class_canvaslayer.rst 7.3 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
  3. .. _class_CanvasLayer:
  4. CanvasLayer
  5. ===========
  6. **Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  7. **Inherited By:** :ref:`ParallaxBackground<class_parallaxbackground>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Canvas Item layer.
  12. Member Functions
  13. ----------------
  14. +----------------------------------+---------------------------------------------------------------------------------------------------------------+
  15. | void | :ref:`set_layer<class_CanvasLayer_set_layer>` **(** :ref:`int<class_int>` layer **)** |
  16. +----------------------------------+---------------------------------------------------------------------------------------------------------------+
  17. | :ref:`int<class_int>` | :ref:`get_layer<class_CanvasLayer_get_layer>` **(** **)** const |
  18. +----------------------------------+---------------------------------------------------------------------------------------------------------------+
  19. | void | :ref:`set_transform<class_CanvasLayer_set_transform>` **(** :ref:`Matrix32<class_matrix32>` transform **)** |
  20. +----------------------------------+---------------------------------------------------------------------------------------------------------------+
  21. | :ref:`Matrix32<class_matrix32>` | :ref:`get_transform<class_CanvasLayer_get_transform>` **(** **)** const |
  22. +----------------------------------+---------------------------------------------------------------------------------------------------------------+
  23. | void | :ref:`set_offset<class_CanvasLayer_set_offset>` **(** :ref:`Vector2<class_vector2>` offset **)** |
  24. +----------------------------------+---------------------------------------------------------------------------------------------------------------+
  25. | :ref:`Vector2<class_vector2>` | :ref:`get_offset<class_CanvasLayer_get_offset>` **(** **)** const |
  26. +----------------------------------+---------------------------------------------------------------------------------------------------------------+
  27. | void | :ref:`set_rotation<class_CanvasLayer_set_rotation>` **(** :ref:`float<class_float>` radians **)** |
  28. +----------------------------------+---------------------------------------------------------------------------------------------------------------+
  29. | :ref:`float<class_float>` | :ref:`get_rotation<class_CanvasLayer_get_rotation>` **(** **)** const |
  30. +----------------------------------+---------------------------------------------------------------------------------------------------------------+
  31. | void | :ref:`set_rotationd<class_CanvasLayer_set_rotationd>` **(** :ref:`float<class_float>` degrees **)** |
  32. +----------------------------------+---------------------------------------------------------------------------------------------------------------+
  33. | :ref:`float<class_float>` | :ref:`get_rotationd<class_CanvasLayer_get_rotationd>` **(** **)** const |
  34. +----------------------------------+---------------------------------------------------------------------------------------------------------------+
  35. | void | :ref:`set_scale<class_CanvasLayer_set_scale>` **(** :ref:`Vector2<class_vector2>` scale **)** |
  36. +----------------------------------+---------------------------------------------------------------------------------------------------------------+
  37. | :ref:`Vector2<class_vector2>` | :ref:`get_scale<class_CanvasLayer_get_scale>` **(** **)** const |
  38. +----------------------------------+---------------------------------------------------------------------------------------------------------------+
  39. | :ref:`World2D<class_world2d>` | :ref:`get_world_2d<class_CanvasLayer_get_world_2d>` **(** **)** const |
  40. +----------------------------------+---------------------------------------------------------------------------------------------------------------+
  41. | :ref:`RID<class_rid>` | :ref:`get_viewport<class_CanvasLayer_get_viewport>` **(** **)** const |
  42. +----------------------------------+---------------------------------------------------------------------------------------------------------------+
  43. Description
  44. -----------
  45. Canvas Item layer. :ref:`CanvasItem<class_canvasitem>` nodes that are direct or indirect children of a :ref:`CanvasLayer<class_canvaslayer>` will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a :ref:`CanvasLayer<class_canvaslayer>` with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
  46. Member Function Description
  47. ---------------------------
  48. .. _class_CanvasLayer_set_layer:
  49. - void **set_layer** **(** :ref:`int<class_int>` layer **)**
  50. Set the layer index, determines the draw order, a lower value will be below a higher one.
  51. .. _class_CanvasLayer_get_layer:
  52. - :ref:`int<class_int>` **get_layer** **(** **)** const
  53. Return the layer index, determines the draw order, a lower value will be below a higher one.
  54. .. _class_CanvasLayer_set_transform:
  55. - void **set_transform** **(** :ref:`Matrix32<class_matrix32>` transform **)**
  56. Set the base transform for this layer.
  57. .. _class_CanvasLayer_get_transform:
  58. - :ref:`Matrix32<class_matrix32>` **get_transform** **(** **)** const
  59. Return the base transform for this layer.
  60. .. _class_CanvasLayer_set_offset:
  61. - void **set_offset** **(** :ref:`Vector2<class_vector2>` offset **)**
  62. Set the base offset for this layer (helper).
  63. .. _class_CanvasLayer_get_offset:
  64. - :ref:`Vector2<class_vector2>` **get_offset** **(** **)** const
  65. Return the base offset for this layer (helper).
  66. .. _class_CanvasLayer_set_rotation:
  67. - void **set_rotation** **(** :ref:`float<class_float>` radians **)**
  68. Set the base rotation for this layer (helper).
  69. .. _class_CanvasLayer_get_rotation:
  70. - :ref:`float<class_float>` **get_rotation** **(** **)** const
  71. Return the base rotation for this layer (helper).
  72. .. _class_CanvasLayer_set_rotationd:
  73. - void **set_rotationd** **(** :ref:`float<class_float>` degrees **)**
  74. .. _class_CanvasLayer_get_rotationd:
  75. - :ref:`float<class_float>` **get_rotationd** **(** **)** const
  76. .. _class_CanvasLayer_set_scale:
  77. - void **set_scale** **(** :ref:`Vector2<class_vector2>` scale **)**
  78. Set the base scale for this layer (helper).
  79. .. _class_CanvasLayer_get_scale:
  80. - :ref:`Vector2<class_vector2>` **get_scale** **(** **)** const
  81. Return the base scale for this layer (helper).
  82. .. _class_CanvasLayer_get_world_2d:
  83. - :ref:`World2D<class_world2d>` **get_world_2d** **(** **)** const
  84. Return the :ref:`World2D<class_world2d>` used by this layer.
  85. .. _class_CanvasLayer_get_viewport:
  86. - :ref:`RID<class_rid>` **get_viewport** **(** **)** const
  87. Return the viewport RID for this layer.