class_inputeventmousebutton.rst 4.3 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
  3. .. _class_InputEventMouseButton:
  4. InputEventMouseButton
  5. =====================
  6. **Category:** Built-In Types
  7. Brief Description
  8. -----------------
  9. Member Functions
  10. ----------------
  11. +--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  12. | :ref:`bool<class_bool>` | :ref:`is_action<class_InputEventMouseButton_is_action>` **(** :ref:`String<class_string>` action **)** |
  13. +--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  14. | :ref:`bool<class_bool>` | :ref:`is_action_pressed<class_InputEventMouseButton_is_action_pressed>` **(** :ref:`String<class_string>` is_action_pressed **)** |
  15. +--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  16. | :ref:`bool<class_bool>` | :ref:`is_action_released<class_InputEventMouseButton_is_action_released>` **(** :ref:`String<class_string>` is_action_released **)** |
  17. +--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  18. | :ref:`bool<class_bool>` | :ref:`is_echo<class_InputEventMouseButton_is_echo>` **(** **)** |
  19. +--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`bool<class_bool>` | :ref:`is_pressed<class_InputEventMouseButton_is_pressed>` **(** **)** |
  21. +--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | void | :ref:`set_as_action<class_InputEventMouseButton_set_as_action>` **(** :ref:`String<class_string>` action, :ref:`bool<class_bool>` pressed **)** |
  23. +--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  24. Member Variables
  25. ----------------
  26. - :ref:`int<class_int>` **type**
  27. - :ref:`int<class_int>` **device**
  28. - :ref:`int<class_int>` **ID**
  29. - :ref:`bool<class_bool>` **shift**
  30. - :ref:`bool<class_bool>` **alt**
  31. - :ref:`bool<class_bool>` **control**
  32. - :ref:`bool<class_bool>` **meta**
  33. - :ref:`int<class_int>` **button_mask**
  34. - :ref:`int<class_int>` **x**
  35. - :ref:`int<class_int>` **y**
  36. - :ref:`Vector2<class_vector2>` **pos**
  37. - :ref:`int<class_int>` **global_x**
  38. - :ref:`int<class_int>` **global_y**
  39. - :ref:`Vector2<class_vector2>` **global_pos**
  40. - :ref:`int<class_int>` **button_index**
  41. - :ref:`bool<class_bool>` **pressed**
  42. - :ref:`bool<class_bool>` **doubleclick**
  43. Numeric Constants
  44. -----------------
  45. - **NONE** = **0**
  46. - **KEY** = **1**
  47. - **MOUSE_MOTION** = **2**
  48. - **MOUSE_BUTTON** = **3**
  49. - **JOYSTICK_MOTION** = **4**
  50. - **JOYSTICK_BUTTON** = **5**
  51. - **SCREEN_TOUCH** = **6**
  52. - **SCREEN_DRAG** = **7**
  53. - **ACTION** = **8**
  54. Member Function Description
  55. ---------------------------
  56. .. _class_InputEventMouseButton_is_action:
  57. - :ref:`bool<class_bool>` **is_action** **(** :ref:`String<class_string>` action **)**
  58. .. _class_InputEventMouseButton_is_action_pressed:
  59. - :ref:`bool<class_bool>` **is_action_pressed** **(** :ref:`String<class_string>` is_action_pressed **)**
  60. .. _class_InputEventMouseButton_is_action_released:
  61. - :ref:`bool<class_bool>` **is_action_released** **(** :ref:`String<class_string>` is_action_released **)**
  62. .. _class_InputEventMouseButton_is_echo:
  63. - :ref:`bool<class_bool>` **is_echo** **(** **)**
  64. .. _class_InputEventMouseButton_is_pressed:
  65. - :ref:`bool<class_bool>` **is_pressed** **(** **)**
  66. .. _class_InputEventMouseButton_set_as_action:
  67. - void **set_as_action** **(** :ref:`String<class_string>` action, :ref:`bool<class_bool>` pressed **)**