int>` shape_index **)** |const|
  210. Returns the ``owner_id`` of the given shape.
  211. ----
  212. .. _class_CollisionObject2D_method_shape_owner_add_shape:
  213. - void **shape_owner_add_shape** **(** :ref:`int<class_int>` owner_id, :ref:`Shape2D<class_Shape2D>` shape **)**
  214. Adds a :ref:`Shape2D<class_Shape2D>` to the shape owner.
  215. ----
  216. .. _class_CollisionObject2D_method_shape_owner_clear_shapes:
  217. - void **shape_owner_clear_shapes** **(** :ref:`int<class_int>` owner_id **)**
  218. Removes all shapes from the shape owner.
  219. ----
  220. .. _class_CollisionObject2D_method_shape_owner_get_owner:
  221. - :ref:`Object<class_Object>` **shape_owner_get_owner** **(** :ref:`int<class_int>` owner_id **)** |const|
  222. Returns the parent object of the given shape owner.
  223. ----
  224. .. _class_CollisionObject2D_method_shape_owner_get_shape:
  225. - :ref:`Shape2D<class_Shape2D>` **shape_owner_get_shape** **(** :ref:`int<class_int>` owner_id, :ref:`int<class_int>` shape_id **)** |const|
  226. Returns the :ref:`Shape2D<class_Shape2D>` with the given id from the given shape owner.
  227. ----
  228. .. _class_CollisionObject2D_method_shape_owner_get_shape_count:
  229. - :ref:`int<class_int>` **shape_owner_get_shape_count** **(** :ref:`int<class_int>` owner_id **)** |const|
  230. Returns the number of shapes the given shape owner contains.
  231. ----
  232. .. _class_CollisionObject2D_method_shape_owner_get_shape_index:
  233. - :ref:`int<class_int>` **shape_owner_get_shape_index** **(** :ref:`int<class_int>` owner_id, :ref:`int<class_int>` shape_id **)** |const|
  234. Returns the child index of the :ref:`Shape2D<class_Shape2D>` with the given id from the given shape owner.
  235. ----
  236. .. _class_CollisionObject2D_method_shape_owner_get_transform:
  237. - :ref:`Transform2D<class_Transform2D>` **shape_owner_get_transform** **(** :ref:`int<class_int>` owner_id **)** |const|
  238. Returns the shape owner's :ref:`Transform2D<class_Transform2D>`.
  239. ----
  240. .. _class_CollisionObject2D_method_shape_owner_remove_shape:
  241. - void **shape_owner_remove_shape** **(** :ref:`int<class_int>` owner_id, :ref:`int<class_int>` shape_id **)**
  242. Removes a shape from the given shape owner.
  243. ----
  244. .. _class_CollisionObject2D_method_shape_owner_set_disabled:
  245. - void **shape_owner_set_disabled** **(** :ref:`int<class_int>` owner_id, :ref:`bool<class_bool>` disabled **)**
  246. If ``true``, disables the given shape owner.
  247. ----
  248. .. _class_CollisionObject2D_method_shape_owner_set_one_way_collision:
  249. - void **shape_owner_set_one_way_collision** **(** :ref:`int<class_int>` owner_id, :ref:`bool<class_bool>` enable **)**
  250. If ``enable`` is ``true``, collisions for the shape owner originating from this ``CollisionObject2D`` will not be reported to collided with ``CollisionObject2D``\ s.
  251. ----
  252. .. _class_CollisionObject2D_method_shape_owner_set_one_way_collision_margin:
  253. - void **shape_owner_set_one_way_collision_margin** **(** :ref:`int<class_int>` owner_id, :ref:`float<class_float>` margin **)**
  254. Sets the ``one_way_collision_margin`` of the shape owner identified by given ``owner_id`` to ``margin`` pixels.
  255. ----
  256. .. _class_CollisionObject2D_method_shape_owner_set_transform:
  257. - void **shape_owner_set_transform** **(** :ref:`int<class_int>` owner_id, :ref:`Transform2D<class_Transform2D>` transform **)**
  258. Sets the :ref:`Transform2D<class_Transform2D>` of the given shape owner.
  259. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  260. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  261. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  262. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  263. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  264. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`