123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293 |
- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the InputEventScreenTouch.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_InputEventScreenTouch:
- InputEventScreenTouch
- =====================
- **Inherits:** :ref:`InputEventFromWindow<class_InputEventFromWindow>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Input event type for screen touch events.
- (only available on mobile devices)
- Description
- -----------
- Stores multi-touch press/release information. Supports touch press, touch release and :ref:`index<class_InputEventScreenTouch_property_index>` for multi-touch count and order.
- Tutorials
- ---------
- - :doc:`InputEvent <../tutorials/inputs/inputevent>`
- Properties
- ----------
- +-------------------------------+----------------------------------------------------------------+-------------------+
- | :ref:`int<class_int>` | :ref:`index<class_InputEventScreenTouch_property_index>` | ``0`` |
- +-------------------------------+----------------------------------------------------------------+-------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`position<class_InputEventScreenTouch_property_position>` | ``Vector2(0, 0)`` |
- +-------------------------------+----------------------------------------------------------------+-------------------+
- | :ref:`bool<class_bool>` | :ref:`pressed<class_InputEventScreenTouch_property_pressed>` | ``false`` |
- +-------------------------------+----------------------------------------------------------------+-------------------+
- Property Descriptions
- ---------------------
- .. _class_InputEventScreenTouch_property_index:
- - :ref:`int<class_int>` **index**
- +-----------+------------------+
- | *Default* | ``0`` |
- +-----------+------------------+
- | *Setter* | set_index(value) |
- +-----------+------------------+
- | *Getter* | get_index() |
- +-----------+------------------+
- The touch index in the case of a multi-touch event. One index = one finger.
- ----
- .. _class_InputEventScreenTouch_property_position:
- - :ref:`Vector2<class_Vector2>` **position**
- +-----------+---------------------+
- | *Default* | ``Vector2(0, 0)`` |
- +-----------+---------------------+
- | *Setter* | set_position(value) |
- +-----------+---------------------+
- | *Getter* | get_position() |
- +-----------+---------------------+
- The touch position.
- ----
- .. _class_InputEventScreenTouch_property_pressed:
- - :ref:`bool<class_bool>` **pressed**
- +-----------+--------------------+
- | *Default* | ``false`` |
- +-----------+--------------------+
- | *Setter* | set_pressed(value) |
- +-----------+--------------------+
- | *Getter* | is_pressed() |
- +-----------+--------------------+
- If ``true``, the touch's state is pressed. If ``false``, the touch's state is released.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|